PS. I Don't know if this is the right place to post this But I need urgent Help
If you look into it on the LEFT SIDE is the RO that I'am playing while on The RIGHT SIDE is the RO that I made. The ATTACK and MATK has so much difference even thou I THINK they are both rathena.
I have a hunch that it is because of the RENEWAL calculation.
and I hope some one can help me bring the PRE RE calculation on this.
// Copyright (c) rAthena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _CONFIG_RENEWAL_H_
#define _CONFIG_RENEWAL_H_
//quick option to disable all renewal option, used by ./configure
//#define PRERE
#ifndef PRERE
/**
* rAthena configuration file (http://rathena.org)
* For detailed guidance on these check http://rathena.org/wiki/SRC/config/
**/
/**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder
**/
/// game renewal server mode
/// (disable by commenting the line)
///
/// leave this line to enable renewal specific support such as renewal formulas
#define RENEWAL
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
//#define RENEWAL_CAST
/// renewal drop rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item drop rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
/// based on the http://irowiki.org/wiki/Drop_System#Level_Factor table
#define RENEWAL_DROP
/// renewal exp rate algorithms
/// (disable by commenting the line)
///
/// leave this line to enable renewal item exp rate algorithms
/// while enabled a special modified based on the difference between the player and monster level is applied
#define RENEWAL_EXP
/// renewal level modifier on damage
/// (disable by commenting the line)
///
// leave this line to enable renewal base level modifier on skill damage (selected skills only)
//#define RENEWAL_LVDMG
/// renewal enchant deadly poison algorithm
///
/// leave this line to enable the renewed EDP algorithm
/// under renewal mode:
/// - damage is NOT increased by 400%
/// - it does NOT affect grimtooth
/// - weapon and status ATK are increased
//#define RENEWAL_EDP
/// renewal ASPD [malufett]
/// (disable by commenting the line)
///
/// leave this line to enable renewal ASPD
/// - shield penalty is applied
/// - AGI has a greater factor in ASPD increase
/// - there is a change in how skills/items give ASPD
/// - some skill/item ASPD bonuses won't stack
#define RENEWAL_ASPD
#endif
#endif // _CONFIG_RENEWAL_H_
Already commented the //#define RENEWAL_LVDMG thinking it will work , I only want the Damage calculations back not the items or anything since I tried to comment them all It gives me error on Item DB
PS . The bonus script on the head gears on the right are all percentage bonus bAtkRate which is 15% , 10% and 5% so I dont understand why the damage is so low.
Question
NexusXVI
PS. I Don't know if this is the right place to post this

But I need urgent Help
If you look into it on the LEFT SIDE is the RO that I'am playing while on The RIGHT SIDE is the RO that I made.
The ATTACK and MATK has so much difference even thou I THINK they are both rathena.
I have a hunch that it is because of the RENEWAL calculation.
and I hope some one can help me bring the PRE RE calculation on this.
Already commented the //#define RENEWAL_LVDMG thinking it will work
, I only want the Damage calculations back not the items or anything since I tried to comment them all It gives me error on Item DB
Edited by NexusXVIPS . The bonus script on the head gears on the right are all percentage bonus bAtkRate which is 15% , 10% and 5% so I dont understand why the damage is so low.
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