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Having Black Spots / Patch at map during walking


Question

Posted

Hi guys, i understand that this is a common problem, and i've already edited my map to water level -20

 

however when i move around it still happens for the black patch of spot, any help perhaps?

 

here's a picture to see what i mean, when you move then the textures will come back >_> but the black patch will follow wherever you go lol.

 

I've saved in rev 620 if it helps, this map previously had issued with opening on 586 which Syouji recommended.

post-7000-0-77371500-1366904337_thumb.png

9 answers to this question

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Posted

Hi There Adel,

 

Thanks for the reply, however as i stated earlier the map cannot be opened by browedit rev 586, therefore i'm unable to save in 586.


Syouji has tried it as well since i did send the map to him earlier on, so... i'm stuck with 620 currently ._.

 

Any other methods that could solve this?

Posted

You are using custom 3d models isn't it? (I can tell by looking at those lamps)

 

Browedit rev 586 tends to crash with custom rsm, (something I've encountered only by xarple's tool) and it is something that rev 620 doesn't.

 

Try this:

 

1 - Do a backup of your map

2 - Open it in browedit 620

3 - Use clean map edit tool

4 - select only to clean objects

5 - save your map

6 - Try to open it in browedit 586

 

^ If this works then do this:

 

1 - Find and extract any dummy rsm model in your data.grf

2 - Make a backup of your custom rsm model

3 - replace your custom rsm model, with the dummy rsm you extracted from data.grf

4 - Bring back the map backup you did

5 - Now open the map with browedit 586

 

 

After you re-save with browedit 586, then, bring back your rsm model backup and test in game.

Posted (edited)

You are using custom 3d models isn't it? (I can tell by looking at those lamps)

 

Browedit rev 586 tends to crash with custom rsm, (something I've encountered only by xarple's tool) and it is something that rev 620 doesn't.

 

Try this:

 

1 - Do a backup of your map

2 - Open it in browedit 620

3 - Use clean map edit tool

4 - select only to clean objects

5 - save your map

6 - Try to open it in browedit 586

 

^ If this works then do this:

 

1 - Find and extract any dummy rsm model in your data.grf

2 - Make a backup of your custom rsm model

3 - replace your custom rsm model, with the dummy rsm you extracted from data.grf

4 - Bring back the map backup you did

5 - Now open the map with browedit 586

 

 

After you re-save with browedit 586, then, bring back your rsm model backup and test in game.

Hi Olrox,

 

I did not use any custom rsm model (to be honest i dont even know how haha)

 

i used all the models in data.grf and rdata.grf only.

 

anyways, let me try and see if it works.

 

edit:

 

It works! I managed to open it back in 586! however, i'm not sure of the custom rsm model as i honestly did not add anything out of the ordinary.

What steps should i proceed for this?

Edited by ToiletMaster
Posted

Hmm

 

This is something I have never tried but... theorically, the only change that the rev 586 does to fix the blackspots comes at the gnd (since it is the file that manages ground, lightmaps)

 

And your issue is cause the rsw (ragnarok world map, handles the models)

 

Try this: (dont forget to have your map backups!)


 

The following idea is by making the example your map is named as "yourmap" and, it is located under "data/"

 

1 - Make a backup of your map, (copy it to: data/backup/)

2 - Open your original map in browedit 620

3 - Use clear model tool

4 - Save it

 

After saving:

 

1 - Open your map with browedit 558

2 - Re save it

 

And then ...

 

1 - Copy yourmap.rsw from data/backup to the original data/

2 - Replace.

 


 

After that ... test in game. Dunno if this will work rly.

  • Upvote 1
Posted

Thanks Olrox! It works superbly!

 

Basically to summarize your steps,

 

Make a copy of 586 version and 620 of your map,

 

once that's done, then copy the 620 rsw towards 586 rsw then save with 586 and it works! 

 

Thanks again for everything! Problem solved!

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