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ScatteredCrystal

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Everything posted by ScatteredCrystal

  1. There could be a pre-compiled rAthena if it used rAsql(as I eventually settled on). Yes, I have a sound device. My client for the perfectly working eAthena server runs just fine. And as far as I know, issues related to sound crash at boot, or on map load, not after login, but before character selection. I'm a C++ programmer, I didn't even need to install a compiler to set this up I've configured multiple servers before. I did compile my own server. I used to host my own private Trickster server. I've set up an eAthena server several times. I've scripted for three servers in the past. rAthena is a beast of another nature. For one thing, the documentation in the wiki is flat out wrong. The way it instructs you to set up both your subnet and connections between map and character server are in the incorrect order. It is true that a good five hours of this was spent messing with mysql. The servers were all aware of each other's presence but kept closing connection and refusing to communicate. I eventually found out about rAsql. How rAsql fixed that problem I have no idea. The bulk of my time has been spent reading and testing advise from forum threads, nearly every one of which offers different advise, and testing possible solutions. None of the solutions were particularly useful to me for a very long time. Eventually someone said of the subnet that it's really just random, try shuffling the order of the entries around until it works. Yeah, that was the final solution that worked for me on that front. Following the client side creation guide in the wiki to a tee, leads to a client that tried to connect out to Gravity's ip. I fixed every file it mentions, but it is missing something. That's why I had to test multiple different client packs and grab multiple different SVNs to test each of them, all of which require reconfiguration. Eventually, I found Rytech's client pack, which indeed does connect to localhost. And that's where I am now. Anyway, it sounds like I just need to tell them they need to find someone else to script for them. I can't get this to work and I'm very much sick of dealing with it. If there is nothing for me to download pre-made, I just don't care. I wanted to help them out with the new server, but nothing is worth this.
  2. I've spent 14 hours configuring an rAthena server for scripting. I just wanted a localhost server because I've been asked to script. It has been a complete nightmare at every step of the way. Whereas a txt eAthena server took me 30 minutes to setup and run, still the rAthena gives me issues. The server seems to be working, finally getting a working client to actually connect was another chore. Now I finally have both, but when a character logs into the server, the client just disappears and the server side says connection close. I don't know if this is client or server at this point and I just don't care anymore. This is the single most ridiculous setup process I have ever dealt with and I had the joy of working as an intern at a company transitioning from Unix to Debian. eAthena used to have some complete packages. A server, combined with a client where everything was just click and run( if you added a data.grf file). Has anyone made something like this for rAthena? I don't care if it's fairly old. If there is nothing on the forum, off site is okay. I also don't care about viruses. I can chuck the thing in Sandboxie, I just need something to test my scripts.
  3. After spending a number of hours messing with my client, data folders, etc, I tried your client pack. It needed some other files, but I can finally get a connection to localhost instead of Gravity. Thanks Rytech
  4. I have my server running, I've built a custom grf file with Alexandria's data folder. I edited the clientinfo.xml file, I've got my mmo.h file set up, etc. Everything works, with one exception. For some reason, my diffed client is still trying to connect to Gravity s ip 112.175.128.138, rather than 127.0.0.1(as specified in all of my files). My data.ini is set to load my grf file before rdata and data.grf. I just don't know why it's trying to connect to Gravity, instead of localhost. I'm using 2012-04-10. Update: I downloaded Rytech's client pack and through some process of merging it with my existing stuff... it connects to localhost. I don't know if it is his data folder or the lua folder, but it works. It's taken me twelve hours to get this server+client running . I am probably neeeever going to update this again.
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