-
Posts
115 -
Joined
-
Last visited
About DJFUNK
- Birthday 10/22/1991
Profile Information
-
Gender
Male
-
Location
Semarang, Indonesia
-
Server
Tolol RO
- Github: https://github.com/danangsucahyo
- Discord: danang1439
-
Interests
Music and Games
Contact Methods
- Website URL
-
Yahoo
danang.sucahyo
Recent Profile Visitors
3742 profile views
DJFUNK's Achievements
-
[Showcase + Demo] Ongoing - Ragnarok Redefinition
DJFUNK replied to Rivers's topic in Spriting & Palette Showcase
there is no image that I can see -
kRO Full Client - 2023-04-04 - Includes BGM & RSU
DJFUNK replied to Akkarin's topic in Client Releases
thanks, still dont believe many ppl still developing this game -
try this:
-
please specify what you want details
-
Stolao's Script Collection [Update 2018-06-02_08:16]
DJFUNK replied to Stolao's topic in Script Collections
good collection +1 for this -
I found it
-
same problem with me... anyone have solution?
-
sir, your warper I found doubled target label // -------------------------------------------------- Special: // -------------------------------------------------- menu "Auction Hall",S1, "Battlegrounds",S2, "Casino",S3, "Eden Group Headquarters",S4, "Gonryun Arena",S4, "Izlude Arena",S5, "Monster Race Arena",S6, "Turbo Track",S7; S1: Go("auction_01",22,68); S2: Go("bat_room",154,150); S3: Go("cmd_in02",179,129); S4: Restrict("RE"); Go("moc_para01",31,14); S5: Go("gon_test",48,10); S6: Go("arena_room",100,88); S7: Go("p_track01",62,41); S8: Go("turbo_room",99,114); line 140
-
what client do you use? make it setted on trunk/db/packet_db.txt and your trunk/src/common/mmo.h
-
in plugin folder there are WDGSkipPacketHeaderObfuscation.dll files. but, I cant diff it when I use the programs
-
Recoloured Mob: [Recolor] Gopinich Black
DJFUNK replied to Taeko's topic in Sprites & Pallette Downloads
good one -
[Showcase] Konoha Village from Naruto
DJFUNK replied to Olrox's topic in Maps & 3D Modeling Showcase
10/10 perfect design -
nice share
-
thankyou very much for your fastrespond
-
Hi rA I'm currently using r17214 and I dont know its a bug or not, because some of my players got a 120 base all status. I set 120 max status on my server. I use this statpoint on my server: statpoint.txt at past, I set 125 max status on my server, and I want to change it. 120 max stats is enough I think. so, I reset all player status using this script: - script Restart -1,{ OnPCLoginEvent: if(!resetevent){ resetstatus; set resetevent,1; } end; } is there something wrong with my statpoint or my resetstatus script? that cause a bug. I dunno how the bug work, that can make some of my player got 120 base all status. btw, I've read this topic and I put this script: - script AntiCheat -1,{ OnPCLoginEvent: if(getgroupid() <= 3){ //GM Excemption readparam(bStr); readparam(bAgi); readparam(bVit); readparam(bInt); readparam(bDex); readparam(bLuk); if (readparam(bStr) > 199 && readparam(bAgi) > 199 && readparam(bVit) > 199 && readparam(bInt) > 199 && readparam(Dex) > 199 && readparam(bLuk) > 199){{ mes "[^FF0000Anti Cheat System^000000]"; mes "We have detected you having stats over the limit. You will be disconnected shortly. If this is an error please contact the Game Master immediately."; sleep2 5000; //5 Seconds delay atcommand "@kick "+strcharinfo(0); announce strcharinfo(0) +" , You have been kicked for having edited stats.",0; end; } } } } but I doesn't work. Can anyone tell me how? or, what should I do, to modify that script to: = if player got more than 2 max status (120), got kicked = eg : str 120 agi 120 vit 120 and then, got kicked. thanks in advance, and sorry for my bad english