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Advanced Safe Refiner 2.1.0


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About This File

Just sharing my own safe refiner NPC that mimics the Safe Refinement System of ROM:EL. As the item increases its refinement level, the materials required will grow exponentially as it requires the copy of the item you are refining based on its next refinement level. The NPC can only refine the item if its next refinement process is not safe anymore for Hollgrehenn.

Settings:

.@npc_name$ = Name of your NPC

.@price - The required zeny for refining.

.@canfail - Refining can fail but keeps the target equipment and stays at the current refinement level (0 = disabled; 1 = enabled)

.@same - Check if the materials has the same refinement level (0 = disabled; 1 = enabled)

.@startsafe - Start counting materials after the safe refine on Hollgrehenn (0 = disabled; 1 = enabled)

.@mineralcostmultiplier - The Oridecon/Elunium required per refine based on [.@startsafe] settings (0 = disabled)

[ START SAFE TABLE ]
At Weapon Lvl 4 / Armor Lvl 1
+4 -> +5 = 1 copy
+5 -> +6 = 2 copies
+6 -> +7 = 3 copies
+7 -> +8 = 4 copies
+8 -> +9 = 5 copies
+9 -> +10 = 6 copies

Edited by dizonivan11
Updated to v 2.1.0


What's New in Version 2.1.0   See changelog

Released

Added [.@same] settings - Check if the materials has the same refinement level (0 = disabled; 1 = enabled)

Added [.@startsafe] settings - Start counting materials after the safe refine on Hollgrehenn (0 = disabled; 1 = enabled)

Added [.@mineralcostmultiplier] settings - The Oridecon/Elunium required per refine based on  [.@startsafe] settings (0 = disabled)

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