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Posted

A drive my graphics card was uninstalled, used the installation cd and could fix the problem.

 

oh alright, thank you so much :)

Posted

my config will not go read.... I have the GRF's in the BrowEdit 2.0 ! Please Help    /panic

{
	"resolution" : [ 1920, 1080 ],
	"data" :
	{
		"ropath" : "C:/Users/Denis/Desktop/ro tools/BrowEdit 2.0",
		"grfs" :
		[
			"C:/Users/Denis/Desktop/ro tools/BrowEdit 2.0/data.grf",
			"C:/Users/Denis/Desktop/ro tools/BrowEdit 2.0/galaxy.grf"
		]
	},
	"moveconsole" : true,

	"defaultmap" : "prontera"
}
Posted (edited)

 

my config will not go read.... I have the GRF's in the BrowEdit 2.0 ! Please Help    /panic

{
	"resolution" : [ 1920, 1080 ],
	"data" :
	{
		"ropath" : "C:/Users/Denis/Desktop/ro tools/BrowEdit 2.0",
		"grfs" :
		[
			"C:/Users/Denis/Desktop/ro tools/BrowEdit 2.0/data.grf",
			"C:/Users/Denis/Desktop/ro tools/BrowEdit 2.0/galaxy.grf"
		]
	},
	"moveconsole" : true,

	"defaultmap" : "prontera"
}

 

 

 

 

Here I even took out the spaces. Look:

{
    "resolution" : [ 1680, 1050 ],
    "data" :
    {
        "ropath" : "C:/Users/Patricia/data",
        "grfs" :
        [
            "C:/Users/Patricia/data.grf"
        ]
    },
    "moveconsole" : true,
 
    "defaultmap" : "prontera"
}
Edited by Angelisk
Posted (edited)

Grats on the amazing progress guys!

 

Quick question regarding an error I have. "GND: Unable to open gnd file: data/.gnd"

 

Here's my config.borf.json:

{
	"resolution" : [ 1920, 1080 ],
	"data" :
	{
		"ropath" : "I:/Shared/Programs/BrowEdit-2_r234/Maps",
		"grfs" :
		[
			"I:/Shared/Games/PC/*/*.grf",
		]
	},
	"moveconsole" : true,

	"defaultmap" : "prontera"
}

Thanks!

 

 

 

*Edit - Totally just found the issue. I had a comma there from when I tried using another GRF lol. Removed comma and it worked !

 

*2x Edit - It's running properly now but the background is completely black behind the texture window. The map isn't being displayed at all. When trying to use the file->open option, it crashes.

Edited by Truly
Posted

@Truly:

""I:/Shared/Games/PC/*/*.grf""

Is this how it looks at  your conf? or you just added like this to show it to us at here? if so, is kinda weird. Probably you have errors by using asterisks.

 

@Inzanity

Opening, custom maps is something I believe is not supported yet. *I believe* <-- almost sure.

Posted

Revision 241 added.

Development highlights:

  • Model windows rendering done and working (partially, gives a crash at some models)
  • Model windows placement at the map works
  • Background to all the map editor (only gradient for now)
  • New Blib version (a rendered by borf)
  • Added readme (please read to check key shortcuts)
  • Glitch at the scrolling window in texture edit mode is fixed
  • Model properties window is working (although from previous releases, I forgot to mention it before)

Link: https://www.dropbox.com/sh/uy06b3ds5r80gcb/AAAUNcW0YltlirAdan00EZvPa

 

All development credits to Borf.

Posted (edited)

I can't get the maps to show. Does anyone know how to resolve this issue?

 

Same issue as Above.

Edited by Rivers
Posted

Create Sky Maps Feature please :DDDDDDDDDDD btw excellent work Borf, hope you continue :33

Before I said skybox, not skymaps. Is just a fancy feature to only browedit interface, nothing to do with the game client map.

@everyone

Custom maps are not supported yet

Posted

 

Create Sky Maps Feature please :DDDDDDDDDDD btw excellent work Borf, hope you continue :33

Before I said skybox, not skymaps. Is just a fancy feature to only browedit interface, nothing to do with the game client map.

@everyone

Custom maps are not supported yet

 

i open a default map like izlude, prontera and it show's like that only gray background

Posted

 

Create Sky Maps Feature please :DDDDDDDDDDD btw excellent work Borf, hope you continue :33

Before I said skybox, not skymaps. Is just a fancy feature to only browedit interface, nothing to do with the game client map.

@everyone

Custom maps are not supported yet

 

 

so, no hope for make skymaps without hexing and removing existing skymaps ): ? i think borf can do thar o:!

Posted

No need to ask that if there is already this tool.

Regarding asking borf for it, I doubt that since is more a client side thing than the map itself. However is possible to call the clouds as effects in maps, although, the altitude is restricted or hardcoded to: the client or something I ignore.

I hope this somehow can be manipulated to be used to a desired altitude at the time a custom map is created, consequently, by browedit 2.0 effects edition, in case this relies at this.

Posted

No need to ask that if there is already this tool.

Regarding asking borf for it, I doubt that since is more a client side thing than the map itself. However is possible to call the clouds as effects in maps, although, the altitude is restricted or hardcoded to: the client or something I ignore.

I hope this somehow can be manipulated to be used to a desired altitude at the time a custom map is created, consequently, by browedit 2.0 effects edition, in case this relies at this.

 

you almost broke my heart </3 well seems there's still hope to have skymaps without the need of hexing a client, i was thinking in something like a blue bg or a big blue wall + clouds & clouds2 effect

 

thanks Orlox again :DD

Posted

Had to register and say that this looks great so far. The features and interface feel very streamlined, and it runs much more cleanly than the previous versions of the editor.

 

I was actually just starting to get into the older editor, and seeing this has me pretty excited for the future of new Ragnarok Online content. Hope to see work on this to continue!

  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

borf or Syouji please - Add function shadow map import&export .png support Large map size or Large image png file in Browedit 2.0

The old version not support shadow large map for import or large image png but tool this it very cool.

i'm render the map in 3ds max use tool xarple export map to FBX it very good detail shadow opacity,shape &very fast render to .png file

18qu2PfJntilg88iP78ZVVGypX9.jpg

Edited by boylive

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