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Showing content with the highest reputation on 07/24/12 in Posts

  1. Recently I had seen a video on the registration page. demo : can we put something like this on rAthena too
    2 points
  2. File Name: rss2news File Submitter: clydelion File Submitted: 06 Jul 2012 File Category: Web Resources Content Author: clydelion a.k.a. Rad/Skullcandy This addon for FluxCP enables the control panel to retrieve rss feeds. rss2news utilizes MagpieRSS to integrate FluxCP with IPB(and other forums that can generate RSS 2.0) and tinyscrollbar for neat display of news. Requirement: FluxCP RSS 2.0 The sample below retrieves news from a live rss feed. News Source : 'http://www.gmanetwork.com/news/rss/news' Screenshot: config: 'NewsUrl' => 'http://www.gmanetwork.com/news/rss/news', 'scrollbarbuttonsize' => '30', // WARNING! scrollbarbuttonsize must be less that scrollbarsize 'scrollbarsize' => '100', Reference: http://magpierss.sourceforge.net http://baijs.nl/tinyscrollbar/ For suggestions contact me via forums or messenger. yahooid: [email protected] To use, edit this... themes/default/main/index.php should look like.. <?php if (!defined('FLUX_ROOT')) exit; $this->redirect($this->url('news','index')); ?> Thank you for using this add-on.. rss2news by clydelion is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. Click here to download this file
    1 point
  3. This small modification allow you to manage damage of skills. Request: this topic Ver.2.1: patch updated. You can change the skill damage in file db/skill_damage_db.txt (skill_damage.txt) Version 1.1: added more options for manage skills damage on specific mapflags ( QQfoolsorellina'sSuggestion ) Version 2.0: added map bitflag ( Lighta's Suggestion ) Version 2.1:(Updated 2.0) Skill_damage_v1.1.patch Manage_Skill_Damage_2.0.patch manage_skill_damage_v2.1_rAthena17121.patch
    1 point
  4. Packet_db 2012-06-18aRagexeRE //2012-06-18aRagexeRE[/size][/font] 0x0078,55 0x007c,44 0x00aa,9 0x00f3,-1,globalmessage,2:4 0x0193,2,closekafra,0 0x01a2,37 0x01fd,15,repairitem,2 0x0202,5,changedir,2:4 0x022c,65 0x022d,19,wanttoconnection,2:6:10:14:18 0x0281,-1,convertitem,2:4:8:12 0x0288,-1,npcpointshopbuy,2:4:8:10 0x0289,12 0x029b,80 0x035f,6,ticksend,2 0x0360,6,clickbuyingstorereq,2 0x0361,5,hommenu,4 0x0362,6,dropitem,2:4 0x0364,8,movefromkafra,2:4 0x0368,6,solvecharname,2 0x0369,7,actionrequest,2:6 0x0437,5,walktoxy,2 0x0438,10,useskilltopos,2:4:6:8 0x0439,8,useitem,2:4 0x07d9,268 0x07e4,6,takeitem,2 0x07ec,8,movetokafra,2:4 0x0802,26,partyinvite2,2 0x0815,-1,openbuyingstorereq,2:4:8:9:89 0x0817,2,closebuyingstorereq,0 0x083c,10,useskilltoid,2:4:6 0x0856,26,friendaddrequest,2 0x0940,-1,sellbuyingstorereq,2:4:8:12 0x096a,6,getcharnamerequest,2 Download 2012-06-18aRagexeRE.exe [Thank's Judas] Fix of Cart's/Favority Table ~ New carts, Favorite item tab, EFST_SIT [Post] Lua Files Up-to-date Version [Download] ~ Use Tortoise SVN to download that! Lua Files with missing Lub Files [Download] OBS: You will need ShinsDiffPatcher[SVN] with WDGSkipPacketHeaderObfuscation.dll from earthlingz. Preview of Client!
    1 point
  5. File Name: Palette File Tool File Submitter: clydelion File Submitted: 18 Jul 2012 File Category: Spriting & Paletting Tools Content Author: clydelion a.k.a. Rad/Skullcandy First of all, I would like to thank jTynne, DevilEvil, and kami-shi for lending their expertise of this matter. Without them, I couldn't release this program too soon. This tool allows you to generate palettes with ease. It generates all files from a "master" palette with their name according to how it is read by the client. each file name generated follows the pattern <jobname>_<gender>_<palette id>.pal, ex. ¸¶¹ý»ç_¿©_4.pal (as read by the client) The jobs lacking are: Summer, Santa This is free, but if you find this tool useful, you can express your love through my paypal email: [email protected] Click here to download this file
    1 point
  6. Hello, Sorry for those who wait these renders. I got internet problem. Feel free to use these renders. Credit to © Gravity Co., Ltd. & Lee MyoungJin(studio DTDS). All rights reserved. © GungHo Online Entertainment, Inc. All Right Reserved. 3rd Job Renders.rar
    1 point
  7. I think he is asking someone to make him a loading/login screen picture for his server Passion RO
    1 point
  8. Maybe some lazy times after work I'll add the most trivial ones
    1 point
  9. what happen if client diff it to read data folder first? If you allow your client to read the data folder first, you'll be able to see it on your side first. Because, I believe, you're "testing" to see if the sprite shows and by doing so you're doing it with your data folder. Thus, if your client is not diffed to read the data folder first, you will not be able to see the sprite being changed. Furthermore, with this in mind, diffing your client to read data folder first will allow you to make any edits to your data folder and your client will be able to read it, thus allowing you to see your changes without having to patch your grf.
    1 point
  10. No. Either outline the type of script you want, or do it yourself. Vague requests like "give me a quest" will get you nowhere.
    1 point
  11. It's an interesting proposal. Tad bit condescending but think that can be worked on.
    1 point
  12. I made some changes but I am currently too lazy to seperate them. This includes New status ids New cart support Favorite item tab in inventory Status icon for sitting http://www.aegisdev....a/20120213.diff You also need to add a new column to inventory, cart and storage table. ALTER TABLE `inventory` ADD COLUMN `favorite` TINYINT UNSIGNED NOT NULL DEFAULT '0' AFTER `expire_time`; ALTER TABLE `cart_inventory` ADD COLUMN `favorite` TINYINT UNSIGNED NOT NULL DEFAULT '0' AFTER `expire_time`; ALTER TABLE `storage` ADD COLUMN `favorite` TINYINT UNSIGNED NOT NULL DEFAULT '0' AFTER `expire_time`; For Cart Support you need 2012-02-07bRagexeRE client. For Sitting Icon you need 2011-02-23bRagexeRE client. For Favorite Tab you need 2011-11-22aRagexeRE client.
    1 point
  13. I must disagree with the "if someone is interested, he can allways contact one member, and ask him for his paypal" This really remind me as eAthena.ws, a long ago I asked the same thing. I asked: How it is possible to donate for a dev? And they told me: pick your favorite dev, and ask him his paypal. For me that answer was more like: Go figure it out yourself. Sorry but, do you really think that works? Do you really think that people is really that interested to go for the profile, draw up a PM, ask him, and wait for a reply back , then after 2 or 3 days when this guy replies back, that guy interested will be waiting, all these time to do the payment? No. Anyway if you will leave this as a possibility to -all members- as asking for a PM? it will be like adding nothing.... but who cares? I mean ok, leave this or don't add it openly before this will become an endless discussing about, what will be better.. or not. Afterall the original petition was, for developers/community contributors/administrators/Moderators/Support Leaders ... In other words, all the staff. So .. just go on for the credits idea, that Jguy said? Nexus has that feature allready. And the idea to add the possibility to choose quantities to add to each developer at the time one member will do a donation to rathena, is good by the simple reason that donate to a staff member, and donate to rAthena, comes all together. I must say that please, include all members of the staff equaly... better to not exclude anyone. Edit: About what Jguy said about the -Permantly tax of 5$ that will go for rAthena?- is completly understandble. For me that is ok.
    1 point
  14. Actually, GIT is very well proven, what do you think changes to the Linux kernel are tracked with? The linux kernel dwarfs *Athena both in size (millions of lines of code) and number of developers. Mercurial is also well proven, and has far better cross-platform support than GIT with all its benefits. As for the argument against people updating their servers, it's about as simple as installing the software and checking out the new repo, essentially zero difference. Sure, people who made custom modifications would have a harder time changing, but no more than if they had switched from eA to rA (most people making custom modifications are probably advanced enough to make the migration anyhow). Under windows the tools are similar enough to SVN that migration would be pretty easy for most people (TortoiseHG actually has a far better interface than TortoiseSVN). For a small project, such as *Athena, I can fully attest that using a distributed system does indeed improve workflow immensely. I'm a senior full-time student at DigiPen, and we not only do a ton of individual projects for our CS degree program, we also have 4 individual years of small to large team collaborative game projects (my last team in Fall was 12 people). When it all comes down to it, HG/GIT beat SVN hands down for every case I've used it for. First and foremost, a distributed source control system doesn't have a single point of failure like SVN does. Switching to a mirror if another goes down is a pain in the ass in SVN, where in GIT/HG you just add another remote server entry and go. We actually had a situation like that last semester when the school repository server died for us near the end of the semester, we seamlessly migrated to bitbucket within a few minutes. Then just synced it back to the schools servers when they were back online. But during my first year something similar happened while we were using SVN and it caused the entire game team to be dead in the water. Now I will admit that there are some issues with distributed systems like GIT/HG. But these are issues that *Athena will never run into. Generally you run into problems when you need to often update large files. No I'm not talking a large code file (trivial because they can be compressed very well), but things like game art, audio, and video assets (which a server has none of). Now when it comes down to doing something like, say, a complete refactor of how an entire system works, this is where GIT and HG really shine. You can easily create a local branch and work on the changes, while keeping it merged and up-to-date with upstream changes. Then when you're done, you can easily merge those changes back into the main branch and close your branch. At no point outside pulling upstream changes are you required to communicate with the server itself, hell not even then (you can sync from -any- copy of the repository). The choice to commit the actual branch upstream is totally up to you. Also, comparing the size of the GIT vs. SVN repository isn't really fair. You need to actually understand how each technology works, but overall GIT/HG would end up being larger repos in the long run. Sure, initially it may be smaller, but keep in mind that since it's a distributed source control, even though the data is compressed, it's all there. You can roll all the way back to the very first commit in GIT if you want to without ever contacting the server (which is why it has problems with art assets and such). Essentially, it retains -everything- while SVN only checks out the latest copies of the files locally. For the arguments about using both, I'd highly suggest against doing that. The majority of your users are just going to be doing a clone checkout and running with it, with occasional updates. Hell, most of them probably don't even want to do that, they'd rather download and unpack a zip file. Very few people will likely be making pushes to change the code itself. Using two version control systems just means that you get to manually apply patch files between the systems, which is why doing both is a nightmare (as other devs pointed out). Though as a counter argument, setting up TortoiseGIT is far harder for most people than TortoiseSVN and TortoiseHG. You can't just install it and go, you have to install both TortoiseGIT *AND* MSysGit to use it (which can have many problems of its own). The ease of use is why I'd suggest Mercurial over GIT. It's essentially the exact same thing, just with better tools and simple setup.
    1 point
  15. I'm starting a list with my scripts, PT-BR and EN 1- Slot Machine/Caça Níqueis Simple slot machine game, but there's no animation, just the 'mes' window PT-BR > http://code.google.com/p/ctscripts/downloads/detail?name=caça_níqueis_v1.0.4.txt EN > http://code.google.com/p/ctscripts/downloads/detail?name=caça_níqueis_v1.0.4_EN.txt 2- Vip Discount/Desconto Vip When you click, if you're a vip user, it call's a x shop, if not, y shop PT-BR > http://code.google.c..._vip_v1.0.0.txt EN > http://code.google.c..._vip_v1.0.0.txt 3- Login Event On player login, it activades/deactivates some features. PT-BR > http://code.google.c...vent_v1.0.1.txt EN > http://code.google.c...t_v1.0.1_EN.txt 4- Daily Login Prize/Premio Login Diário There's not too much to explain PT-BR > http://code.google.c...ario_v1.0.1.txt EN > http://code.google.c...o_v1.0.1_EN.txt 5- Killing Titles After x kills player gets a new title till gets pk Pt-BR > http://code.google.c...tles_v1.0.4.txt EN > http://code.google.com/p/ctscripts/downloads/detail?name=killing_titles_v1.0.5_EN.txt 6- GitBox Open Opens git boxes. PT-BR > http://code.google.c...open_v1.0.0.txt EN > Translating. 7- Upper/Upadora Level up players PT-BR > http://code.google.c...dora_v1.0.0.txt EN > http://code.google.c...dora_v1.0.0.txt 8- BankItem/Banco Item Same as common bank, but it's used by one item. (useless) PT-BR > http://code.google.c...item_v1.0.0.txt EN > Translating. 9- Missions/Missões Player do missions for #pointsmis, that can be used in shops/quests etc... I didn't do the shops etc... PT-BR > http://code.google.c...soes_v1.0.3.txt EN > Translating. 10- Bomb Poring/Poring Bomba Poring invading Izlude (simple, but requested by one 'friend') PT-BR > http://code.google.c...ring_v1.0.2.txt EN > Translating. 11- Item for VIPs/Item para VIPs Check on login if a member have an item that is just for VIPs, and delete it if not vip and give it if vip & don't have. PT-BR > http://code.google.c..._vip_v1.0.0.txt EN > Translating. (just the conf is in PT-BR, if you want try googletranslate) 12- Merchant/Mercante A merchant that buys/sells itens from players, depending on stock. ADM set what is sold/bought PT-BR > http://code.google.c...ante_v1.0.0.txt EN > Translating. 13- ZenyBet Simple game, player bets X zeny and wins or loses it. PT-BR > http://code.google.c...ybet_v1.0.0.txt EN > Translating. 14- Obb Open Same as gift box open but with obbs. PT-BR > http://code.google.c...open_v1.0.0.txt EN > Translating. 15- VIP Sistem/Sistema Vip VIP sistem with control/free VIP/VIP seller/VIP Room warper PT-BR > http://code.google.c...p_txt.1.0.1.txt EN > Translating. 16- Floating Rates Changes rates via pm to npc. PT-BR > http://code.google.c...ntes_v1.0.0.txt EN > Translating. (just the explanation of how to use is in pt, translate with googletranslate if you want) 17- Drops Extra DB You already know about it PT-BR > http://code.google.c...radb.v1.0.1.txt EN > http://code.google.c...radb.v1.0.1.txt 18- Carver/Entalhador After quests gives a title to the player PT-BR > http://code.google.c...ador_v1.0.0.txt EN > Translating. 19- Antibot Simple sistem of input x number. PT-BR > http://code.google.c...ibot_v1.0.0.txt EN > Translating. 20- Merchant with price rate/Mercante com juros Same as merchant, but as described, prices changes depending on stock. PT-BR > http://code.google.c...uros_v1.0.3.txt EN > Translating. 21- PlayersOnEvent/Evento Players On When server gets X players on activates a mob spawn in some cities, all configured by adm PT-BR > http://code.google.c...rson_v1.0.1.txt EN > Translating.
    1 point
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