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Rytech's Client Pack 2012-04-10 V1


Rytech

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item description not readable

Confirmed. How can this be fixed?

EDIT: I fixed the problem by checking "Use Plain Text" in the diff patcher.

Also I needed the .lub files located here: http://supportmii.com/ro1/Clients/Judas_Setups/2012_Setup/System/

Edited by T3rm1
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================================

How To Make A Client

================================

The process for making a client is very simple

To start, I strongly recommend making a copy of all your RO files into a new folder to do your development in.

By the means of that, do I need to download and install the original kRO game? The answer may be obvious... but one thing bothers me, should the kRO files be the same version of the files inside this pack?

not really just copy your RO folder into another folder so you have segregated files for other servers and so things don't conflict

I have the same questions. That part in the readme is no clear enough. I don't have a "RO folder". Where should we get all the RO client data files?

so you don't have a folder where your client is, how do you play the game than?

I get Korean on the chat tabs with this...how do I fix it?

double click the korean letters on the tab and type in what you want.

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Thank you for this thumbs up

sir many words are in korean how to translate it or is there a translated files?

Edited by lakasmonk
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Thank you very much, I got great support

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I don;t know why, just got problem with the client .exe after patching it, using weediffgenerator. always missing packet, mp_server-sql said.

then I try to download another .exe with same version, 2012-04-10a, and problem is solved. :D

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Hey everyone. Im releasing a client pack I put together that contains everything needed for making a client to make things as easy as possible for new and current users. Making a client or updating from a old one has proven to be difficult for many and im hoping to put a end to this issue. Below is info from the readme about the client pack. The readme also contains information on how to make and install the client.

================================

The Purpose Of This Client Pack

================================

This pack was created as my response to helping the community with a few common issues.

The main issue im hoping this will resolve for most users is getting all the needed files easly.

During my time as a developer, ive noticed many users having issues staying up-to-date with things

because of the fact that you would normally have to search here and there for all the files, tools,

and other things needed just to make a fully working client. I also found myself getting outdated

at times because of how things change. Many users out there still arn't fully aware of where to get

up-to-date diff plugins for the WeeDiffGen program.

With the release of this client pack, I hope it be less time consuming for users and allow them to

catch up with everything to allow them to run a fully up-to-date server with the latest server revision

with the latest client files.

Their's still people out there using clients from mid 2010. Come on people. Its time to catch up.

================================

Whats Included In This Pack

================================

This client pack includes the following....

2012-04-10aRagexeRE.exe which will be the core of your client.

Pre-client generated DATA.INI file used to set what GRF files will be loaded when the client is started.

The RO Mouse Freedom Plugin V1.8.4.0 (dinput.dll) to allow the mouse to freely leave the screen if your in a window.

Ai4rei's kRO and RE Patchers V2.4.1.574 to patch up your official RO files.

Ai4rei's Open Setup V2.5.1.147 to use as a user friendly english client options program.

clientinfo.xml for setting up connection information to tell the client what IP and port to connect to, and other things.

Translation Files r224 which contains translated text and texture files.

Decompiled LUA files r221 for 2012-04-10 clients fully formatted and translated.

WeeDiffGen r40 with all diff generator plugin's for diffing (modifying) the client exe.

All of Ai4rei's latest diff generator plugin's for WeeDiffGen as of December 2nd, 2012 (already installed to WeeDiffGen)

================================

WARNING!!!!

================================

Some security programs will attack and remove some of the files included in this pack.

The files itl mark as a threat are the dll plugin files used in the WeeDiffGen program and are not

viruses. Before extracting, its recommended you make a new folder on your desktop and set your security

software to exclude scans and real time protection for this folder, sub-folders, and files in them.

Once done, extract your files in the folder.

================================

Credits

================================

All of this stuff wouldn't be possiable or exist without these people....

Ai4rei = RO Open Setup, RO Patcher Lite, and updated plugins for the WeeDiffGen program.

Earthlingz = Decompiled LUA files.

Gravity = Client EXE and a number of other things. (Hey, gotta give them credit too right? We wouldn't be here if RO didnt exist.)

Shinryo = WeeDiffGen and original plugins for the program.

Translations Team = Translated text files and textures.

TrueNoir = Translated msgstringtable.txt file for 2012-04-10 client.

Everyone else who helped / worked on this stuff.

================================

Change Log

================================

12/2/2012 US = V1.0 Released.

what are the features of this client?

does it have a click delay?

I tested it looks like it doesn't have a click delay, good job!

The best free 2012 client here so far. but there are some few korean things that would be great if it's translated in english so that it would be useful and readable

post-5357-0-05931700-1359511770_thumb.png

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About those Korean words, there's already a diff patch for it, just use the WDGTranslateClient.dll, and your problem will be solved!

Hope this helps ;)

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how to create a server ??

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how to create a server ??

Read the Tutorial on Wiki

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how to create a server ??

Read the Tutorial on Wiki

uhm im done creating the server, the problem is i dont understand how to create the client side .. sorry im super noob :P

can i have a complete download of ragnarok offline..

btw thx for your reply

Edited by dritsuji
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LOL. I tried 8 times to DL this, (and 3 times using Proxy), but I can't get the file. Anyone who can be so "good-samaritan" to mirror this?

Thanks.

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About those Korean words, there's already a diff patch for it, just use the WDGTranslateClient.dll, and your problem will be solved!

Hope this helps ;)

does it translate the navigation, guild, quest etc.into english ?

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Werid i keep getting rejected from server (3)

but 20110315 version i can connect normal

in mmo file i put this number

clientinfo:

#ifndef PACKETVER

#define PACKETVER 20120410

#endif

After select character i got rejected from server (3) message

tell me what have i miss ?

<?xml version="1.0" encoding="euc-kr" ?>
<clientinfo>
<servicetype>korea</servicetype>
<servertype>sakray</servertype>
  <connection>
  <display>BananaRO</display>
  <balloon>the balloon</balloon>
  <desc>description</desc>
  <address>81.100.130.230</address>
  <port>6900</port>
  <version>29</version>
  <langtype>0</langtype>
  <registrationweb>flux.domain.com</registrationweb>
	<aid>
		<admin>2000000</admin>
  <admin>2000001</admin>
  <admin>2000002</admin>
	</aid>
	<loading>
		<image>loadingscreen01.jpg</image>
	</loading>
  </connection>
</clientinfo>

char_athena

// Athena Character configuration file.
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
// Server Communication username and password.
userid: username
passwd: password
// Server name, use alternative character such as ASCII 160 for spaces.
// NOTE: Do not use spaces or any of these characters which are not allowed in
//	   Windows filenames \/:*?"<>|
//	   ... or else guild emblems won't work client-side!
server_name: BananaRO
// Wisp name for server: used to send wisp from server to players (between 4 to 23 characters)
wisp_server_name: Server
// Login Server IP
// The character server connects to the login server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
login_ip: 127.0.0.1
// The character server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Login Server Port
login_port: 6900
// Character Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
char_ip: 81.100.130.230
// Character Server Port
char_port: 6121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Type of server.
// No functional side effects at the moment.
// Displayed next to the server name in the client.
// 0=normal, 1=maintenance, 2=over 18, 3=paying, 4=P2P
char_maintenance: 0
// Enable or disable creation of new characters.
// Now it is actually supported [Kevin]
char_new: 1
// Display (New) in the server list.
char_new_display: 0
// Maximum users able to connect to the server.
// Set to 0 to disable users to log-in. (-1 means unlimited)
max_connect_user: -1
// Group ID that is allowed to bypass the server limit of users.
// Default: -1 = nobody (there are no groups with ID < 0)
// See: conf/groups.conf
gm_allow_group: 99
// How often should the server save all files? (In seconds)
// Note: Applies to all data files on TXT servers.
// On SQL servers, it applies to guilds (character save interval is defined on the map config)
autosave_time: 60
// Display information on the console whenever characters/guilds/parties/pets are loaded/saved?
save_log: yes
// Start point, Map name followed by coordinates (x,y)
start_point: new_1-1,53,111
// Starting weapon for new characters
start_weapon: 1201
// Starting armor for new characters
start_armor: 2301
// Starting zeny for new characters
start_zeny: 0
// Size for the fame-lists
fame_list_alchemist: 10
fame_list_blacksmith: 10
fame_list_taekwon: 10
// Guild earned exp modifier.
// Adjusts taxed exp before adding it to the guild's exp. For example, if set
// to 200, the guild receives double the player's taxed exp.
guild_exp_rate: 100
// Name used for unknown characters
unknown_char_name: Unknown
// To log the character server?
log_char: 1
// Allow or not identical name for characters but with a different case (upper/lower):
// example: Test-test-TEST-TesT; Value: 0 not allowed (default), 1 allowed
name_ignoring_case: no
// Manage possible letters/symbol in the name of charater. Control character (0x00-0x1f) are never accepted. Possible values are:
// NOTE: Applies to character, party and guild names.
// 0: no restriction (default)
// 1: only letters/symbols in 'char_name_letters' option.
// 2: Letters/symbols in 'char_name_letters' option are forbidden. All others are possibles.
char_name_option: 1
// Set the letters/symbols that you want use with the 'char_name_option' option.
// Note: Don't add spaces unless you mean to add 'space' to the list.
char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
// How many Characters are allowed per Account ? (0 = disabled)
// You can not exceed the limit of MAX_CHARS slots, defined in mmo.h
// Doing that, chars_per_account will be default to MAX_CHARS.
chars_per_account: 0
// Restrict character deletion by BaseLevel
// 0: no restriction (players can delete characters of any level)
// -X: you can't delete chars with BaseLevel <= X
// Y: you can't delete chars with BaseLevel >= Y
// e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel)
char_del_level: 0
// Amount of time in seconds by which the character deletion is delayed.
// Default: 86400 (24 hours)
// NOTE: Requires client 2010-08-03aragexeRE or newer.
char_del_delay: 86400
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
import: conf/import/char_conf.txt

inter_athena

// Athena InterServer configuration.
// Contains settings shared/used by more than 1 server.
// Options for both versions
// Log Inter Connections, etc.?
log_inter: 1
// Inter Log Filename
inter_log_filename: log/inter.log
// Level range for sharing within a party
party_share_level: 15
// SQL version options only
// You can specify the codepage to use in your mySQL tables here.
// (Note that this feature requires MySQL 4.1+)
//default_codepage:

// For IPs, ideally under linux, you want to use localhost instead of 127.0.0.1
// Under windows, you want to use 127.0.0.1.  If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// Global SQL settings
// overriden by local settings when the hostname is defined there
// (currently only the login-server reads/obeys these settings)
sql.db_hostname: 127.0.0.1
sql.db_port: 3306
sql.db_username: root
sql.db_password: 059067598
sql.db_database: rathena
sql.codepage:
// MySQL Character SQL server
char_server_ip: 127.0.0.1
char_server_port: 3306
char_server_id: root
char_server_pw: 059067598
char_server_db: rathena
// MySQL Map SQL Server
map_server_ip: 127.0.0.1
map_server_port: 3306
map_server_id: root
map_server_pw: 059067598
map_server_db: rathena
// MySQL Log SQL Database
log_db_ip: 127.0.0.1
log_db_port: 3306
log_db_id: root
log_db_pw: 059067598
log_db_db: logs
log_codepage:
log_login_db: loginlog
// MySQL Reconnect Settings
// - mysql_reconnect_type:
//   1: When MySQL disconnects during runtime, the server tries to reconnect
//	  mysql_reconnect_count times and shuts down if unsuccessful.
//   2: When mysql disconnects during runtime, it tries to reconnect indefinitely.
mysql_reconnect_type: 2
mysql_reconnect_count: 1
// DO NOT CHANGE ANYTHING BEYOND THIS LINE UNLESS YOU KNOW YOUR DATABASE DAMN WELL
// this is meant for people who KNOW their stuff, and for some reason want to change their
// database layout. [CLOWNISIUS]
// ALL MySQL Database Table names
// Char Database Tables
char_db: char
hotkey_db: hotkey
scdata_db: sc_data
cart_db: cart_inventory
inventory_db: inventory
charlog_db: charlog
storage_db: storage
reg_db: global_reg_value
skill_db: skill
interlog_db: interlog
memo_db: memo
guild_db: guild
guild_alliance_db: guild_alliance
guild_castle_db: guild_castle
guild_expulsion_db: guild_expulsion
guild_member_db: guild_member
guild_skill_db: guild_skill
guild_position_db: guild_position
guild_storage_db: guild_storage
party_db: party
pet_db: pet
friend_db: friends
mail_db: mail
auction_db: auction
quest_db: quest
homunculus_db: homunculus
skill_homunculus_db: skill_homunculus
mercenary_db: mercenary
mercenary_owner_db: mercenary_owner
ragsrvinfo_db: ragsrvinfo
// Map Database Tables
item_db_db: item_db
item_db_re_db: item_db_re
item_db2_db: item_db2
mob_db_db: mob_db
mob_db2_db: mob_db2
mob_skill_db_db: mob_skill_db
mob_skill_db2_db: mob_skill_db2
mapreg_db: mapreg
// Use SQL item_db, mob_db and mob_skill_db for the map server? (yes/no)
use_sql_db: no
// Nick for sending main chat messages, similar to a whisper.
main_chat_nick: Main
import: conf/import/inter_conf.txt

map_athena

//--------------------------------------------------------------
//rAthena Map-Server Configuration File
//--------------------------------------------------------------
// Note: "Comments" are all text on the right side of a double slash "//"
// Whatever text is commented will not be parsed by the servers, and serves
// only as information/reference.
//--------------------------------------------------------------
//					 Configuration Info
//--------------------------------------------------------------
// Interserver communication passwords, set in account.txt (or equiv.)
userid: username
passwd: password
// Character Server IP
// The map server connects to the character server using this IP address.
// NOTE: This is useful when you are running behind a firewall or are on
// a machine with multiple interfaces.
char_ip: 127.0.0.1
// The map server listens on the interface with this IP address.
// NOTE: This allows you to run multiple servers on multiple interfaces
// while using the same ports for each server.
//bind_ip: 127.0.0.1
// Character Server Port
char_port: 6121
// Map Server IP
// The IP address which clients will use to connect.
// Set this to what your server's public IP address is.
map_ip: 81.100.130.230
// Map Server Port
map_port: 5121
//Time-stamp format which will be printed before all messages.
//Can at most be 20 characters long.
//Common formats:
// %I:%M:%S %p (hour:minute:second 12 hour, AM/PM format)
// %H:%M:%S (hour:minute:second, 24 hour format)
// %d/%b/%Y (day/Month/year)
//For full format information, consult the strftime() manual.
//timestamp_format: [%d/%b %H:%M]
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages
//4: Hide Notice Messages
//8: Hide Warning Messages
//16: Hide Error and SQL Error messages.
//32: Hide Debug Messages
//Example: "console_silent: 7" Hides information, status and notice messages (1+2+4)
console_silent: 0
//Where should all database data be read from?
db_path: db
// Enable the @guildspy and @partyspy at commands?
// Note that enabling them decreases packet sending performance.
enable_spy: no
// Read map data from GATs and RSWs in GRF files or a data directory
// as referenced by grf-files.txt rather than from the mapcache?
use_grf: no
// Console Commands
// Allow for console commands to be used on/off
// This prevents usage of >& log.file
console: off
// Database autosave time
// All characters are saved on this time in seconds (example:
// autosave of 60 secs with 60 characters online -> one char is saved every
// second)
autosave_time: 300
// Min database save intervals (in ms)
// Prevent saving characters faster than at this rate (prevents char-server
// save-load getting too high as character-count increases)
minsave_time: 100
// Apart from the autosave_time, players will also get saved when involved
// in the following (add as needed):
// 1: after every successful trade
// 2: after every vending transaction
// 4: after closing storage/guild storage.
// 8: After hatching/returning to egg a pet.
// 16: After successfully sending a mail with attachment
// 32: After successfully submitting an item for auction
// 64: After successfully get/delete/complete a quest
// NOTE: These settings decrease the chance of dupes/lost items when there's a
// server crash at the expense of increasing the map/char server lag. If your
// server rarely crashes, but experiences interserver lag, you may want to set
// these off.
save_settings: 127
// Message of the day file, when a character logs on, this message is displayed.
motd_txt: conf/motd.txt
// When @help or @h is typed when you are a gm, this is displayed for helping new gms understand gm commands.
help_txt: conf/help.txt
help2_txt: conf/help2.txt
charhelp_txt: conf/charhelp.txt
// Maps:
import: conf/maps_athena.conf
import: conf/import/map_conf.txt

subnet_athena

// Subnet support file
// Format is:
// subnet: net-submask:char_ip:map_ip
// you can add more than one subnet
subnet: 255.255.255.0:192.168.0.2:192.168.0.2

client

//--------------------------------------------------------------
// rAthena Battle Configuration File
// Originally Translated by Peter Kieser <[email protected]>
// Made in to plainer English by Ancyker
//--------------------------------------------------------------
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
// Note 2: Value is in percents (100 means 100%)
// Note 3: Value is a bit field. If no description is given,
//		 assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
//--------------------------------------------------------------
// Set here which client version do you accept. Add all values of clients:
// Clients older than accepted versions, and versions not set to 'accepted'
// here will be rejected when logging in
// 0x00001: Clients older than 2004-09-06aSakray (packet versions 5-9)
// 0x00002: 2004-09-06aSakexe (version 10)
// 0x00004: 2004-09-20aSakexe (version 11)
// 0x00008: 2004-10-05aSakexe (version 12)
// 0x00010: 2004-10-25aSakexe (version 13)
// 0x00020: 2004-11-29aSakexe (version 14)
// 0x00040: 2005-01-10bSakexe (version 15)
// 0x00080: 2005-05-09aSakexe (version 16)
// 0x00100: 2005-06-28aSakexe (version 17)
// 0x00200: 2005-07-18aSakexe (version 18)
// 0x00400: 2005-07-19bSakexe (version 19)
// 0x00800: 2006-03-27aSakexe (version 20)
// 0x01000: 2007-01-08aSakexe (version 21)
// 0x02000: 2007-02-12aSakexe (version 22)
// 0x04000: 2008-09-10aSakexe (version 23)
// 0x08000: 2008-08-27aRagexeRE (version 24)
// 0x10000: 2008-09-10aRagexeRE (version 25)
// 0x10000: 2012-04-10aRagexeRE (version 29)
// default value: 0xFFFFFF (all clients)
packet_ver_flag: 0xFFFFFF
// Minimum delay between whisper/global/party/guild messages (in ms)
// Messages that break this threshold are silently omitted.
min_chat_delay: 0
// Valid range of dyes and styles on the client.
min_hair_style: 0
max_hair_style: 27
min_hair_color: 0
max_hair_color: 8
min_cloth_color: 0
max_cloth_color: 4
// When set to yes, the damage field in packets sent from woe maps will be set
// to -1, making it impossible for GMs, Bots and Hexed clients to know the
// actual damage caused by attacks. (Note 1)
hide_woe_damage: no
// "hair style" number that identifies pet.
// NOTE: The client uses the "hair style" field in the mob packet to tell them apart from mobs.
// This value is always higher than the max hair-style available in said client.
// Known values to work (all 2005 clients):
// older sakexes: 20
// sakexe 0614: 24
// sakexe 0628 (and later): 100
pet_hair_style: 100
// Visible area size (how many squares away from a player they can see)
area_size: 14
// Maximum walk path (how many cells a player can walk going to cursor)
max_walk_path: 17
// Maximum allowed 'level' value that can be sent in unit packets.
// Use together with the aura_lv setting to tell when exactly to show the aura.
// NOTE: You also need to adjust the client if you want this to work.
// NOTE: Default is 99. Values above 127 will probably behave incorrectly.
// NOTE: If you don't know what this does, don't change it!!!
max_lv: 99
// Level required to display an aura.
// NOTE: This assumes that sending max_lv to the client will display the aura.
// NOTE: aura_lv must not be less than max_lv.
// Example: If max_lv is 99 and aura_lv is 150, characters with level 99~149
//		  will be sent as being all level 98, and only characters with level
//		  150 or more will be reported as having level 99 and show an aura.
aura_lv: 99
// Units types affected by max_lv and aura_lv settings. (Note 3)
// Note: If an unit type, which normally does not show an aura, is
//	   set it will obtain an aura when it meets the level requirement.
// Default: 0 (none)
client_limit_unit_lv: 0
// Will tuxedo and wedding dresses be shown when worn? (Note 1)
wedding_modifydisplay: no
// Save Clothes color. (This will degrade performance) (Note 1)
save_clothcolor: yes
// Do not display cloth colors for the wedding class?
// Note: Both save_clothcolor and wedding_modifydisplay have to be enabled
// for this option to take effect. Set this to yes if your cloth palettes
// pack doesn't has wedding palettes (or has less than the other jobs)
wedding_ignorepalette: no
// Do not display cloth colors for the Xmas class?
// Set this to yes if your cloth palettes pack doesn't has Xmas palettes (or has less than the other jobs)
xmas_ignorepalette: no
// Do not display cloth colors for the Summer class?
// Set this to yes if your cloth palettes pack doesn't has Summer palettes (or has less than the other jobs)
summer_ignorepalette: no
// Set this to 1 if your clients have langtype problems and can't display motd properly
motd_type: 0
// Show rAthena version to users when the login?
display_version: yes
// When affected with the "Hallucination" status effect, send the effect to client? (Note 1)
// Note: Set to 'no' if the client lags due to the "Wavy" screen effect.
display_hallucination: yes
// Set this to 1 if your client supports status change timers and you want to use them
// Clients from 2009 onward support this
display_status_timers: yes
// Randomizes the dice emoticon server-side, to prevent clients from forging
// packets for the desired number. (Note 1)
client_reshuffle_dice: yes
// Sorts the character and guild storage before it is sent to the client.
// Official servers do not sort storage. (Note 1)
// NOTE: Enabling this option degrades performance.
client_sort_storage: no

Problem solved special thank to Judas.

reason forget to change packet_db number

Edited by khan704
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  • 1 month later...

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Thanks Rytech! 

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helpme previously I've  installed..its runned normaly,, i can open the client without patch like kro patcher when we open kro

know i cant do that again,,
i did reinstal my kro and this client,,
i did follow the instruction ..
but when i open the client its will be patch kro,, i did delete the PatchRE.inf
but still same problem..

what must i do?

tq before.. sory my bad english,,

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i did add custom item,,
its show on inventory and when i equiped that is not show up
why?
 

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dont double post yohanes 277 try to search you can try the wiki of rathena this thread only support the release of sir rytech's client pack try to ask in client support section or wiki i has already been solved or ask

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After spending a number of hours messing with my client, data folders, etc, I tried your client pack. It needed some other files, but I can finally get a connection to localhost instead of Gravity.

 

Thanks Rytech :)

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thanks so much rytech!

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Hi All,

 

Sorry to bring up this old thread, this client is amazing.

 

It has most of the things I need, however the kRO I have downloaded kinda missing many files.

 

When I tried to run the client I have compiled with WeeDiff, I'm getting many errors of missing files.

 

Where can I get those missing files ? Please let me know what I'm missing here.

 

Thanks & Regards.

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