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Showing content with the highest reputation on 02/09/12 in Posts

  1. Me too. This "central tool" is called text editor.
    2 points
  2. can you temporary disable an item thru SQL by adding // (comment)?
    2 points
  3. To make things a bit clearer. Reason for removing TXT support of player database: There is individual char_server and char_server_sql, we needed double work for char server edits Each time a new system appears like mercenaries, we would need to implement both sql and txt saving/loading, increasing our workload The compiled code is actially different of a SQL and a TXT compiled servers, we need to maintain more project files, people asking for support need to provide additional information etc. Using SQL is far more flexible because of CP and web services, and should perform better, and be safer ( less likely to loose data ). They are frequently modified at the runtime. Maintenance of SQL databases are easier ( deleting old/unused logins, purging invalid data, and etc). There are TXT related bugs, and unimplemented TXT features such as mercenaries. Now lets look at the db folder: db folder does not need maintenance from the server owners. Supporting db folder in txt format does not increase our workload much, the format is rarely changes, we do not need more project files for that etc. It is fairly easy to convert some of the dbs to SQL in case of somebody feel more confortable with that They are not modified on the fly, moreover the server does not modifies it at all. Does not have bugs or unimplemented features. Aegis also use flat text files for the same thing. All in all, if somebody fond of SQL db's, he can use it. But dropping TXT support for db folder provides us (developers) only little (or almost none) decrease in our workload, but degrades eA compatibility, makes people harder to switch from eA, and causes additional workload for server owners too ( They now just need to update item_db.txt and they are done. But with SQL dbs, they need to update item_db.sql and import it afterwards, +1 step) . Moreover it makes it harder for those who used to the txt format, to do db work. One of your reason was, it is easier to edit some dbs in SQL. Well.. if you use a GUI maybe. BUT: There are tools available to easily edit TXT format too ( database editors ) If you feel more confortable to edit something in SQL, you are free to do it that way and export afterwards ( i.e. mass edit ). Maybe you feel that db developers would have double work if we maintain 2 dbs. Well, no. They only need to maintain sql, or txt. The one they prefer. And if we provide conversion tools, they can keep updated the other one. ( I think there are some pearl script available to convert dbs, however it would be maybe better to provide binaries, it would be easier to use for all ). That is my opinion.
    2 points
  4. And database (if you insist) doesn't mean "put me to SQL". TXT is easier to manipulate with. Using *.sql files will make it harder to develop, edit, compare merge into running servers etc. Editing SQL requires additional GUI tools (not everyone wants to open SQL connection or install pma) or lots of overhead (typing queries!). TXT files can be edited locally and copied over, can be put into svn and svn update will merge deploy them. SQL scripts must be manually imported into dbms - again more work... I can see absolutely no advantage of SQL over TXT in this case.
    2 points
  5. May i know, who is the owner of Green-Peach website ? is it [ ToZorMan ] ?, ROCREW Team would like to sponsor webspace for his/her works related to ragnarok eAthena/rAthena. Please contact me for verifications.
    1 point
  6. Hello! rAthena is currently looking for chinese translators! Anyone who can translate chinese -> english and is willing to help us once in a while complete some small translation projects would be of great help! Requirements Intermediate -> Expert Chinese No Google Translate Please apply here (or click on "Staff Applications" on the main menu tab): http://rathena.org/board/index.php?app=contactus
    1 point
  7. 1 point
  8. http://www.eathena.ws/board/index.php?showtopic=263960 Head sprite fix. Its pretty common.
    1 point
  9. +1 and that's why I didn't start fixing it in first place Denying minus sign is not the proper solution here.
    1 point
  10. just duplicate if you want just the same Kafra on custom maps like this: que_temsky,96,80,5 duplicate(Warper) Warper#36-1 721 brasilis,124,314,4 duplicate(Warper) Warper#37-1 721
    1 point
  11. Please avoid using colors when you're pasting your script and use a codebox.
    1 point
  12. try this // Kafra_Custom map ================================== <map>,<x>,<y>,<facing><tab>script<tab>Kafra Employee::kaf_<map><tab>112,{ cutin "kafra_06",2; callfunc "F_KafSetPront"; mes "[Kafra Employee]"; mes "Welcome to the"; mes "Kafra Corporation~"; mes "The Kafra Services are"; mes "always here to support"; mes "you. So how can I be"; mes "of service today?"; callfunc "F_Kafra",5,0,0,40,800; M_Save: savepoint "<map>",x,y; callfunc "F_KafEnd",0,1,"in the city of <map>"; } then add to scripts_athena.conf
    1 point
  13. Thanks to the community they've been migrating a lot of Green-Peaches sprite resources to the rAthena Download page. Here you go~ Surprisingly, the recolored garm hats have migrated as well. =) http://rathena.org/b...e/917-garm-hat/
    1 point
  14. too bad green-peach is no more.. I miss that Resource site didn't have the chance to grab those nice sprites and all..
    1 point
  15. It has a bruteforce detection system that bans IP addresses.
    1 point
  16. Well, it's more of a client hex than a graphic mod. Do this at your own risk. Anyways, here goes: Open your client in a hex editor(xvi32), and look up this hex string. 83 C4 04 84 C0 0F 84 E3 00 00 00 8B 96 24 02 00 Replace it with this one. 83 C4 04 84 C0 E9 E4 00 00 00 90 8B 96 24 02 00 Note: You'll have to SEARCH and REPLACE it TWICE. If you fail to do that, either the suit won't go away, or your character's head won't align with the body anymore. What this will do, is IGNORE the Game Master suit, you'll wear whatever clothing your job actually is. You'll still have the magical right-click powers, and Yellow name/text. Didn't check what happens with the GMs without rightclick powers. (i.e: GMs inside <admin><yellow> blocks) Tested on RagRE 2011-01-11a, don't know about the rest of the clients. Hope it works out for you.
    1 point
  17. DB folder is a config. Nothing is written to it at runtime, so it's not a real database.
    1 point
  18. I come from china. I can read any chinese script.. but my english so pool.....-_-b
    1 point
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