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Showing content with the highest reputation on 07/26/12 in all areas

  1. Stop kidding yourself! Technically, I am the leader and Euph is the figurehead/martyr !
    2 points
  2. Leader of the tyranitaurus club has replied, means this post is official. Second-in-command of the club I must approve as well.
    2 points
  3. Inds CeresCP Featuring KeyWorld's Theme. As you may know I'm the new head developer of the Ceres Control Panel, and I've been writing a completely new CP from the ground up. This thread is meant to introduce the project properly and to receive feedback and suggestions, make yourself comfortable to post all your thoughts. Inds CeresCP : Features Some of the highlights Accounts One account can create subaccounts and manage all of them with a single login. Optional "Create Forum Account" checkbox on registration page, works for most popular forum software (ipb/vb/smf/phpbb/others) [*]Administration Features All CP settings (except db connection ones) and features can be managed from the webpage, no ftp/file editing required, this includes theme settings and languages (you can edit languages and add new language sets directly from the admin pages). New themes and modifications can be installed from the webpage as well by uploading their zip/rar file (no ftp required), the cp will process and install them accordingly. [*]System Features The whole control panel backend was written with a single thing in mind "performance". It uses as little queries as it can use and caches all it can in static files for the fastest available page load. It's faster than any control panel out there including the previous version of ceres and uses much less memory. All features of the previous version of ceres were redesigned and are also included.
    1 point
  4. Stylist This Stylist allows you to easily change your hairstyle, hair color or cloth color without spamming you with useless text and questions. You can either directly input the number of your prefered style, or go through them one by one. You can even go back in the list, if you want to see a previous style again. Download stylist.txt Mirror
    1 point
  5. Of course. You have to be very Tyranitar.
    1 point
  6. Way too much stuff going on there. You have different box shapes, more than 3 different fonts. Some of your renders are pixelated because of resize. But then again, I am not a fan of these generic 3 layer ro sites.
    1 point
  7. LOL SO MANY LIES! I'm way more tyranitar than you XD
    1 point
  8. ^liez, /me is second-in-command xD I feel so tyranitar.
    1 point
  9. First I'd like to thank you for the list, effort and interest. now my comments regarding the merges (in blue), note I've gone through every one of the links you've listed.
    1 point
  10. I'd only draw a tyranitar sprite xD. Well, currently I'm just spriting NPCs for the Isle of Nott, which are based on real people from the RO/rA world .
    1 point
  11. mini map fix accuracy 100% bmp
    1 point
  12. This is great gonna test this...asap.. Suggestion: Skill like emergency call would be a nice addons to the project[Only Available on faction leader].. @changefactionleader <players name>- so any time player can transfer thier role..
    1 point
  13. Thanks, GM Takumirai, i'll add this later. But now i've to verify the accuracy of core code and you can help me with this
    1 point
  14. Oh If you need help, I love this type of project(mainly the network)
    1 point
  15. @KeyWorld: The original client does not seem to support the operations (scaling and rotation) inside the act format when the sprite is being projected onto a window. So if he scales the sprite images up and reduces the size inside the act format, all sprite images in the login interface (which might not be important) and others (equip window, skill window, etc.) will have huge sizes. @curiosity: I had implemented a shader quite some time ago that allowed me to change the colors of sprites based on a 1D texture lookup. This forced me to also implement a bilinear texture filtering shader which worked fine. It had some glitches when moving around, though. I just recently understood the half texel problem which might have been the cause, but it's basically possible to implement such scaling filters without big issues. @Project: I have improved the networking part and added some little features like mouse freedom. The login interface is almost complete. I have created an interface to create cegui windows with animated sprites and investigated the correct usage of actors. The probably most important part: I have cleaned up the project configuration for visual studio. There is now a dependencies folder containing all necessary 3rd party libraries (boost, ogre, cegui, lua, luabind, etc) that you can download seperately (16.6 MB as compressed zip file). As soon as the source gets released, you can just checkout the repository and it will compile just fine without the need for downloading any libraries. However, I provide only precompiled windows libraries for now, since I don't have enough time to focus on creating linux and mac libraries. This will follow when I have more free time. Here's also a screenie showing some progress. I will make a video soon:
    1 point
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