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  2. You can check texture folder for that
  3. Today
  4. I've already input the card.bmp file according to the given instructions, so there's no issue with the image file of the card itself. The problem is how to change the card image so that it no longer shows "sorry". I've searched for the file that manages this, but I still can't find it. Files like idnum2displaynametable, idnum2itemresnametable, and idnum2descstable do not change the card image even after being edited. Is there anyone who can provide a tutorial on how to replace the "sorry" image on the card with a custom image?
  5. I've already input the card.bmp file according to the given instructions, so there's no issue with the image file of the card itself. The problem is how to change the card image so that it no longer shows "sorry". I've searched for the file that manages this, but I still can't find it. Files like idnum2displaynametable, idnum2itemresnametable, and idnum2descs
  6. It’s not just another cute platformer Poor Bunny stands out with multiple game modes, each offering a fresh spin and plenty of replay value. The developer clearly went the extra mile.
  7. Next time i will release for free, but now is paid only
  8. Totally valid concern, even if it’s free and non-commercial, using Ragnarok sprites without permission could still get you in legal trouble. Gravity protects their IP pretty actively. Better to be safe: either get permission or use original/royalty-free assets.
  9. Yesterday
  10. Is all good thank u for answer me ,I just need the script.
  11. Los errores dicen no encontrar los archivos. Estás seguro que los tienes en db/import/captcha ?
  12. A productive day rA community. I'm hoping that even on your busy day like now still you'll be able to help me on my problem. How can I stretch the broadcast bubble length?
  13. Last week
  14. thanks alot, then next script from base this script i will make trade City To City ^^
  15. I'm using 12 leaf cat water armor. The damage that returns from Maya should be from Miss.
  16. You need to have the updated script + src for that
  17. Yes! If you have 100% Water resistance, the magic damage reflected by the Maya Card will be negated, and the result will either be a "Miss" or 0 damage. You will not take any damage from the reflection. I would like to bring this behavior back if I am using 100% water elemental def and my opponent is using maya card and I attack him the damage that comes back has to be less or 0 since I am 100% elemental def.
  18. very sorry bro i finally figured out what u were saying i had some egg created by item command so it was mixed with egg created with make eggs so it didnot create thanks alot for help works now
  19. buenas tardes, estoy tratando de implementar el sistema de "Macro Detection" con la poca documentación que trae por defecto el servidor en doc o lo que he logrado encontrar en rathena, pero solo he estado recibiendo errores al tratar de cargar solo 3 imágenes para hacer pruebas. [Error]: pc_macro_read_captcha_db_loadbmp: Failed to read data from "db/import/captcha/c1.bmp" [Error]: Failed to parse BMP image, skipping... [Error]: Occurred in file 'db/import/captcha_db.yml' on line 36 and column 4. [Error]: pc_macro_read_captcha_db_loadbmp: Failed to read data from "db/import/captcha/c2.bmp" [Error]: Failed to parse BMP image, skipping... [Error]: Occurred in file 'db/import/captcha_db.yml' on line 57 and column 4. [Error]: pc_macro_read_captcha_db_loadbmp: Failed to read data from "db/import/captcha/c3.bmp" [Error]: Failed to parse BMP image, skipping... [Error]: Occurred in file 'db/import/captcha_db.yml' on line 78 and column 4. estoy ocupando el siguiente NPC para hacer pruebas locales, pero como no cargan las imágenes no llama a la función lasagna,186,179,3 script Anti-bot ROH 67,{ macro_detector(strcharinfo(0)); end; }
  20. View File Nyani's Unlimited Quest NPC Author: Nyani Version 1.0 ---------------------------------------------- Features - Unlimited Chain Quest (Randomized Kill/Collection Quest) - Automatic Quest submission - unless Collection Quest (Must turn in) - Automatic Quest Acquisition - Does not repeat previous quest (shuffles the quest provided) - Cancel Current Quest (Must talk to NPC) - Monthly Ranking - Automated Monthly Reward distribution - Chance to obtain rewards for quest submissions - Milestone Rewards every 100 quests finished ---------------------------------------------- Changelogs v1.0 - Initial Release Notice: No support will be provided - unless it is a bug on the current script Config // ========================== // CONFIGURATION // ========================== // 0 = NPC Claim Mode, 1 = RoDEX Mode .reward_mode = 1; // Mob and kill amounts setarray .MobList[0], 1002,1004,1010; setarray .MobAmount[0], 30,40,50; setarray .ItemList[0], 705, // Orcish Voucher 1015, // Garlet 1021, // Tooth of Bat 719, // Bear’s Footskin 729, // Coal 744, // Witherless Rose 746, // Evil Horn 728, // Cyfar 938, // Golem Fragment 1058, // Cactus Needle 1009, // Claw of Desert Wolf 1038, // Emveretarcon 1042, // Worm Peelings 1044, // Flame Heart 1046, // Mystic Frozen 1047, // Great Nature 1049; // Red Blood setarray .ItemAmount[0], 5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5; // Completion reward pool setarray .RewardList[0], 607, 608, 609; setarray .RewardAmount[0], 1, 2, 1; // 100-completion reward pool setarray .SpecialRewardList[0], 7711, 7712; setarray .SpecialRewardAmount[0], 1, 1; // Monthly rewards for top 10 setarray .MonthlyReward[0], 607, 501, 504, 505, 506,909,910; setarray .MonthlyRewardAmount[0], 5, 2, 1, 3, 2,5,10; // Reward chance settings (1-10000 scale) .RewardChance = 10000; // 100% chance by default .SpecialRewardChance = 10000; // 100% for 100-completion Make sure to run SQL queries! No support provided, unless it's a bug in the script's core features. Submitter Nyaniverse Submitted 04/14/25 Category Games, Events, Quests Video Content Author Nyani  
  21. Does this support multiple char servers?
  22. I'm not sure this is what you asked. You can copy the NPC to put in another map, there are 3 examples. The item data is in the .items array. //===== rAthena Script ======================================= //= Idea Economic Model //===== By: ================================================== //= monyet //============================================================ // NPC: Abas Eden Group (NPC Penjual Item Konsumsi) morocc,172,86,5 script Abas 56,{ mes "[Abas]"; mes "Berikut adalah harga pembelian kami saat ini:"; ShowSellItemList(strnpcinfo(0)); next; ChooseSellItem(strnpcinfo(0)); close; OnInit: //<Item ID>, <Minimum Price>, <Maximum Price>, setarray .items, 12041,200,2500, //Fried Grasshopper Legs 12051,150,2550, //Steamed Crab Nippers 12056,200,2500, //Frog Egg Squid Ink Soup 12066,200,2500, //Fried Monkey Tails 12042,200,2500, //Seasoned Sticky Webfoot 12052,200,2500, //Assorted Seafood 12057,200,2500, //Smooth Noodle 12043,200,2500, //Bomber Steak 12053,200,2500, //Clam Soup 12058,200,2500, //Tentacle Cheese Gratin 12068,200,2500, //Fried Sweet Potato 12054,200,2500, //Seasoned Jellyfish 12059,200,2500, //Lutie Cold Noodle 12069,200,2500, //Steamed Ancient Lips 12070,200,2500; //Fried Scorpion Tails bindatcmd "resetpricesmorocc",strnpcinfo(3) + "::OnReset",99,99; .size = getarraysize(.items); donpcevent strnpcinfo(0)+"::OnReset"; end; OnTimer3600000: OnReset: stopnpctimer(); .@npc = getnpcid(0); for ( .@i = 0; .@i < .size; .@i += 3 ) { setd "$@" + .@npc + "last" + .items[.@i], getd("$@" + .@npc + "_" + .items[.@i]); setd "$@" + .@npc + "_" + .items[.@i], rand(.items[.@i+1], .items[.@i+2]); } initnpctimer(); announce "Pedagang Grup Eden Morocc: Harga telah diperbarui! Silakan cek barang yang ingin dijual.", bc_all; end; } // NPC: Abas Veins (NPC Penjual Item ratna) morocc,172,90,3 script Abas#veins 1_M_SIGNMCNT,{ mes "[Abas]"; mes "Saya akan membeli batu langka apa pun yang Anda temukan saat menambang."; if (getgroupid() >= 99) mes " ", "^808080@resetpricesveins^000000 untuk memaksa pengaturan ulang."; next; switch(select("Pembelian harga saat", "Penjual")) { case 1: mes "[Abas]"; mes "Berikut adalah harga pembelian kami saat ini:"; ShowSellItemList(strnpcinfo(0)); break; case 2: ChooseSellItem(strnpcinfo(0)); break; } close; OnInit: //<Item ID>, <Minimum Price>, <Maximum Price>, setarray .items, 718,3000,6000, //Garnet 719,3000,6000, //Amethyst 720,3000,6000, //Aquamarine 721,2500,4500, //Emerald 722,3000,6000, //Pearl 723,2500,4500, //Ruby 725,3000,6000, //Sardonyx 726,2500,4500, //Sapphire 727,3000,6000, //Opal 728,2500,4500, //Topaz 729,2500,4500, //Zircon 969,2000,3500, //Gold 714,10000,20000; //Emperium bindatcmd "resetpricesveins",strnpcinfo(3) + "::OnReset",99,99; .size = getarraysize(.items); donpcevent strnpcinfo(0)+"::OnReset"; end; OnMinute20: OnReset: stopnpctimer(); .@npc = getnpcid(0); for ( .@i = 0; .@i < .size; .@i += 3 ) { setd "$@" + .@npc + "last" + .items[.@i], getd("$@" + .@npc + "_" + .items[.@i]); setd "$@" + .@npc + "_" + .items[.@i], rand(.items[.@i+1], .items[.@i+2]); } initnpctimer(); announce "Pedagang Veins: Harga telah diperbarui! Silakan cek barang yang ingin dijual.", bc_all; end; } // NPC: Abas Rachel (NPC Penjual Item) morocc,170,89,3 script Abas#rachel 935,{ mes "[Abas]"; mes "Kuil tersebut mencari artefak terkutuk untuk pemurnian nanti."; if (getgroupid() >= 99) mes " ", "^808080@resetpricesrachel^000000 untuk memaksa pengaturan ulang."; next; switch(select("Pembelian harga saat", "Penjual")) { case 1: mes "[Abas]"; mes "Berikut adalah harga pembelian kami saat ini:"; ShowSellItemList(strnpcinfo(0)); break; case 2: ChooseSellItem(strnpcinfo(0)); break; } close; OnInit: //<Item ID>, <Minimum Price>, <Maximum Price>, setarray .items, 1761,50,200, //Cursed Arrow 724,200,600, //Cursed Ruby 6004,8000,10000, //Cursed Baphomet Doll 12020,1000,2000, //Cursed Water 2728,50000,60000; //Cursed Hand bindatcmd "resetpricesrachel",strnpcinfo(3) + "::OnReset",99,99; .size = getarraysize(.items); donpcevent strnpcinfo(0)+"::OnReset"; end; OnMinute40: OnReset: stopnpctimer(); .@npc = getnpcid(0); for ( .@i = 0; .@i < .size; .@i += 3 ) { setd "$@" + .@npc + "last" + .items[.@i], getd("$@" + .@npc + "_" + .items[.@i]); setd "$@" + .@npc + "_" + .items[.@i], rand(.items[.@i+1], .items[.@i+2]); } initnpctimer(); announce "Pedagang Kuil Rachel: Harga telah diperbarui! Silakan cek barang yang ingin dijual.", bc_all; end; } // NPC: Abas Hugel (NPC Penjual Item) morocc,176,90,3 script Abas#hugel 4_M_HUOLDARMY,{ mes "[Abas]"; mes "Halo! Saya membeli barang-barang lokal untuk mendukung pertanian di Hugel."; if (getgroupid() >= 99) mes " ", "^808080@resetpriceshugel^000000 untuk memaksa pengaturan ulang."; next; switch(select("Pembelian harga saat", "Penjual")) { case 1: mes "[Abas]"; mes "Berikut adalah harga pembelian kami saat ini:"; ShowSellItemList(strnpcinfo(0)); break; case 2: ChooseSellItem(strnpcinfo(0)); break; } close; OnInit: //<Item ID>, <Minimum Price>, <Maximum Price>, setarray .items, 519,50,100, //Milk 574,50,100, //Egg 518,100,200, //Honey 577,100,200, //Grain 1026,100,200, //Acorn 581,100,200, //Edible Mushroom 515,100,200, //Carrot 516,100,200, //Sweet Potato 535,100,200, //Pumpkin 517,150,300, //Meat 919,80,100; //Animal Skin bindatcmd "resetpriceshugel",strnpcinfo(3) + "::OnReset",99,99; .size = getarraysize(.items); donpcevent strnpcinfo(0)+"::OnReset"; end; OnMinute00: OnReset: stopnpctimer(); .@npc = getnpcid(0); for ( .@i = 0; .@i < .size; .@i += 3 ) { setd "$@" + .@npc + "last" + .items[.@i], getd("$@" + .@npc + "_" + .items[.@i]); setd "$@" + .@npc + "_" + .items[.@i], rand(.items[.@i+1], .items[.@i+2]); } initnpctimer(); announce "Pedagang Hugel: Harga telah diperbarui! Silakan cek barang yang ingin dijual.", bc_all; end; } // Function ShowSellItemList - Tampilkan daftar barang yang dijual function script ShowSellItemList { .@npc = getnpcid(0, getarg(0)); .@size = getvariableofnpc( .size, getarg(0)); copyarray .@items[0], getvariableofnpc( .items[0], getarg(0)), .@size; for ( .@i = 0; .@i < .@size; .@i += 3 ) { .@item_id = .@items[.@i]; .@old_price = getd("$@" + .@npc + "last" + .@items[.@i]); .@price = getd("$@" + .@npc + "_" + .@items[.@i]); if (.@price > .@old_price && .@old_price) setarray .@c$,"^008000","/\\"; else if (.@price < .@old_price) setarray .@c$,"^FF0000","\\/"; mes mesitemlink(.@item_id, false) + ": " + .@c$[0] + F_InsertComma(.@price) + " Z " + .@c$[1] + "^000000"; } return; } // Function ChooseSellItem - periksa inventaris untuk barang yang akan dijual function script ChooseSellItem { disable_items; .@npc = getnpcid(0, getarg(0)); explode(.@npcname$, getarg(0), "#"); .@size = getvariableofnpc( .size, getarg(0)); copyarray .@items[0], getvariableofnpc( .items[0], getarg(0)), .@size; for (.@i = 0; .@i < .@size; .@i+=3) { if (countitem(.@items[.@i]) > 0) { .@menu$ += "^0000FF" + getitemname(.@items[.@i]) + "^000000:"; .@menuindex[.@count++] = .@i; } } if (.@count == 0) { mes "[" + .@npcname$[0] + "]"; mes "Anda tidak memiliki salah satu item yang diterima."; mes "Kembali lagi ketika Anda memiliki sesuatu untuk dijual."; close; } mes "[" + .@npcname$[0] + "]"; mes "Apa yang ingin kamu jual?"; mes "Silakan pilih item yang ingin kamu jual."; .@selected = .@menuindex[select(.@menu$ + "Tidak Jadi") - 1]; clear; if (.@selected < .@count) { mes "[" + .@npcname$[0] + "]"; mes "Baik, mungkin lain kali."; close; } callfunc "SellItem", .@items[.@selected], getd("$@" + .@npc + "_" + .@items[.@selected]), getitemname(.@items[.@selected]); return; } // Function SellItem — penanganan jual item function script SellItem { .@item_id = getarg(0); .@price = getarg(1); .@item_name$ = getarg(2); if (countitem(.@item_id) < 1) { mes "Maaf, sepertinya kamu tidak memiliki "+.@item_name$+"!"; close; } mes "Berapa banyak "+.@item_name$+" yang ingin kamu jual?"; input .@amount; if (.@amount <= 0 || .@amount > countitem(.@item_id)) { mes "Mohon masukkan jumlah yang valid!"; close; } .@total_price = .@amount * .@price; mes "Kamu akan mendapatkan "+.@total_price+" Zeny untuk "+.@amount+" "+.@item_name$+"."; if (select("Jual:Batalkan") == 1) { delitem .@item_id, .@amount; set Zeny, Zeny + .@total_price; mes "Terima kasih telah menjual "+.@amount+" "+.@item_name$+" seharga "+.@total_price+" Zeny!"; } else { mes "Baik, mungkin lain kali."; } close; }
  23. Hi everyone, I would like to know if you can help me with a World Boss script. 1.I would like the world boss to appear every 6 hours. 2. I would like all participants to receive a reward and the person who gave the final blow a special reward.no double login please 3. that the world boss has the time above the NPC
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