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FrustFenix

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Everything posted by FrustFenix

  1. enough for //#define RENEWAL
  2. useful src code for people. thank you and good job
  3. As the tittle said, how to revert a svn? I want to revert from 17000++ to 14410 to use the devo src code. anyone would help me to teach how to revert svn?
  4. new anime watch ~Dakara Boku wa, H ga Dekinai ~Accel World
  5. http://svn6.assembla.com/svn/ClientSide/Lua_Project/lubs/
  6. prontera,151,151,5 script Prize Giver 107,{ mes "[Prize Giver]"; mes "Here your random prize"; next; switch(rand(1, 4)) { case 1: getitem 2375,1; goto warp2; case 2: getitem 2433,1; goto warp2; case 3: getitem 2374,1; goto warp2; case 4: getitem 2537,1; goto warp2; } warp2: warp "prontera" ,151,157; end; } Messy script..
  7. maybe that dagger got client side error
  8. ya welcome, I glad can be a help to you. Good luck with your project~~
  9. Download this Luafiles 20101124. If still cannot, try using old luafiles
  10. the problem I see is this One: if ( Soul < 50000 ) { mes "I need 50,000 Souls..."; mes "But currently you only have "+Soul+" Soul."; close; You don't have any script to increase the soul number, and I also don't know what script to use if you want it for all map. Maybe if for 1 map I can, but for all map I don't know.
  11. maybe that player luafiles merge with other server luafiles, tell him to delete luafiles and give him your luafiles. Easy and simple
  12. Ok, i got a problem with that because i want use new client. Thank you all of you.
  13. As the topic say, I trying to compile luafiles514. But all the way I test as to compile 5.0.2 cannot with luafiles514. I use luac5.1.4.exe . Can anyone teach me how to compile luafiles514? -If this is wrong section sorry-
  14. I will vote for 7/10. I think it is better if thanatos not there, it like making the whole picture worst and it not fully enter the background.
  15. FrustFenix

    Src =,=

    what skill? Each skills got it own code. But here the normal that I always saw. Example case PA_PRESSURE: status_percent_damage(src, bl, 0,15+1*skilllv, false); break; The status_percent_damage(src, bl, 0,15+1*skilllv, false); 15+1*skilllv mean it will dmg 15(as base dmg)+1*skilllv(as for pressure it is 5) so the dmg that will be take is 15+1*skilllvl = 15+5 = 20% The main point here is always try and repair, make backup if you dont sure what you are doing. -Practice make Better- Maybe you can try this src code. just found it http://rathena.org/board/topic/62238-manage-skill-damage-11/
  16. I choose Harmony, it is flexible to use.
  17. If I not wrong, I think they only support Mob ID until 3500. More than that may cause in error like you have
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