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Winz

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  1. Winz's post in Ports CentOS was marked as the answer   
    This should be helpful
     
    http://ask.xmodulo.com/open-port-firewall-centos-rhel.html
  2. Winz's post in connection of the char-server 'rathena' refused was marked as the answer   
    as I remember, ID '1' is reserved for servers communication. make sure that the login credentials inside your login is the same with the id and password in char_athena.conf, map_athena.conf
     
    as for your own ID, it should start from 2000001, if i'm not mistaken.
  3. Winz's post in Server will not run! Please help :( was marked as the answer   
    1. login to your SQL database, use workbench, probably
    2. open or create 'ragnarok' database. select it (double click)
    3. load sql-files/main.sql and sql-files/logs.sql
    4. open the "login" table
    5. set the administrator (server communication) ID and Password with the accountID of 1 and sex of S.
    6. the next account ID will be 2000000 i guess.
  4. Winz's post in Segmentation Fault was marked as the answer   
    hmm. seems like it's fixed? try updating it.
    another had posted this on the bug tracker. he's using centos as well.
    https://github.com/r...hena/issues/193
     
    take a look at the bottom of the page "Fixed #193 by reverting some changes from a075324."
  5. Winz's post in help Map-Server not running was marked as the answer   
    hmm. seems like it's fixed? try updating it.
    another had posted this on the bug tracker. he's using centos as well.
    https://github.com/rathena/rathena/issues/193
     
    take a look at the bottom of the page "Fixed #193 by reverting some changes from a075324."
     
    coba update gan. hrsny udh di fix.  dy jg pake centos
  6. Winz's post in SVN 17704 and 17709 was marked as the answer   
    May I know what specific problem you are experiencing?
    (I mean no offense, just willing to know)
     
    sth-server_sql was the ancient using. sthserv-sql is a little bit newer and sth-server is the currently used now.
     
    long ago, Athena RO server Emulator has 2 kinds of databases, TXT and SQL. that's why there are "sql" there.
    But, it's been set that rA won't be providing TXT anymore. so.. that's just it.
     
    btw, make sure you're following our steps, in using GIT. SVN is now no longer continued. by rA
  7. Winz's post in GOD save me! how to use the simple chinese name? was marked as the answer   
    台灣? Taiwan?
    中國? China?
    香港? Hongkong?
    馬來? Malaysia?
    新加坡? Singapore?
     
    whatever it is,
    Clientinfo
     
    Change the langtype to which you're using.
    also, just make it straight:
    simplified Chinese: use China (3)
    Traditional Chinese: use Taiwan (4)
     
    or you may try others by yourself.
  8. Winz's post in inventory checks was marked as the answer   
    Getinventorylist
    to obtain the list of the items the player is currently holding in their inventory.
    use
    if (@inventorylist_count) { mes "please drop all of your items first"; close; } to check if there is an item in it or not.
    this will return 0 if there's no item in it, and a positive integer if is.
     using this statement, it will ask the player to drop the items first, if they have at least 1 item in their inventory.
  9. Winz's post in Can't Change Hairstyle was marked as the answer   
    [paste=jn76fr4dvzc]
    problem: misplaced right curlys
  10. Winz's post in How to see wrong password tryes on logserv ? was marked as the answer   
    yeah, both linux commands will put the logs that are printed on the screen to the loginserver.log or log.txt.
     
    something >> log.txt
    means
    run something and output them to log.txt
     
    but, I'm not sure what will happen when you close your PuTTy. I guess
    something >> log.txt 2>&1 &
    will keep it running when putty is closed.
    I used to use it as well.

    ./athena-start start 2>&1 &
     
    this will prob. help you:
    http://www.eathena.ws/board/index.php?showtopic=243468
  11. Winz's post in Cash shop npc was marked as the answer   
    [paste=rspxcdmyzd]
  12. Winz's post in Requesting item exchanger NPC was marked as the answer   
    [paste=2512lmk1zsq]

    modify everyhting below the OnInit label. the above OnInit label? just edit the mes and dispbottom or whatever as long you know what you're doing
  13. Winz's post in how to change the time interval in auto event npc was marked as the answer   
    if you'd like to make it run on every (times)3 hours, like 03.00, 06.00, 09.00, 12.00, 15.00, 18.00, 21.00 and 00.00 (24.00), then you can use this:
    OnHour00: OnHour03: OnHour06: OnHour09: OnHour12: OnHour15: OnHour18: OnHour21: // event begins If you want to be floating, like 3 hrs after the event is done, then this should do the trick:
    OnInit: startnpctimer; end; OnTimer7200000:     if(!.@a) {         setnpctimer -3600000;         set .@a, 1;         end;     }          //event script  
    upon NPC done, add this on before end;
    stopnpctimer; initnpctimer; set .@a, 0; IDK if there is OnTimer10800000 or not, as I know, they don't have it. so, it will subtract the timer by 1 hour on the 2nd hour, then on the next 2nd hour (which will be the 3rd hour), it will do the event script.
     
    not tested
  14. Winz's post in A daily headgear (rent) was marked as the answer   
    oh shoot, no, it's not a problem. I forget to clean it up hahaha
    wait.

    http://upaste.me/33ee1579528dfb86d
  15. Winz's post in Making a scroll was marked as the answer   
    put this on the { equip} tab:
    getitem 13534,2;getitem 13810,2;getitem 12208,1;getitem 12215,5;getitem 12216,5;switch(rand(0,3)){case 1:if(rand(0,100) < 15) getitem 5482,1; break;case 2:if(rand(0,100) < 5) getitem 2780,1; break;case 3:if(rand(0,100) < 5) getitem 2780,1; break;default: end;} so, it will be something like this:
    1052953,Dark_Knight_Scroll,Dark Knight Scroll,2,10000,,1,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 13534,2;getitem 13810,2;getitem 12208,1;getitem 12215,5;getitem 12216,5;switch(rand(0,3)){case 1:if(rand(0,100) < 15) getitem 5482,1; break;case 2:if(rand(0,100) < 5) getitem 2780,1; break;case 3:if(rand(0,100) < 5) getitem 2780,1; break;default: end;} },{},{} script part:
    getitem 13534,2; // 2x Light White Potion Box getitem 13810,2; // 3x Light Blue Potion Box getitem 12208,1; // 1x Field Manual getitem 12215,5; // 5x Blessing Scroll getitem 12216,5; // 5x Agi Scroll switch(rand(0,3)){ // 4 choices: no bonus, Mask, Glove, Belt case 1:if(rand(0,100) < 15) getitem 5482,1; break; // player will get Dark Knight Mask. but, 15% chance (random, 0~99. if number is < 15, get) case 2:if(rand(0,100) < 5) getitem 2780,1; break; // player will get Dark Knight Glove. but, 5% chance (random, 0~99. if number is < 5, get) case 3:if(rand(0,100) < 5) getitem 2780,1; break; // player will get Dark Knight Belt. but, 5% chance (random, 0~99. if number is < 5, get) default: end;} // player did not get any bonus tested, working (i used the opposite of your bonus effect to test the rand section).
    I've opened the box for several times but have never received any of the special items. probably today's not my day.
  16. Winz's post in Item npc was marked as the answer   
    mark as answered, and repute +1 if you would like to.

    thanks
  17. Winz's post in About "set .varname,0;" and ".varname = 0" was marked as the answer   
    No difference, I guess. but, some would may prefer Athena-ish script, so they use set. I'm one of them.
    no difference tho.
    by the way, it shall be
    set varname, 0; or set .varname,0; not .set varname,0; *Update
    <variable> = <value>; may be used as well, but only rAthena is compatible with this statement. eA and 3CeAM (even 3CReAM) seems not to.
  18. Winz's post in Compiling Error on Microsoft Visual C++ 2008 Express was marked as the answer   
    this?
    http://stackoverflow.com/questions/19079611/fatal-error-cannot-run-mt-exe-at-compiling-vs-2012-c-project
  19. Winz's post in [Help ~ ] Randomic stylist was marked as the answer   
    it is possible.
    //===== rAthena Script ======================================= //= Stylist WITH RanD0M!zATi0N!!!ii!! //===== By: ================================================== //= Euphy modified by Winz //===== Current Version: ===================================== //= 1.1 MODIFIED //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Changes your hair style, hair color, and cloth color. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Switched to 'getbattleflag', credits to Saithis. [Euphy] //= 1.1 MODIFIED - Added RanD0M!zATi0N!!!ii!! //============================================================ prontera,150,180,1 script Stylist#custom_stylist 122,{ setarray .@Styles[1], getbattleflag("max_cloth_color"), getbattleflag("max_hair_style"), getbattleflag("max_hair_color"); setarray .@Look[1], LOOK_CLOTHES_COLOR, LOOK_HAIR, LOOK_HAIR_COLOR; set .@s, select(" ~ Cloth color: ~ Hairstyle: ~ Hair color: ~ RanD0M!zE iT!"); if(.@s == 4) { setarray .@LookBackup[1], getlook(.@Look[1]), getlook(.@Look[2]), getlook(.@Look[3]); while (1){ set .@menu$, " ~ RanD0M!zE iT!: ~ Revert to original"; switch (select (.@menu$)){ case 1: setlook LOOK_CLOTHES_COLOR, rand(0,.@Styles[1]); setlook LOOK_HAIR, rand(0,.@Styles[2]); setlook LOOK_HAIR_COLOR, rand(0,.@Styles[3]); break; case 2: setlook LOOK_CLOTHES_COLOR, .@LookBackup[1]; setlook LOOK_HAIR, .@LookBackup[2]; setlook LOOK_HAIR_COLOR, .@LookBackup[3]; break; } } } else set .@Revert, getlook(.@Look[.@s]); set .@Style,1; while(1) { setlook .@Look[.@s], .@Style; message strcharinfo(0),"This is style #"+.@Style+"."; set .@menu$, " ~ Next (^0055FF"+((.@Style!=.@Styles[.@s])?.@Style+1:1)+"^000000): ~ Previous (^0055FF"+((.@Style!=1)?.@Style-1:.@Styles[.@s])+"^000000): ~ Jump to...: ~ Revert to original (^0055FF"+.@Revert+"^000000)"; switch(select(.@menu$)) { case 1: set .@Style, ((.@Style != .@Styles[.@s]) ? .@Style+1 : 1); break; case 2: set .@Style, ((.@Style != 1) ? .@Style-1 : .@Styles[.@s]); break; case 3: message strcharinfo(0),"Choose a style between 1 - "+.@Styles[.@s]+"."; input .@Style,0,.@Styles[.@s]; if (!.@Style) set .@Style, rand(1,.@Styles[.@s]); break; case 4: set .@Style, .@Revert; setlook .@Look[.@s], .@Revert; break; } } }
  20. Winz's post in cash and zeny ladder was marked as the answer   
    prontera,147,168,4 script Dumbledore 735,{ mes "Apa yang ingin kamu ketahui?"; menu "Pemegang Cashpoint terbanyak",L_CP,"Pemegang Zeny terbanyak",L_Zeny; L_CP: next; set .@nb, query_sql("SELECT account_id, value FROM `global_reg_value` WHERE str = '#CASHPOINTS' ORDER BY value DESC LIMIT 5;", .@accid, .@value); mes "Pemegang Cashpoint terbanyak: TOP 5"; for(set .@i,0; .@i <= .@nb; set .@i,.@i+1) mes .@i+1+". "+.@accid[.@i]+" ("+.@value[.@i]+")"; end; L_Zeny: next; set .@nb, query_sql("SELECT name, zeny FROM `char` ORDER BY zeny DESC LIMIT 5", .@name$, .@zeny); mes "Pemegang Zeny terbanyak: TOP 5"; for(set .@i,0; .@i <= .@nb; set .@i,.@i+1) mes .@i+1+". "+.@name$[.@i]+" ("+.@zeny[.@i]+")"; end; } limited to 5.
    Since #cashpoints is embedded to accountid, not char_id, then it can only show the account id.
    For some reasons, I'm not picking a random char's name from that account ID nor use the "login" from that accountid (security, privacy)
  21. Winz's post in Requesting for certain monster drop items in specific map was marked as the answer   
    - script sdfhrae -1,{
    OnNpcKillEvent:
    if ((strcharinfo(3) == "prontera") && (killedrid == 1002)) { //sbd. in prontera, killed poring
    getitem 607,1;
    end;
    }
    end;
    }

  22. Winz's post in Requesting Custom Bossnia Script was marked as the answer   
    edit line 117:
    delitem 7227,1;             <- the red one is the amount of TCG cards needed.
     
    edit line 130:
    mes "Come back when you have at least 1 TCG card.";          <- NPC desc.
     
    edit line 107:
    if (Zeny > 4999) {           <- the value of money needed.
     
    edit line 118:
    set Zeny, Zeny - 5000;          <- the value of money needed, will be subtracted by this line of script.
    edit line 124:
    mes "Come back when you have at least 5,000 zeny.";        <- NPC desc.
     
    //===== rAthena Script ======================================= //= Bossnia Warp NPCs //===== By: ================================================== //= Masao //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Bossnia MVP event. //===== Additional Comments: ================================= //= 1.0 Converted from the official script. //= 1.1 Optimized. [Euphy] //= 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] //= 1.3 Added VIP features. [Euphy] //============================================================ // Entrance NPCs //============================================================ prontera,132,125,4 script Bossnia Staff#1 908,{ mes "[Riss]"; mes "Hello?"; mes "I found some beautiful places"; mes "while I travelled all over the world."; mes "I am an adventurer."; mes "Haha~"; next; mes "[Riss]"; mes "What? My name is..."; mes "'Bossnia Staff'?? No no..."; mes "Well, my name is not so important."; mes "Sometimes you should be generous."; mes "No time for considering that kind of small stuff"; mes "when you have to concentrate on more important things."; next; mes "[Riss]"; mes "Hum... anyway I want to say... something.."; mes "While I was travelling through some places,"; mes "I found a really fearful place."; next; mes "[Riss]"; mes "Most of the time when you come to a place,"; mes "there is one strong and fearful monster."; mes "Isn't it?"; next; mes "[Riss]"; mes "But... but... in there..."; mes "There are lots of fearful and strong monsters in there..."; mes "That was really frightful."; next; mes "[Riss]"; mes "If I had reacted a bit later... a few seconds..."; mes "I might have been killed."; next; mes "[Riss]"; mes "What?"; mes "You want to go in there?"; mes "Oh~ Boy~ you didn't get me."; mes "In there......."; next; mes "[Riss]"; mes "Uh... you already know?"; mes "Although you know the place, you want to go in..."; mes "Good, I will send you there."; mes "But after you went there, don't hold"; // If the VIP system is enabled, players pay a Reset Stone for 5 entrances (with a choice of warps). // If it's disabled, players pay 5,000z per entrance. if (VIP_SCRIPT) { mes "a grudge against me. It'll cost you 1 Reset Stone for 5 access."; next; mes "[Riss]"; if (bossnia_event > 0) { set .@type,1; mes "Remaining access: "+bossnia_event; } else if (countitem(6320)) { set .@type,2; mes "Do you want to go?"; } else { mes "You don't have a ticket now....."; mes "So come to me again with a Reset Stone later."; close; } next; if(select("Enter:Leave") == 2) close; set .@i, select("First:Second:Third:Fourth"); switch(select("Warp 1:Warp 2:Warp 3:Warp 4")) { case 1: set .@x,31; set .@y,208; break; case 2: set .@x,31; set .@y,31; break; case 3: set .@x,208; set .@y,31; break; case 4: set .@x,208; set .@y,208; break; } if (.@type == 1) set bossnia_event, bossnia_event-1; else { delitem 6320,1; //Premium_Reset_Stone set bossnia_event,4; } specialeffect2 EF_MAXPOWER; warp "bossnia_0"+.@i,.@x,.@y; close; } else { mes "a grudge against me. Also it costs 5,000 zeny."; next; if (countitem(7227)){ if (Zeny > 4999) { mes "[Riss]"; mes "Would you really like to take the challenge?"; mes "Ok, just choose the course."; next; set .@i, select("First:Second:Third:Fourth"); mes "[Riss]"; mes "Take care, boy~"; mes "Don't hold a grudge against me."; close2; delitem 7227,1; set Zeny, Zeny - 5000; warp "bossnia_0"+.@i,rand(202,204),rand(202,204); end; } else { mes "[Riss]"; mes "You don't have enough money..."; mes "Come back when you have at least 5,000 zeny."; close; } } else { mes "[Riss]"; mes "You don't have enough TCG card..."; mes "Come back when you have at least 1 TCG card."; close; } } } geffen,124,169,4 duplicate(Bossnia Staff#1) Bossnia Staff#2 908 payon,165,150,4 duplicate(Bossnia Staff#1) Bossnia Staff#3 908 morocc,142,100,4 duplicate(Bossnia Staff#1) Bossnia Staff#4 908 lighthalzen,203,140,4 duplicate(Bossnia Staff#1) Bossnia Staff#5 908 rachel,132,144,4 duplicate(Bossnia Staff#1) Bossnia Staff#6 908 // Warp Portals //============================================================ bossnia_01,204,204,0 warp bossnia01 1,1,prontera,155,180 bossnia_02,204,204,0 warp bossnia02 1,1,prontera,155,180 bossnia_03,204,204,0 warp bossnia03 1,1,prontera,155,180 bossnia_04,204,204,0 warp bossnia04 1,1,prontera,155,180 // Monster Spawns //============================================================ //---------------------------------------------------------------------------- // bossnia_01 - Bossnia //---------------------------------------------------------------------------- bossnia_01,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_01,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_01,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_01,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_01,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_01,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_01,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_01,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_01,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_01,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_01,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_01,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_01,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_01,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_01,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_01,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_01,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_01,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_01,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_01,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_01,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_01,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_01,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_01,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_01,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_01,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_01,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_01,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_01,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_01,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_01,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_01,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_01,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_01,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_01,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_01,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_01,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_01,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_02 - Bossnia //---------------------------------------------------------------------------- bossnia_02,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_02,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_02,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_02,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_02,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_02,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_02,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_02,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_02,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_02,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_02,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_02,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_02,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_02,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_02,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_02,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_02,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_02,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_02,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_02,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_02,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_02,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_02,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_02,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_02,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_02,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_02,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_02,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_02,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_02,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_02,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_02,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_02,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_02,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_02,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_02,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_02,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_02,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_02,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_03 - Bossnia //---------------------------------------------------------------------------- bossnia_03,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_03,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_03,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_03,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_03,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_03,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_03,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_03,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_03,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_03,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_03,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_03,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_03,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_03,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_03,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_03,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_03,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_03,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_03,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_03,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_03,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_03,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_03,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_03,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_03,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_03,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_03,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_03,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_03,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_03,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_03,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_03,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_03,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_03,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_03,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_03,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_03,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_03,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_03,142,61,1,1 monster Ifrit 1832,1,0,0,1 //---------------------------------------------------------------------------- // bossnia_04 - Bossnia //---------------------------------------------------------------------------- bossnia_04,0,0,0,0 monster Garm 1252,5,7200000,0,1 bossnia_04,0,0,0,0 monster Gloom Under Night 1768,2,7200000,0,1 bossnia_04,0,0,0,0 monster Dark Lord 1272,3,7200000,0,1 bossnia_04,0,0,0,0 monster Doppelganger 1046,10,7200000,0,1 bossnia_04,0,0,0,0 monster Dracula 1389,5,1800000,0,1 bossnia_04,0,0,0,0 monster Drake 1112,10,1800000,0,1 bossnia_04,0,0,0,0 monster Detale 1719,2,7200000,0,1 bossnia_04,0,0,0,0 monster Maya 1147,10,1800000,0,1 bossnia_04,0,0,0,0 monster Mistress 1059,1,1800000,0,1 bossnia_04,0,0,0,0 monster Baphomet 1039,10,1800000,0,1 bossnia_04,0,0,0,0 monster Egnigem Cenia 1658,10,1800000,0,1 bossnia_04,0,0,0,0 monster Amon Ra 1511,1,1800000,0,1 bossnia_04,0,0,0,0 monster Atroce 1785,10,1800000,0,1 bossnia_04,0,0,0,0 monster Vesper 1685,2,7200000,0,1 bossnia_04,0,0,0,0 monster Eddga 1115,1,1800000,0,1 bossnia_04,0,0,0,0 monster Osiris 1038,10,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Lord 1190,10,7200000,0,1 bossnia_04,0,0,0,0 monster Orc Hero 1087,2,1800000,0,1 bossnia_04,0,0,0,0 monster Samurai Specter 1492,1,3600000,0,1 bossnia_04,0,0,0,0 monster Moonlight Flower 1150,1,3600000,0,1 bossnia_04,0,0,0,0 monster Lord of the Dead 1373,1,3600000,0,1 bossnia_04,0,0,0,0 monster Ktullanux 1779,2,7200000,0,1 bossnia_04,0,0,0,0 monster Kiel D-01 1734,2,7200000,0,1 bossnia_04,0,0,0,0 monster Thanatos Phantom 1708,2,7200000,0,1 bossnia_04,0,0,0,0 monster Lady Tanee 1688,1,3600000,0,1 bossnia_04,0,0,0,0 monster Tao Gunka 1583,1,3600000,0,1 bossnia_04,0,0,0,0 monster Turtle General 1312,10,7200000,0,1 bossnia_04,0,0,0,0 monster Pharaoh 1157,2,3600000,0,1 bossnia_04,0,0,0,0 monster Stormy Knight 1251,2,3600000,0,1 bossnia_04,0,0,0,0 monster Falling Bishop 1871,5,7200000,0,1 bossnia_04,0,0,0,0 monster Phreeoni 1159,10,7200000,0,1 bossnia_04,0,0,0,0 monster Golden Thief Bug 1086,10,3600000,0,1 bossnia_04,0,0,0,0 monster Evil Snake Lord 1418,10,7200000,0,1 bossnia_04,0,0,0,0 monster RSX-0806 1623,5,7200000,0,1 bossnia_04,0,0,0,0 monster Assassin Cross Eremes 1647,1,0,0,1 bossnia_04,137,118,1,1 monster Whitesmith Howard 1648,1,0,0,1 bossnia_04,122,195,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_04,45,118,1,1 monster Beelzebub 1873,1,0,0,1 bossnia_04,196,122,1,1 monster Valkyrie Randgris 1751,1,0,0,1 bossnia_04,142,61,1,1 monster Ifrit 1832,1,0,0,1 second question:
    probably... change monsters, duplicate with unique name, change monster.txt
  23. Winz's post in Can't type letters on keyboard! was marked as the answer   
    not sure where you are but I'm sure about this:
    clientinfo.xml change the values accordingly, refer to this:
     
    http://rathena.org/wiki/Clientinfo
     

  24. Winz's post in GM commands on Client 2012 and 2014 was marked as the answer   
    clientinfo.xml:
     
    summary:
    edit your clientinfo, make it something like..
    <aid>
      <admin>200000</admin>
      <admin>200001</admin>
    </aid>
  25. Winz's post in Please, help me! I got problems with some special caracters [´`^~...] was marked as the answer   
    configure servicetype and langtype in clientinfo.xml:
     
    http://rathena.org/wiki/Clientinfo
    | 12 | SERVICETYPE_BRAZIL | brazil |
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