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vahrion

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Everything posted by vahrion

  1. I remember playing a server where the GMs used Trickster monsters in custom areas. I believe the guy responsible for all those sprite files is the owner of Green Peach. A download with nearly 150 mobs is linked in the thread below: http://rathena.org/board/topic/58716-who-is-the-owner-of-green-peach/ Whether or not it includes the monster you've posted, i don't know. Good luck.
  2. Ok thanks anyway for the replies. I'll just fiddle around with settings until i can get something similar to the original. I chanced upon the TAB key which is incredibly useful for comparing. marking as solved.
  3. Is it possible to restore lighting from the original RO maps? When i open up certain maps, they do have bulbs. Calculating lightmaps as is gives me a black screen, so i took a look at the individual lights. In the screenshot below, i've opened 1@nyd. It seems the bulbs have all lost their height-position, range, max.light increment, and falloff values. I'm not sure about the shadow y/n... In other maps (eg. prt_in), sometimes the bulbs are all bunched in the same position and have a huuuuge lightfalloff. I wonder if it's possible to restore these values at all... I'm asking this because i want to try adding lights to certain parts of a map, while leaving other bits the same. edit: As a side note, I did watch Syouji's videos. Can you import multiplicative lightmaps? (I was thinking perhaps i could export the original colours, then calculate lights in a certain area, export that and then merge these two images in photoshop or something... D;) Any replies still appreciated.
  4. Ah ok that's what i needed to know. Much obliged.
  5. Hey I really appreciate the response, and i watched the video too. Thanks! I'm still unsuccessful though. Here i put a Sun in the corner [intensity 127, LFalloff 0.01] Then i put a second lamp in the same corner, below the sun [intensity 127, LFalloff 0.01, Shadows] Both lamps have a range of 500 and look to cover the textured area. This is what i get: The faces of the objects aren't lit up by the lamps, even if i move the light much closer to the object. I could fidget with the Global Lighting to make the shadows on the faces and the shadows on the floors correspond, but i really want to know how i can light up the side of an object. What am i doing wrong?
  6. Hello hello, This is probably a simple problem but i can't seem to find the solution. I only recently started playing with Browedit. r586. My object doesn't appear to be affected by lamps. How can i change this? Thanks kindly
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