Is it possible to restore lighting from the original RO maps?
When i open up certain maps, they do have bulbs.
Calculating lightmaps as is gives me a black screen, so i took a look at the individual lights.
In the screenshot below, i've opened 1@nyd. It seems the bulbs have all lost their height-position, range, max.light increment, and falloff values. I'm not sure about the shadow y/n...
In other maps (eg. prt_in), sometimes the bulbs are all bunched in the same position and have a huuuuge lightfalloff.
I wonder if it's possible to restore these values at all...
I'm asking this because i want to try adding lights to certain parts of a map, while leaving other bits the same.
edit:
As a side note, I did watch Syouji's videos. Can you import multiplicative lightmaps?
(I was thinking perhaps i could export the original colours, then calculate lights in a certain area, export that and then merge these two images in photoshop or something... D;)
Question
vahrion
Is it possible to restore lighting from the original RO maps?
When i open up certain maps, they do have bulbs.
Calculating lightmaps as is gives me a black screen, so i took a look at the individual lights.
In the screenshot below, i've opened 1@nyd. It seems the bulbs have all lost their height-position, range, max.light increment, and falloff values. I'm not sure about the shadow y/n...
In other maps (eg. prt_in), sometimes the bulbs are all bunched in the same position and have a huuuuge lightfalloff.
I wonder if it's possible to restore these values at all...
I'm asking this because i want to try adding lights to certain parts of a map, while leaving other bits the same.
edit:
As a side note, I did watch Syouji's videos. Can you import multiplicative lightmaps?
(I was thinking perhaps i could export the original colours, then calculate lights in a certain area, export that and then merge these two images in photoshop or something... D;)
Any replies still appreciated.
Edited by vahrionLink to comment
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