xazax Posted July 3, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 427 Reputation: 123 Joined: 11/17/11 Last Seen: December 31, 2022 Share Posted July 3, 2012 File Name: ItemConverter File Submitter: xazax File Submitted: 03 Jul 2012 File Category: Client Tools Content Author: Xazax This tool intended to convert old txt files like idnum2itemdesctable, idnum2itemdisplaynametable, idnum2itemresnametable, itemslotcounttable, num2itemdesctable, num2itemdisplaynametable, num2itemresnametable to the new itemInfo.lua format. Although a conversion is available here: https://code.google....p/roclientside/, this tool can be usefull for those, who have translations or dozens of custom item. Usage: browse to the folder, where your txt files are located ( using ... button ). Press the convert button, and chose the location where do you want to save the iteminfo.lua. Note: if you want classNum field to be filled, copy your item_db.txt to the same folder, where your client side files are located. Click here to download this file 4 1 Quote Link to comment Share on other sites More sharing options...
Judas Posted July 3, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted July 3, 2012 Omg awesome Quote Link to comment Share on other sites More sharing options...
FrustFenix Posted July 3, 2012 Group: Members Topic Count: 10 Topics Per Day: 0.00 Content Count: 90 Reputation: 2 Joined: 11/14/11 Last Seen: January 28, 2021 Share Posted July 3, 2012 i dont understand it.. but i think it awesome.. Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 3, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted July 3, 2012 Newer 2012 clients use the ClassNum field because you have to indicate the view ID of the equipment that you're adding in. If it's for cards, usable, or etc. items, you don't need it. But for equipment and robes, you need to add the ID. Quote Link to comment Share on other sites More sharing options...
Judas Posted July 3, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted July 3, 2012 so meaning tou need to parse in the accessoryid Quote Link to comment Share on other sites More sharing options...
Earthlingz Posted July 3, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 187 Reputation: 35 Joined: 01/01/12 Last Seen: September 20, 2014 Share Posted July 3, 2012 Newer 2012 clients use the ClassNum field because you have to indicate the view ID of the equipment that you're adding in. If it's for cards, usable, or etc. items, you don't need it. But for equipment and robes, you need to add the ID. thats false Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted July 3, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted July 3, 2012 Newer 2012 clients use the ClassNum field because you have to indicate the view ID of the equipment that you're adding in. If it's for cards, usable, or etc. items, you don't need it. But for equipment and robes, you need to add the ID. thats false please tell us the truth! xd Quote Link to comment Share on other sites More sharing options...
Napster Posted July 3, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 196 Reputation: 72 Joined: 12/12/11 Last Seen: November 6, 2016 Share Posted July 3, 2012 I have suggest function convert compare item_db.txt (ea and ra) and compare item_db default folder data english data kro data other thank you Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted July 3, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted July 3, 2012 I have suggest function convert compare item_db.txt (ea and ra) and compare item_db default folder data english data kro data other thank you Seems like you don't know what is this program about, eh? I'd suggest you to try it! Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 3, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted July 3, 2012 How is it false? ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not for headgear's viewID see accessoryid.lua for weapon's viewID see weapontable.lua for garment's viewID see spriterobeid.lua I use the field for my custom helmets and they work fine when I get in-game. Because, thus it being said that ClassNum is used for the VIEW ID, I put the view ID of my helmets in there. Quote Link to comment Share on other sites More sharing options...
Earthlingz Posted July 3, 2012 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 187 Reputation: 35 Joined: 01/01/12 Last Seen: September 20, 2014 Share Posted July 3, 2012 viewids are still from serverside and using accesorryid/accname.luas ClassNum was just a reference by kRO to easily identify which item is using this viewid since accesorryid doesnt list the items using it. that also means ClassNum from iteminfo is optional you can always put 0 in it. see my other structure of itemInfo.lub http://svn6.assembla.com/svn/ClientSide/Translation_Project/Dev/System/itemInfo.lub it doesnt have classnum Quote Link to comment Share on other sites More sharing options...
Mystery Posted July 3, 2012 Group: Members Topic Count: 94 Topics Per Day: 0.02 Content Count: 2192 Reputation: 253 Joined: 11/11/11 Last Seen: June 24, 2020 Share Posted July 3, 2012 viewids are still from serverside and using accesorryid/accname.luas ClassNum was just a reference by kRO to easily identify which item is using this viewid since accesorryid doesnt list the items using it. that also means ClassNum from iteminfo is optional you can always put 0 in it. see my other structure of itemInfo.lub http://svn6.assembla...em/itemInfo.lub it doesnt have classnum Oh, alright then. Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted July 4, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted July 4, 2012 ClassNum was just a reference by kRO to easily identify which item is using this viewid since accesorryid doesnt list the items using it. that also means ClassNum from iteminfo is optional you can always put 0 in it. nice to hear Quote Link to comment Share on other sites More sharing options...
Judas Posted July 4, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted July 4, 2012 great! Quote Link to comment Share on other sites More sharing options...
Michi Posted July 4, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 99 Reputation: 10 Joined: 11/21/11 Last Seen: August 17, 2023 Share Posted July 4, 2012 reallly nice share <3 Quote Link to comment Share on other sites More sharing options...
Ziu Posted July 11, 2012 Group: Members Topic Count: 178 Topics Per Day: 0.04 Content Count: 909 Reputation: 247 Joined: 11/08/11 Last Seen: Friday at 04:43 PM Share Posted July 11, 2012 (edited) ClassNum is needed.. because the client shows no sword, bows, shields sprite when equipped in the character. Edited July 11, 2012 by Ziu Quote Link to comment Share on other sites More sharing options...
Judas Posted August 31, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted August 31, 2012 Please fix class num is needed, Quote Link to comment Share on other sites More sharing options...
XenaNyx Posted August 31, 2012 Group: Members Topic Count: 37 Topics Per Day: 0.01 Content Count: 131 Reputation: 8 Joined: 02/08/12 Last Seen: May 30, 2021 Share Posted August 31, 2012 What's New in Version 0.8 (See full changelog) 0.8: ClassNum support. Improved error reporting. classnum support already 1 Quote Link to comment Share on other sites More sharing options...
EvilPuncker Posted August 31, 2012 Group: Members Topic Count: 19 Topics Per Day: 0.00 Content Count: 713 Reputation: 71 Joined: 11/08/11 Last Seen: December 25, 2024 Share Posted August 31, 2012 Please fix class num is needed, it is working already Quote Link to comment Share on other sites More sharing options...
Judas Posted August 31, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted August 31, 2012 Oh lol thx for letting me know Quote Link to comment Share on other sites More sharing options...
Napster Posted September 24, 2012 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 196 Reputation: 72 Joined: 12/12/11 Last Seen: November 6, 2016 Share Posted September 24, 2012 (edited) @xazax found problem with some item in resnametable ex. idnum2itemresnametable.txt 1141#นซวฐห# Iteminfo.lua identifiedDisplayName = "Immaterial Sword", identifiedResourceName = "นซวฐห", identifiedDescriptionName = { some word Disappear '' in Iteminfo.lua when convert file. please fix this thank you sir Edited September 24, 2012 by Napster Quote Link to comment Share on other sites More sharing options...
Neo-Mind Posted September 24, 2012 Group: Members Topic Count: 22 Topics Per Day: 0.00 Content Count: 806 Reputation: 221 Joined: 03/13/12 Last Seen: September 17, 2024 Share Posted September 24, 2012 From which 2012 client version onwards does the client make use of iteminfo.lua ? right now im using 2012-04-10 and it doesnt seem to need this one or am I looking at this all wrong Quote Link to comment Share on other sites More sharing options...
Judas Posted September 24, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted September 24, 2012 date higher than 2012-04-10, mostly 2012-05 and up I guess Quote Link to comment Share on other sites More sharing options...
Vach Posted October 10, 2012 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 326 Reputation: 19 Joined: 09/27/12 Last Seen: February 27, 2021 Share Posted October 10, 2012 I'm still having the classNum issue when converting my old text files, everything is just reported as zero in the outputted lua file. Is there something I am doing wrong (like a post file command that needs to be run or something ) or is it a bug? Quote Link to comment Share on other sites More sharing options...
Judas Posted October 10, 2012 Group: Members Topic Count: 26 Topics Per Day: 0.01 Content Count: 2244 Reputation: 182 Joined: 11/19/11 Last Seen: September 15, 2024 Share Posted October 10, 2012 make sure you add your item_db.txt to the same folder Quote Link to comment Share on other sites More sharing options...
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