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Can't drop items.


ay0konapala

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I have this weird problem about my server. I CAN'T DROP ITEMS LITERALLY!

 

What am I gonna do to solve my problem? Anybody here knows how?

THANK YOU!

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Go to src/config open renewal.h set /// to #define RENEWAL_DROP

///#define RENEWAL_DROP

 

Recompile and after go change drop in conf/battle/drops.conf

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Ok thanks Imma try this later when I got home.

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sir still i cant drop items even though i followed your guide. help please.

 

and what am i gonna edit in the drops.conf???

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all item cant drop or what ? check item_trade.txt

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You have recompil after set ///#define RENEWAL_DROP in src/config open renewal.h ?

tried to set drops.conf in conf\battle like this:

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
//--------------------------------------------------------------

// If an item is dropped, does it go straight into the user's inventory? (Note 1)
item_auto_get: no

// How long does it take for an item to disappear from the floor after it is dropped? (in milliseconds)
flooritem_lifetime: 60000

// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds)
item_first_get_time: 3000

// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after item_first_get_time elapses)
item_second_get_time: 1000

// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds)
// (Takes effect after the item_second_get_time elapses)
item_third_get_time: 1000

// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds)
mvp_item_first_get_time: 10000

// Grace time for the first and second MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_first_get_time elapses)
mvp_item_second_get_time: 10000

// Grace time for the first, second and third MvP so they can get the item? (in milliseconds)
// (Takes effect after mvp_item_second_get_time elapses)
mvp_item_third_get_time: 2000

// Item drop rates (Note 2)

// The rate the common items are dropped (Items that are in the ETC tab, besides card)
item_rate_common: 10000
item_rate_common_boss: 10000
item_drop_common_min: 10000
item_drop_common_max: 10000

// The rate healing items are dropped (items that restore HP or SP)
item_rate_heal: 10000
item_rate_heal_boss: 10000
item_drop_heal_min: 10000
item_drop_heal_max: 10000

// The rate at which usable items (in the item tab) other then healing items are dropped.
item_rate_use: 10000
item_rate_use_boss: 10000
item_drop_use_min: 10000
item_drop_use_max: 10000

// The rate at which equipment is dropped.
item_rate_equip: 10000
item_rate_equip_boss: 10000
item_drop_equip_min: 10000
item_drop_equip_max: 10000

// The rate at which cards are dropped
item_rate_card: 10000
item_rate_card_boss: 10000
item_drop_card_min: 10000
item_drop_card_max: 10000

// The rate adjustment for the MVP items that the MVP gets directly in their inventory
item_rate_mvp: 10000
item_drop_mvp_min: 10000
item_drop_mvp_max: 10000

// The rate adjustment for card-granted item drops.
item_rate_adddrop: 10000
item_drop_add_min: 10000
item_drop_add_max: 10000

// Rate adjustment for Treasure Box drops (these override all other modifiers)
item_rate_treasure: 10000
item_drop_treasure_min: 10000
item_drop_treasure_max: 10000

// Use logarithmic drops? (Note 1)
// Logarithmic drops scale drop rates in a non-linear fashion using the equation
// Droprate(x,y) = x * (5 - log(x)) ^ (ln(y) / ln(5))
// Where x is the original drop rate and y is the drop_rate modifier (the previously mentioned item_rate* variables)
// Use the following table for an idea of how the rate will affect drop rates when logarithmic drops are used:
// Y: Original Drop Rate
// X: Rate drop modifier (eg: item_rate_equip)
//  X\Y | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
// -----+---------------------------------------------------------------
//   50 | 0.01 0.01  0.03  0.06  0.11  0.30  0.62  1.30  3.49  7.42 15.92
//  100 | 0.01 0.02  0.05  0.10  0.20  0.50  1.00  2.00  5.00 10.00 20.00
//  200 | 0.02 0.04  0.09  0.18  0.35  0.84  1.61  3.07  7.16 13.48 25.13
//  500 | 0.05 0.09  0.22  0.40  0.74  1.65  3.00  5.40 11.51 20.00 33.98
// 1000 | 0.10 0.18  0.40  0.73  1.30  2.76  4.82  8.28 16.47 26.96 42.69
// 2000 | 0.20 0.36  0.76  1.32  2.28  4.62  7.73 12.70 23.58 36.33 53.64
// 5000 | 0.50 0.86  1.73  2.91  4.81  9.11 14.45 22.34 37.90 53.91 72.53
//10000 | 1.00 1.67  3.25  5.28  8.44 15.24 23.19 34.26 54.57 72.67 91.13
//20000 | 2.00 3.26  6.09  9.59 14.83 25.49 37.21 52.55 77.70 97.95  100%
//50000 | 5.00 7.87 13.98 21.12 31.23 50.31 69.56 92.48  100%  100%  100%
item_logarithmic_drops: no

// Can the monster's drop rate become 0? (Note 1)
// Default: no (as in official servers).
drop_rate0item: no

// Increase item drop rate +0.01%? (Note 1)
// On official servers it is possible to get 0.00% drop chance so all items are increased by 0.01%.
// NOTE: This is viewed as a bug to rAthena.
// Default: no
drop_rateincrease: no

// Makes your LUK value affect drop rates on an absolute basis.
// Setting to 100 means each luk adds 0.01% chance to find items
// (regardless of item's base drop rate).
drops_by_luk: 0

// Makes your LUK value affect drop rates on a relative basis.
// Setting to 100 means each luk adds 1% chance to find items
// (So at 100 luk, everything will have double chance of dropping).
drops_by_luk2: 0

// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
finding_ore_rate: 100

// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values:
// 0: Nothing drops.
// 1: Only marine spheres drop items.
// 2: All alchemist summons drop items.
alchemist_summon_reward: 1

// Make broadcast ** Player1 won Pupa's Pupa Card (chance 0.01%) ***
// This can be set to any value between 0~10000.
// Note: It also announces STEAL skill usage with rare items
// 0 = don't show announces at all
// 1 = show announces for 0.01% drop chance items
// 333 = show announces for 3.33% or lower drop chance items
// 10000 = show announces for all items
rare_drop_announce: 0
 

Drop would be 100%

Edited by Idolo
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what i mean is the player cant drop items. literally :|

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all item ? or just a few ? can u check item_trade.txt

 

nah... did u have function lock item ? dont tick at inventory

screenchaos000w.jpg

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The player cant drop items to the ground. What are you thinking guys?

 

Cant drop items. Cant drag items into the ground. Cant you understand guys? Hayzzz


I dont have that "Lock Item Drop" thingy. I'm using the default item windows tab (alt+E).

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is that your data folder is suitable with client date ?

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I got my data folder here at rathena. Someone said that it is the latest/updated version of data folder. My client date is the stable one 2013-07-08a or 2013-08-07a (either of the two).

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show me your screenshot of alt+e

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on the bottom of the item window, you should see "Lock Item Drop" with a checklist. untick it first. try.

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check these:

  • item not placed in Favourite Tab in inventory
  • item are not bounded by acount/char/party/guild/etc
  • item drop setting is unlocked/untick
  • item drop permission ( item_trade.txt )
  • Upvote 1
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