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KO Job Change Quest


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Posted (edited)

Its 90% Made.

Project Link: https://github.com/M45T3Ryu/KO-Proyect

 

== Todo

Fixing of Old Man NPC

Battle Test

Testing of "Weaponary Test"

Check what happens when LP == 0 || -0 is reached

 

Me And M45T3R are busy, so anybody interested in completing the script may complete it.

Its 80-90% Done.

Only Few things are remaining

Edited by M45T3R

23 answers to this question

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Posted

I know this is not my forum area, although, If it were, I would ask more formalisms at the time you mark something as a "project" here.

You are looking for -someone to debug something you have-, in other words, you are looking for "support" for one particular script you have; A project is about common goals of a whole team work about making something "new" to begin working.

Why not posting in script support?, or Script Releases?

Posted (edited)

I know this is not my forum area, although, If it were, I would ask more formalisms at the time you mark something as a "project" here.

You are looking for -someone to debug something you have-, in other words, you are looking for "support" for one particular script you have; A project is about common goals of a whole team work about making something "new" to begin working.

Why not posting in script support?, or Script Releases?

Well, you're completely right xD but i posted it here because im going to need help constantly and in proyect to see if someone is willing to help.. and this isn't a release :/ also.. the script is very big..

Edited by Ryu
Posted

Oh yeah I get your point. You are right, since you are talking about a high amount of scripts.

However I believe the previous forums I mentioned are more assisted by the scripters around. I can even tell that you could have better results by posting on there.

Posted (edited)

Block 0

Current Code:


switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
set LREADYHR,1;
mes ""+strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";

Should be


switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
set LREADYHR,1;
emotion 57+.@dice,0;
mes strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";

So it would show the dice number in npc.

3rd Square:

switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
mes ""+strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";

Should be

switch(select("Roll the dice.")){
set LPOINTS, LPOINTS-1;
set .@dice, rand(1,6);
emotion 57+.@dice,0;
mes strcharinfo(0)+" *Dice#"+.@dice+"*";
mes "The dice came out as "+.@dice+".";
mes "Press Close to move forward "+.@dice+" blocks.";

Edited by Dastgir Pojee
Posted

some optimization

switch(select("Enter.:Do not enter.")){
case 1:
warp "job_ko"26,111;
case 2:
close;
}

to

if(select("Enter.:Do not enter.") == 1)
 warp "job_ko",26,111;
}
close;

switch(select("Aren't you...")){
case 1:
mes "[Cougar]";
mes "I remember you from before looking for the way of the ninja.";

to

if(select("Aren't you...") == 1){
 mes "[Cougar]";
 mes "I remember you from before looking for the way of the ninja.";

and to all switches with one case to convert it to if statement... :)

and I can't see the test for weaponry....

:meow:

Posted (edited)

Well thanks for the optimizations

and I can't see the test for weaponry....

:meow:

I thought it was like 3 tests.. but it's 4, im in 2/4.. i've finished the test of knowledge .. And that's 1/4 now im in 2/4 it's the test of survival :P

EDIT:

ADDED MORE BLOCKS

Edited by Ryu
Posted (edited)

Well, i've lost almost all my scripts.. i've accidentaly corrupted my HD where i save all my scripts.. and music ..  and .. well all my data xD currently im re-downloading iRO.. so .. i will continue with the blocks posted up here.. (im the local file i have like 25 blocks.. and all of them are eh well xD) it is critically corrupted.. i can't repair it even with booteable programs

all the sectors are destroyed

post-2210-0-30870700-1360741185_thumb.png

Edited by Ryu
Posted

Well, i've lost almost all my scripts.. i've accidentaly corrupted my HD where i save all my scripts.. and music ..  and .. well all my data xD currently im re-downloading iRO.. so .. i will continue with the blocks posted up here.. (im the local file i have like 25 blocks.. and all of them are eh well xD) it is critically corrupted.. i can't repair it even with booteable programs

all the sectors are destroyed

attachicon.gifSin título1.png

Boot from windows CD, and run chkdisk twice. (It had fixed my problem last time,)

Posted · Hidden by Emistry, February 15, 2013 - non-english ~
Hidden by Emistry, February 15, 2013 - non-english ~

jajaja se te a perdido la FAT xD si puedes conectale a otro pc internamente y no por usb con un poco de suerte recuperaras la fat

si no puedes intentarlo con el easeus

Posted (edited)

Yeah! It's almost at 60~70% =) idk very well but i already made Test 1, 2 and 3.. but i need to update Old Man NPC and repair many errors (im baaad at scripting)

Dastgir Helped me a lot! He did awesome work with some fuctions..

Edited by Ryu
Posted

Link: https://github.com/M45T3Ryu/KO-Proyect

 

 

KO-Project
==========

Add the contents of quest_db.txt to your db/quest_db.txt
And load the scripts normally.

== Todo
Fixing of Old Man NPC
Battle Test
Block 38(Test of Survival)
Check official behavior of Blessed Blocks (You can cancel the dialog.. but idk when the points are added..)
Check what happens when LP == 0 || -0 is reached

Thanks! so that It can be used :) 

Posted

I've tried everything. I've edited some at Old Man to somehow let it work. But the Weaponry Test. It doesn't work :( After everything I have the items for example. And choosing melting iron. Nothing happens. :(

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