Drakkus Posted April 7, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 386 Reputation: 15 Joined: 11/17/11 Last Seen: September 13, 2024 Share Posted April 7, 2013 Hello, may i asked? if how do i make a script that players won't go on the said 'coordinate area' i mean restricted coordinates area. e.g Enemy 1 and Enemy 2 See Image: So on and so fort. Regards,Vlync Quote Link to comment Share on other sites More sharing options...
icabit Posted April 7, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 353 Reputation: 70 Joined: 07/14/12 Last Seen: February 12, 2023 Share Posted April 7, 2013 refer to this topic might help you out http://rathena.org/board/topic/58805-setcell-cell-notwalkable/http://rathena.org/wiki/Setcell Quote Link to comment Share on other sites More sharing options...
Drakkus Posted April 7, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 386 Reputation: 15 Joined: 11/17/11 Last Seen: September 13, 2024 Author Share Posted April 7, 2013 I know that, but there is a script that i want to know, for e.g if he walk on the said coordinates, he/she will back to his way again.something like that. unitwalk? Quote Link to comment Share on other sites More sharing options...
Emistry Posted April 7, 2013 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2370 Joined: 10/28/11 Last Seen: 2 hours ago Share Posted April 7, 2013 you can try use OnTouch + pushpc Quote Link to comment Share on other sites More sharing options...
Drakkus Posted April 7, 2013 Group: Members Topic Count: 39 Topics Per Day: 0.01 Content Count: 386 Reputation: 15 Joined: 11/17/11 Last Seen: September 13, 2024 Author Share Posted April 7, 2013 Can you give me a example script? and the also the coordinates? if you don't mind? Quote Link to comment Share on other sites More sharing options...
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Drakkus
Hello, may i asked? if how do i make a script that players won't go on the said 'coordinate area' i mean restricted coordinates area.
e.g Enemy 1 and Enemy 2
See Image:
So on and so fort.
Regards,
Vlync
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