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Goblin Invasion [Event] v1.3


About This File

Which Version: Both SQL and TXT and Stable + Trunk

Currently tested and working on Trunk SQL - the latest

Currently works on: rAthena 15349+ ~ eAthena 15055+ Trunk SQL with Zero problems.

Do not do the following:

  • Re-edit my work and Claim it as yours
  • Re-edit my work and upload it to eAthena or rAthena without my permission
  • Re-edit my work, upload it, and not adding credits
  • Use it for selling purposes

This is basically an Invasion event. It's called a Goblin Invasion event just because Goblins Spawn. However, you can change the invasion event to your liking. In order to make the Goblins a little more strong (especially in a SHR), try adding:

Your mob_skill_db2:

1258,Goblin@WZ_JUPITEL,attack,84,28,3000,1000,10000,no,target,always,0,,,,,,
1258,Goblin@NPC_EARTHQUAKE,attack,653,5,1000,100,30000,no,self,always,,,,,,,
1258,Goblin@AS_SONICBLOW,attack,136,10,10000,0,20000,yes,target,always,0,,,,,,
1258,Goblin@AS_SONICBLOW,chase,136,10,10000,0,20000,yes,target,always,0,,,,,,
1258,Goblin@NPC_DARKBREATH,attack,202,5,2000,800,5000,no,target,always,0,,,,,,29
1258,Goblin@NPC_DARKSTRIKE,chase,340,10,200,0,1000,yes,target,always,0,,,,,,
1258,Goblin@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,
1258,Goblin@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,
1258,Goblin@NPC_CURSEATTACK,attack,181,3,500,800,5000,no,target,always,0,,,,,,29
1258,Goblin@NPC_DARKNESSATTACK,attack,190,2,500,500,5000,no,target,always,0,,,,,,6

Either mob_db or mob_db2:

1258,"GOBLIN_ARCHER","Goblin Archer","Goblin Archer",255,[color="#0000FF"]1000000[/color],0,461,284,9,900,985,0,0,[color="#9932CC"]255,200,255,255,255,20[/color],10,12,0,7,25,8325,60,1172,672,420,0,0,0,0,0,0,0,0,2297,3,998,250,911,1000,1765,
3000,507,600,1705,25,514,300,0,0,0,0,4157,1

--> You can change their HP or stats to what ever you like.

~- Editing -~

Change the GM level you wish:

set .gm,50;

Change the Maps you wish to use:

  
set $@ran, rand(1,6);
if ($@ran == 6) set .Map$,"splendide";
if ($@ran == 5) set .Map$,"izlude";
if ($@ran == 4) set .Map$,"payon";
if ($@ran == 3) set .Map$,"geffen";
if ($@ran == 2) set .Map$,"morocc";
if ($@ran == 1) set .Map$,"prontera";

Change the getitem .ItemID,5; number 5 to how much of the item you want the players to get.

Note: Please do not change the number of Goblins Spawned unless you know very well what you're doing!

Download

Download also available at my SVN: http://mysterious-project.googlecode.com/svn/trunk/npc/


What's New in Version v1.3   See changelog

Released

  • ~ v1.0 ~
  • --> Released
  • ~ v1.1 ~
  • --> Made it random different maps instead of making the GMs input map names
  • ~ v1.2 ~
  • --> Fixed when the goblins died
  • --> Changed a few wordings
  • ~ v1.3 ~
  • --> Fixed up a few dialogues
  • --> Added a bit more information

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