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Showing content with the highest reputation on 06/21/12 in Posts

  1. This is a personal project i was working on while i was analyzing the ragnarok network protocol. It started several years ago, and could only read wpe .pac captures, and displayed some basic output of the network traffic. Now it displays 95% of all packets, and shows all the data structures inside each packet. furthermore, it now uses a dll injected into the client, which sends all packet data to the parser for real-time analysis The Parser can use diffrent modes to output or record data captured from the packets, the image above being "full_info" And this is a simple test showing a capture of NPC data, to reconstruct scripts in real-time and saves to file. This mode is intended to ease dialog capture from official servers with new npc's that rAthena does not have. But the main function is to analyze the network protocol,to see the order packets are transmitted and to allow new client features to be added quicker. I rewrote the parser at the begining of this year, with a more OOP based style, but some sources of packet data are not working/missing dll injection - working good capture with winpcap(taking packets direct from network card) - broken with bad connections, due to tcp retransmission, which i cannot figure out wpe .pac reading - still to be added back svn location : https://www.assembla...ubversion/nodes As with most of my projects, PHP needs to be installed as this is PHP Command line scripting. for this to work you have 2 options 1) edit the bat file, and change 'php' to the location of your php.exe 2) add your php folder to windows paths, so you can call php from anywhere.. http://www.php.net/manual/en/faq.installation.php#faq.installation.addtopath If anybody has any interest or wants to help improve, send me a message YomRawr <3
    3 points
  2. I think its time to release this more public, and try to revive the whole project. So i am asking if anyone who can code PHP and knows how to modify client ASM code wants to help DiffGen is a small framework we wrote to generate .diff files, it uses patterns with wildcards to find the patch locations Naturally these patterns fail when gravity significantly changes parts of the client source, but these are easy to fix up. (except when gravity changed compiler to vc9, and broke *every* pattern ) Also the core can be used for other tasks, as demonstrated with the XtractMsgStringTable and XtractPacketLength patches When the compiler change happened, we rewrote DiffGen as DiffGen2, fixed all the patterns, and also made xDiffGen2, which outputs the diff files using an XML format, and added the ability to use variables for some patch values. so then the diff patcher can do things like "set custom window title" or "set chatbox text length" in the patcher. Because of this feature, there was no diff patcher that supported the new xDiff, so LightFighter created a new patcher and even included support for "profiles", to store your selected diff options, etc. Anyway im drifting.. Onto the goods, Requires PHP installed (and the php path to windows) SVN is located at : https://subversion.a....com/svn/Yommy/ The main goal of the project is to make an amazing diff generator, which can easily be extended the core functions are simple to use, which makes the patch files easy to create. If anyone wants to help with the project, just register an assembla account and send me a message on here explaining your intentions and if anyone wants me to explain how something works, just ask YomRawr <3
    2 points
  3. แจกฟรีห้ามจำหน่าย !! FREE NOT FOR SALE !! เครดิต SUNZRXZ CREDIT : SUNZRXZ กรุณาอย่าลบเครดิต(ฉัน) Please do not remove my credit. ฉันจะมาอัพเดทอาทิตย์ - เดือน ละครั้ง I will update once a week - mounth. ขอแค่คำขอบคุณก็พอ I say thank you enough. จองไว้อัพเดทผลงาน Booked into the next.
    2 points
  4. Euphy's Scripts Disclaimer You may use, modify, and host all of my released scripts. You may not sell them, re-release them in any way (modified or otherwise), or remove the credits. < Event Manager > < Hunting Missions > < Queue System > < Euphy's WOE Controller > < All-In-One NPC > < Euphy's Quest Shop > < Euphy's Warper > < Item Rewards > < Custom Currency Multi-Shop > < Build Manager + > < Class Mastery System > < Class Specialization > < Badge System > < Guarantee Refine Ticket > < Item Fusion > < Euphy's MVP Ladder > < Card Trader > < NPC Duplicate Generator > < Auto-Potion >
    1 point
  5. Hello all! Now i present to you my release : Faction system. Faction system settings: conf/battle/faction.conf Faction data base: db/faction_db.txt Faction alliances db: db/faction_alliance.txt New atcommands New Script commands New mapflag: fvf ( mf_fvf ) New map cell: nofvf ( cell_nofvf, cell_chknofvf ) Main Features: Faction versus Faction wars allowed only on FvF maps ( Min.lvl -> fvf_min_lvl: 55 ) Custom aura effects ( max is 3 by default, but you can increase it ) Aura can displaying for unit types in faction.conf: NPCs, Monsters, Pets, etc...( not only for Player ) Monster and other can change own base status to status from faction_db.txt ( race, element... ) If faction have Undead race or status faction members in this function can heal themselves ( if it allowed in faction_db.txt ) NPC shops can sell items to different factions at different prices. Now saving faction leader and relics of each faction. Multi - alliance support. Voting system ( voting for faction leader ). Relics support. Logging Faction chat. Youtube Preview http://www.youtube.com/watch?v=S7q-ExosLa8 Price: FREE PATCH FOR RATHENA REV. 17310 Faction_System_Complete_1.4_rA17310.patch FACTION.SQL Old BETA version
    1 point
  6. Hello All Member For rATHENA im newbie in design but i need u guys rate and comment hehehe here my 1st Flux CP Design.Before this me got post 2 type design(ceres cp) please rate 1 - 10 here my design
    1 point
  7. *NOTE: The following clientside are default settings that allow clients to function properly. They do not contain full translations, just the ones from the svn repository. http://svn6.assembla...n_Project/data/ These clients should be the base to use, since there are many client dates, the main ones I will use are 2010-06-16, 2011-12-28, and 2012-04-10. *NOTE2: If you use any other client, than I probably won’t be able to help. If you have any suggestions or tweaks to add, please PM me. *NOTE3: It’s recommended you install the latest Ragnarok from here if you don’t have one already http://rathena.org/b...enewal-20120605 *NOTE4: The client side files I use will be in lub format *NOTE5: People will say they don’t experience click delay in 2011-03-15, but other players will/may experience as well. So that isn’t a good solution to use these clients. If I forget anything, let me know. *More in-depth guide is in the following PDF - Too much links and diffs suggestions that would fill this topic **All of these setup has been tested and hotkeys, typing, and resolution works, as long as you have them in a clean base ragnarok install, and it's not conflicting with other server data http://supportmii.co...ntSide_Area.pdf Thanks to Ind for going through with my request to push ahead to new client support..It's about time =)
    1 point
  8. Briefing & Concept Hello!. First of all, I must give big thanks to all members that posted their feedback about my previous map. Thanks a lot for taking your time. Here we are again, with a new map in showcase. As the title says, this is a map based on Rivendel ... yes that awesome elven outpost fantasy land, that I'm sure all of us remember with our hearts... obvious, we are talking about that gold movie that is -Lord of the Rings- Rivendel is a beautiful elvish town. It is so purish, with white and clean structures with elvish decoration on walls, roofs etc. The land is represented in the movie the most times with some kind of -gold sunset- light tones that certainly gives a really warm style. This place is covered with lot of big mountains, waterfalls, nature, and rives. This request is from a new customer. I must say that one of the best I have worked for. He gave me a lot of details about the -idea- of how Rivendel is, but the most important fact is, that he had an extraordinary -patience- with his request... also he thrust me a lot to allow me do whatever I thought it would make the map look good with a lot of freedom. In result, I'm really glad that this is one of my most beautiful maps I have ever made. In fact, this was my main purpose of the map. To do something really beautiful. About this map So, what do we have new on this map? The idea of this map is, to recreate that Rivendel land. To do that, First of all the entire sctructure of the main building is placed on mountains among all the areas, but... at the backside we have some really high alltitude mountains covered by big colorfull woods that covers those mountains as they fall to a river. It was a priority to make beautiful panoramic views on the map. To do that I was in need to do almost all what I could by even adding manually leaves by leaves to enourmous trees, covering big mountain areas with woods.... Adding 6 trees variations with real life leaves on all the map, etc. Honestly I love to try new things about nature. I hope you will be pleased with what I did. Another big part of this work was with models. I must say, I increased a lot on this area. Before this request, I could only import models with pre-existing textures on a mesh. But here, All the big structure elvish houses, bridges, temples, pillars, etc. were full UV texturized and polygonal edited by me. I must say in advance, that these models were not like I picked some buildings and I added them. It was a really hard work to edit each. Some houses consists of maybe 20 models, with different alltitude and cropped all in pieces to make it compatible in RO. Last, the map has an extra feature that I must say thanks to f0xxy that helped me greatly with the script that I wanted to add as a new feature among my maps. Continue reading for more details about. Video ... watch it in HD 720p! Warning!: Map is not finished yet. Forget some random walk cells glitches and/or small fixes to do Full 1080 HD SS :: Map Sketch :: :: Full Map View :: Screens are in Full 1920x1080 HD resolution. You can allways hit the image thumbnaills to check the images on full size, and check some details that can only be appreciated in HD resolution. Rivendel Flat Panoramic Front View This is the main lower base structure of rivendel. Two big elvish houses decorated with elf style on the roofs, pillars etc. A bridge on the left, a temple on the center with waterfalls, an elf dome on the left side ... and last, some colorfull woods on a far distance that you can see nearly on the camera. Beautiful view if you ask me, that I can easily use as a wallpaper on my desktop Rivendel Flat Panoramic Aside View This correspond to the left area of the whole structure. A bridge, an elf dome, and the most important... the design of the big elf houses. They has some entrances with elf windows where I placed some benches. A very relaxing place for the users of this server Rivendel Flat Panoramic Top View This is the upper part of this rivendel land. You can see 2 houses on each side, with a lot of small decoration and elf design. A huge elvish temple on the center, with big windows. On that area we have a great panoramic view that cant be possible to see it here, because the big zoom that I needed to take the SS, but I will show you later with details about. Rivendel Sky Lower plaza View This is one of the main open areas of rivendel. A sky view... one plus of this map was the multilevel edition that I tried with some effort. I thought that I needed to improve that on my previous maps so here is the result. You will see a lot of small multilevels not only on the walkable areas, also on the bases of the structures that are on the mountains. Sky view Middle Area, core of the map and temple This is what I call the middle area. There are 2 houses with 2 floors on the sides. A mini plaza on the center, some stairs, etc. There we have the core area, a wide open area with a custom elvish texture I obtained somewhere and edited on the midle. Sky backview of the Top Area Here we have the top area. This is a backview of the area that shows the roof of the temple, and the core area of the map. Here we are at a really high alltitude. First detailed SS. Bridge Entrance When you enter rivendel, you have to walk on a bridge. This bridge -and other buildings- has some innotvation among RO maps actually, that you can walk on areas with a roof up to you. How this was possible? by making a bridge with open windows as that one... so, by a camera with the correct values on the clients, it is quite easily to walk on this bridge. High alltitude woods comes from the lower part, mountains, and finally some leaves that I placed manually to make the feeling like they are hugging the bridge from the outside areas. I think this is the area I like most. Lower platform, detailed elf monument on center area Here you can have a detailed look to the center area. We have a statue of an elf druid hero that looks really cool. Some elf style gates on the sides that I did by taking some models part here and there. The houses has some statues that I placed manually on each window... we have the elf art on that small plaza too, but in a lower scale form. To make a variation. Elf buildings on the sides, open hangout areas Each of those houses are really big. They have 2 open areas on the sides, with an elvish style. Walkable Elf dome area. You might remember this elvish dome, it appears on my initial image of this topic. That elf building is made from a lot of models... it was very tricky, since I had to use the same model and rotate it on exact rotations to make it look as it. There are some trees that covers the upper part to make it look beautiful. Perfect place for couples! Big View from Balcon 1 If you remember my previous -top and flat views Images I posted- there are 2 big houses with 2 floors on each. Well, I thought that it would be awesome to add something as a balcon, with a high alltitude on each. So, when the users walk on there they can sit around and have a panoramic view of all the town. This is the panoramic view of the balcon of the first house (the one on the right) Big View from Balcon 2 Same case as the previous one, but this one correspond to the one on the left. This panoramic view is for a lake that is on the left side of rivendel. Middle Passage This area connects the 2 houses, the lower base area, and the upper core area. It has some like a mini-plaza style with an elvish statue again, on the center. Some stairs on the back Core Area Well, this area is what I call the -core- area. It is a big open area with an elvish design on the center. It has some terrain edits on the walls on the sides, with some small models to increase the decoration. A welcome gate where you access with 2 female elf warrios that holds an eagle gives a welcome to those that may enter this sacred place! Top Area, Temple This is like the crown of all this place. The top area, the area with the highest alltitude on all the map... it is so glorious!. Again 2 elf warriors statues gives the welcome of this place. Some stairs that I did manually with terrain *I was in a need for this*. An elf statue on the center.... and the most important! if you take a look on the backside, we have a huge mountain views, that are REALLY FAR away. This was to increase the feeling that we are on a high alltitude and distant place. Top Area, Temple Ok... so this was my main purpose by making those big mountains on the backside. As I said before, to have Beautiful panoramic views was a priority on this one. Here is an example of those views on the walkable aside areas that, you can walk into the top temple. Yeah, maybe this will be the first custom map where you walk inside a closed building structure. Night Screens As I said before, I tried to add a plus on this map. I must say, I'm not that good with doing scripts, but I did some test and with a lot of help around this board... The idea was to replace the sakura and fallen leaves effects with some lamps and bubble lights effects when the Night is present on the map. Those effect lights were added on those custom lamps made with nature branches that you see around the map *did someone said teldrassil *. But they turn on only with night present! I hope you will like this extra I was thinking for this map. Detailed Night View on Core Area When night is present, rivendel spirit spheres of lights awakes all around the area! also some lamps activates on all those wood lamps that grows naturally. Details of the Lamps As I said before, this lamps grows naturally and randomly on a lot of areas of the map. here we have one that just grow up between some benchs. Also, you can walk under some of those lamps and see how the effect looks on your character. Lower Plaza With lights Same lower plaza but with night present. Lamps turns on again here, as also on all areas around the map. It took me a while to add all those effects with scripts *as also adjusting gat height to have the correct height on each invisible npc* but there is. I like this a lot! Panoramic View at night Last SS! just a panoramic view with all the map at nightmode. I must say, that I'm still fixing some small detailes on this simple script *that for me it was not that simple anymore for the fact, that the effect is not -loopeable- and that is a problem to me at the time I want to call this script and with other players present. But luckily my customer knows some good scripter that might fix this to make it full compatible when -other players- visit the map also. I'm sure this one was a very progress for me, not all my requests becomes as this one.... As I said, I had a lot of freedom to try new things and try what I though it would look great. My customer by his own initiative, paid almost the double of the price when he saw how the map was becoming at the end. He is a truly a happy map owner now! To all! Thanks for watching this map and ... thanks in advance for your comment! I appreciate every rating, like, comment or suggestion. Thank you and see you all very soon.
    1 point
  9. As posted on eA. Freshly made website designs. All names used are fiction. Any resemblance to another server is merely coincidence and unintended. PM me for information. (1) DoodleRO (2) JuiceRO (3) CherryRO (4) DiorRO (5) SyndromeRO (8) KraashRO (9) NumbRO (10) AmberRO (11) StrikeRO new: (12) Va Va VoomRO - credits to KeyWorld
    1 point
  10. a new Webdesign for SaplingRO! ( oriented on gravity-gateway )
    1 point
  11. the name of the file is warning.bmp is located under data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\login_interface\
    1 point
  12. See, the answer is there. Read carefully next time. To update your SP from 2 to 3: You can turn on Automatic Updates so that your computer downloads the latest SP automatically. Or You can download from somewhere (Microsoft, maybe?).
    1 point
  13. Программы для компиляции зависят от ОС на которой будет работать сервер. Патчер можно брать любой который есть в разделе (KPatcher, Thor, Neoncube). Для компиляции сервера под Windows можно использовать Microsoft Visual Studio 2008/2010. Для компиляции сервера под Linux прочитайте эту информацию. По поводу патчеров есть такая информация.
    1 point
  14. Идешь по этой ссылке и скачиваешь полный клиент, папку дата и понравившейся патчер. По этой ссылке скачиваешь последнюю версию эмулятора. Ну а дальше все просто, собираешь клиент, компилируешь сервер и все.
    1 point
  15. Skotlex replied I realized I forgot to quote his post in the bug tracker O_O http://rathena.org/board/tracker/issue-309-holden-card-combo/
    1 point
  16. I don't play many games on the computer, but I have: iRO Lumina RO Skyrim Ragnarok Online 2 (Korean) Wolf Quest (shut it, its challenging D:) And I'm thinking about getting The Elder Scrolls 3: Morrowind again, because I miss the old khajits and fantasy. ;A; Skyrim was unique and pretty epic, but I swear, nothing will ever match or beat ES3. Now other stuff, PS3: Skyrim Assassins Creed Heavy Rain Oblivion PS2: Persona 4 Final Fantasy X-2 Final Fantasy X Okami Shadow Hearts Xenosaga: Episode 1 Innocent Life: A Futuristic Harvest Moon (Sucks eggs by the way) Shadow of Destiny (Also sucks eggs REALLY BAD, but when I was little, I LOVED this game, and I can't believe I even got so far) Final Fantasy XII: Dirge of Cerberus (EGGGGSSS) Star Ocean .Hack // Infection And possibly some others somewhere. Gamecube: Final Fantasy Crystal Chronicles (Used to have more, until I moved, now I don't have a gamecube anymore, but I can dream. ;A; They're cheap now, but meh.) Xbox: The Elder Scrolls 3: Morrowind (Got stuck in Vivec, so its just gathering dust now, I think its the system causing the problem, but I dunno.) DS: Nintendogs: Dachshund Pokemon: Blue Rescue Team Pokemon: Soul Silver And also some other DS and GBA games around here somewhere. These are just on my shelf.
    1 point
  17. these pic it's not your own you must remove your credit because you not owner ภาพพวกนี้ไม่ใช่ของคุณ คุณต้องเอาเครดิตของคุณออก เพราะ คุณไ่ม่ใช่เจ้าของภาพ pic from http://kodama3.skr.jp/ credit to Kodama ภาพมาจาก http://kodama3.skr.jp/ เครดิตให้ Kodama and this https://www.facebook.com/ragnarokonlinefans or http://ragnarokonline.gungho.jp/ และนี่ด้วย https://www.facebook.com/ragnarokonlinefans หรือ http://ragnarokonline.gungho.jp/ if you want to share you should share a link to go these website ถ้าคุณต้องการจะแชร์ คุณควรแชร์ลิ้งไปยังเว็บไซต์พวกนี้
    1 point
  18. check for Euphy Topic at Scrip release section.
    1 point
  19. It was used to help you rate an Player and to see if he is a good guy or a bad guy. You were able to right click him and give him a good manner or bad manner Point. Same System was usable for Guild as well by the way! However the System got abused heavily (Giving everyone bad reputation just to troll them) and got taken out. But that was yeaaaaars ago like 2002/2003 or something xD
    1 point
  20. I've dropped a PM to skotlex hopefully we'll have a reply soon :3
    1 point
  21. ^ that game is awesome Have you played Red Remover?
    1 point
  22. Do you operate a server that runs on rAthena? Are you someone who codes fixes/updates for a server that runs rAthena? If you answered yes to either of the above, then I have one more question for you: Do you share your fixes/findings/content with the rest of the community? If no, consider this a "Call To Action" for server administrators and content developers. I recently made my server public, and despite the excellent work the developers here do on a daily basis, there are still a lot of things that have to be updated/fixed, revised, and optimized. While the emulator IS essentially production ready, I've found myself having to go through and edit quite a few things, code official things that no one's been able to get to yet, and figure things out regarding why quests or certain scripts are missing or simply not working (or are missing functionality/support for the new classes). While I completely understand that not EVERYONE mooches off of the emulation project, I urge those of you who run a server and who are capable of writing fixes of your own, to please post your fixes/findings in the Bug Tracker if you do not already do so. There's plenty of things to update and finish in the item database, documentation files to be updated/modified, among other things. I'm not a developer here, and honestly, I'm not a professional script writer, however, I'm doing what I can to ensure the rest of the community can benefit even if only by a slight margin by sharing my content updates, and I urge others to do the same. The less that the developers here have to tend to on their own, the faster we'll start seeing things we've been waiting on, like completion of Oboro/Kagerou, script fixes, updated database inserts, and more. /hops off soap box
    1 point
  23. Just made a web design, what do you guys think ? And other stuff:
    1 point
  24. hay emitry What no event tournament mvp pleas share script turnament mvp is turnament mvp http://www.youtube.com/watch?v=ZPamCmPQXAA&feature=results_main&playnext=1&list=PL9E60E8754626517E
    1 point
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