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Euphy

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@euphy, i use your woe script and sometimes woe starts itself randomly even there are no schedule on your woe settings. and i only enable 1 castle every woe but when woe start on that castle every castle respawn their emperium and anybody can break others woe castle thats not enable.

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@AllHailToTheKing:

//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

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@AllHailToTheKing:

//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

yes i already disable that both. but still sometimes its randomly starting. and when start every agit even if its not set they can break it

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@euphy

I'm currently using your WoE controller script and it's working fine. I have one problem that I hope you can help me with. I wrote this script using OnPCLoadMapEvent which debuffs a character when entering a castle. It's working fine on non-castle maps, but when I use it alongside your WoE controller, as soon as i enter said castle, a message pops up saying "castle is not active during this woe session" even though there is no WoE being held. So my question would be... is there a way to avoid conflicting your script with OnPCLoadMapEvent? TIA

Edited by mofo
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@mofo: Conflicts with other loadevent scripts were eliminated in versions 1.4 and up. I don't suggest your method though, because OnPCLoadMapEvent executes even when a player warps within a map (e.g. warp portals). Also, I'm not Emistry.

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I install the script on my good old eAthena is the bug

[Error]:

script error on npc/custom/MyNPC/Euphy's WOE Controller v1.5.txt line 104

parse_line: expect command, missing function name or calling undeclared function

* 104 : 'f'reeloop(1);

This bug is not support for eathena, i know.

To switch is too complex. I trying but a get too many error and my server is too many script for eAthena and i dont have patience for that. But, for the version 1.3 i have is correct but this version is a must but i can live with that. Thank euphy. Your script is best...

Edited by Loki81
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@mofo: Conflicts with other loadevent scripts were eliminated in versions 1.4 and up. I don't suggest your method though, because OnPCLoadMapEvent executes even when a player warps within a map (e.g. warp portals). Also, I'm not Emistry.

Lol, sorry i got confused. And thanks for the heads up regarding warp portals. Even the warp portals within the castle would trigger loadevent? Didn't realize that, thank you very much and sorry again.

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@AllHailToTheKing:

//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

if I disabled that agit controllers, the WOE is always starting on the schedule. But, when WOE starts, the Emperium doesn't spawn,,,

help me :(

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@Euphy

- can i request or suggest in your WOE controller to have a guild ranker ?? or guild point system?

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@GM Takumirai: Not possible, Emperium breaks cannot be controlled externally. I am not including edits to official files; it's easy enough for users to do if they choose.

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Euphy you can make it compatible with plugins like WoE Setter 3.4.5?

I also have problems with random starting..

I have set WoE to 21~22hrs and it started 18~19hrs

post-2210-0-09490400-1360112768_thumb.jpg

post-2210-0-71340400-1360113079_thumb.jpg

It also started in 2 castles.. and i only set one

post-2210-0-13748000-1360112969_thumb.jpg

Edited by Ryu
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@Ryu: #527

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Euphy please help me with this:

http://rathena.org/b...elp-job-master/

This is my modification, just a scratch:

if((Class == 4211) || (Class == 4212)){
 mes "No more jobs are available.";
 close;
}
if((Class == 25) && ( BaseLevel >= 99 ) && ( JobLevel >= 150 )){
 if (select("Kagerou or Oboro","Later")==1) {
  jobchange 4211;
 }
 close;
} else if((Class == 25) && ( BaseLevel < 99 ) && ( JobLevel < 150 )) {
 mes "You should have a base level of 99 and job level of 150 to change into kagerou or oboro.";
 close;
}

Edited by simplynice
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euphy can you help me with the WOE script? sometimes its not starting normally just like right now. 19:00-20:00 is the woe but now it didnt start automatically. i click the reload setting then it start. how to fix the start time of this woe?

//===== rAthena Script =======================================
//= Euphy's WOE Controller
//===== By: ==================================================
//= Euphy
//===== Current Version: =====================================
//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN r16958+
//===== Description: =========================================
//= A controller for War of Emperium designed for
//= simplicity and ease of use.
//= Many concepts taken from ToastOfDoom's script,
//= and "rewards" function originally by Goddameit.
//===== Additional Comments: =================================
//= Be sure to disable the default agit controllers!
//== npc\guild\agit_controller.txt
//== npc\guild2\agit_start_se.txt
//============================================================

// Information NPC
//============================================================
malaya,265,350,4 script WOE Information 835,{
doevent "WOE_CONTROL::OnMenu";
end;
OnAgitStart:
while(agitcheck()) {
misceffect EF_BEGINSPELL6;
sleep 425;
}
end;
}

// Script Core
//============================================================
- script WOE_CONTROL -1,{
function Disp_Owner; function Add_Zero;

OnInit:

// -----------------------------------------------------------
//  Configuration settings.
// -----------------------------------------------------------

set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles.
set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no)
set .NoOwner,1;  // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)
set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no)
set .GMAccess,99; // GM level required to access Session Manager.

// -----------------------------------------------------------
//  Reward options.
// -----------------------------------------------------------
//  [1] Enable rewards.
//  [2] Mail all rewards.
//      - If not set, players receive items in their inventory.
//      - Only ONE item can be sent via mail, plus Zeny.
//      - Note that offline players do NOT receive rewards.
//  [4] Only reward Guild Masters.
//      - If not set, all guild members are rewarded.
//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
//  [8] Duplicate IP check.
//      - Members in a guild with the same IP address are not rewarded.
//      - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------

// Combine values as needed (e.g. 1|8 = 1+8 = 9).
set .Options, 1|8;

// Rewards per castle.
// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
// -- via mail (option 2): <itemID>,<amount>,<Zeny>
setarray .Reward[0],674,50;

// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------

setarray .Castles$[0],
"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";
setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";
setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";
setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;
setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;

// -----------------------------------------------------------

set .Size, getarraysize($WOE_CONTROL);
if (.AutoKick || .NoOwner)
for(set .@i,0; .@i<30; set .@i,.@i+1) {
setmapflag .Castles$[.@i], mf_loadevent;
setd "."+.Castles$[.@i], .@i;
}
if (!agitcheck() && !agitcheck2()) sleep 4000;
set .Init,1;

OnMinute00:
freeloop(1);
if (agitcheck() || agitcheck2()) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {
OnWOEEnd:
announce "The War Of Emperium is over!",bc_all|bc_woe;
AgitEnd; AgitEnd2;
sleep 1000;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);
if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;
}
if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];
deletearray .Active[0],2;
if (.ForceEnd) { set .ForceEnd,0; end; }
break;
}
}
if ((!agitcheck() && !agitcheck2()) || .Init) {
if (!agitcheck() && !agitcheck2()) set .Init,0;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
deletearray .Active[0],2;
set .Active[0], $WOE_CONTROL[.@i+3];
if (.Init) { AgitEnd; AgitEnd2; }
else announce "The War Of Emperium has begun!",bc_all|bc_woe;
sleep 1000;
AgitStart; AgitStart2;
for(set .@j,0; .@j<30; set .@j,.@j+1) {
if (.Active[0]&(1<<.@j)) {
if (!.Init) Disp_Owner(.Castles$[.@j],0);
set .Active[1], .Active[1] | (1<<((.@j/5)+1));
} else {
if (.@j<20) {
donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";
killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";
} else {
donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";
killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";
}
}
}
break;
}
}
set .Init,0;
end;

function Disp_Owner {
set .@o, getcastledata(getarg(0),1);
if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;
else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;
return;
}
function Add_Zero {
return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";
}

OnReward:
set .@sql$, ((.Options&4)?"position = 0":"online = 1");
if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);
freeloop(1);
for(set .@i,0; .@i<30; set .@i,.@i+1)
if (getarg(0)&(1<<.@i)) {
set .@gid, getcastledata(.Castles$[.@i],1);
if (!.@gid) continue;
set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);
for(set .@j,0; .@j<.@size; set .@j,.@j+1) {
if (.Options&8 && !(.Options&4)) {
set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");
if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;
setd ".@ip_"+.@i+"_"+.@ip$,1;
}
if (.Options&2) {
query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+
        "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+
        "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+
        .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");
if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
setd ".@str_"+.@cid[.@j],1;
message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";
}
} else if (isloggedin(.@aid[.@j])) {
for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)
getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];
message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";
}
}
}
if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");
return;

OnPCLoadMapEvent:
if (!compare(strcharinfo(3),"g_cas")) end;
if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {
if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;
sleep2 1000;
message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";
sleep2 5000;
if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;
}
end;

OnMenu:
while(1) {
mes "[WOE Information]";
if (agitcheck() || agitcheck2()) {
if (.Active[0]) {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {
set .@i, $WOE_CONTROL[.@i+2];
break;
}
mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";
mes " ";
for(set .@i,0; .@i<6; set .@i,.@i+1)
if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";
} else
mes "The War of Emperium is ^0055FFactive^000000.";
} else {
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {
setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];
break;
}
if (!getarraysize(.@time))
setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];
mes "The War of Emperium is ^777777inactive^000000.";
if (.Size) {
mes " ";
mes "The next session will begin";
mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";
}
}
next;
switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {
case 1:
if (.CastleWarp) set .@clr$,"^0055FF";
set .@menu$,"";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
if (.CastleWarp || .Active[1]&(1<<(.@i+1)))
set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";
set .@menu$, .@menu$+":";
}
set .@i, select(.@menu$)-1;
set .@menu$,"";
for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {
if (.CastleWarp || .Active[0]&(1<<.@j))
set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";
set .@menu$, .@menu$+":";
}
set .@j, select(.@menu$)-1;
warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];
close;
case 2:
mes "[schedule]";
if (.Size) {
freeloop(1);
for(set .@i,0; .@i<.Size; set .@i,.@i+4) {
mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";
for(set .@j,0; .@j<30; set .@j,.@j+1)
if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";
if (.@i+4 < .Size) mes " ";
}
freeloop(0);
} else
mes "No times are configured.";
next;
break;
case 3:
mes "[Castle Ownership]";
for(set .@i,0; .@i<6; set .@i,.@i+1) {
set .@k, .@i*5;
mes "> ^FF0000"+.Regions$[.@i]+"^000000";
for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 
set .@t, getcastledata(.Castles$[.@j],1);
mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";
}
if (.@i < 5) mes " ";
}
next;
break;
case 4:
while(1) {
mes "[session Manager]";
mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";
mes "What would you like to do?";
next;
switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {
case 1:
mes "[New Session]";
if (.Size > 127) {
mes "You have already reached the maximum of 32 sessions.";
next;
break;
}
mes "Select a day.";
next;
set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;
mes "[New Session]";
mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,0; .@i<23; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@Start, select(.@menu$)-1;
mes "[New Session]";
mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";
next;
set .@menu$,"";
for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)
set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";
set .@End, select(.@menu$)+.@Start;
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if (.@Day == $WOE_CONTROL[.@i] &&
 ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||
  (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||
  (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {
mes "[New Session]";
mes "The chosen times overlap with an existing session.";
next;
set .@d,1;
break;
}
if (.@d) { set .@d,0; break; }
set .@Castle,0;
while(1) {
mes "[New Session]";
mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";
mes " > Castles:";
if (!.@Castle)
mes "   ~ ^777777(none selected)^000000";
else for(set .@i,0; .@i<30; set .@i,.@i+1)
if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";
next;
set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";
for(set .@i,0; .@i<30; set .@i,.@i+1)
set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";
set .@i, select(.@menu$)-1;
if (.@i)
set .@Castle, .@Castle^(1<<(.@i-1));
else {
mes "[New Session]";
mes "Are you sure?";
next;
switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {
case 1:
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {
set .@d,1;
break;
}
if (!.@d) { set .@d,1; set .@i,.Size; }
copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;
setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;
set .Size, getarraysize($WOE_CONTROL);
case 3:
mes "[New Session]";
mes ((.@d)?"Session added.":"Cancelled.");
next;
set .@d,1;
case 2:
break;
}
if (.@d) { set .@d,0; break; }
}
}
break;
case 2:
mes "[Remove Session]";
if (!.Size) {
mes "There are no sessions configured.";
next;
break;
}
mes "Select a session to remove.";
next;
set .@menu$,"";
for(set .@i,0; .@i<.Size; set .@i,.@i+4)
set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";
set .@menu$, .@menu$+" ~ ^777777Cancel^000000";
set .@i, select(.@menu$)-1;
if (.@i == (.Size/4)) break;
mes "[Remove Session]";
mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";
mes "This action cannot be undone.";
next;
set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");
mes "[Remove Session]";
if (.@j == 2)
mes "Cancelled.";
else {
deletearray $WOE_CONTROL[.@i*4],4;
set .Size, getarraysize($WOE_CONTROL);
mes "Session deleted.";
}
next;
break;
case 3:
mes "[Reload Settings]";
mes "This will trigger all events related to new session configurations, if any.";
if (agitcheck() || agitcheck2()) {
mes " ";
mes "Be aware that this will disrupt the current WOE session.";
}
next;
set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");
mes "[Reload Settings]";
if (.@i == 2) mes "Cancelled.";
else {
set .Init,1;
donpcevent "WOE_CONTROL::OnMinute00";
mes "Variables have been re-initialized.";
}
next;
break;
case 4:
mes "[Force Agit End]";
if (!agitcheck() && !agitcheck2())  {
mes "WOE has already ended.";
next;
break;
}
mes "This command will safely execute all AgitEnd events.";
mes " ";
mes "Kill the current WOE session?";
next;
set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");
mes "[Force Agit End]";
if (.@i == 3)
mes "Cancelled.";
else {
set .ForceEnd, .@i;
donpcevent "WOE_CONTROL::OnWOEEnd";
mes "WOE session terminated.";
}
next;
break;
case 5:
set .@d,1; break;
}
if (.@d) { set .@d,0; break; }
} break;
case 5:
close;
} }
}

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@AllHailToTheKing: You need to reload settings if you add or remove a session during the scheduled time (ex. if it's 9:25 and you create a session from 8:00-10:00, it will not start automatically). It will trigger normally every time after the initial addition.

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@AllHailToTheKing: You need to reload settings if you add or remove a session during the scheduled time (ex. if it's 9:25 and you create a session from 8:00-10:00, it will not start automatically). It will trigger normally every time after the initial addition.

i didnt add or remove anything. i only set from the time i get this script monday to sunday 19:00-20:00 only 1 agit. but it start something else. and sometimes not start automatically

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Eh.. Euphy, your WoE Controller also have problems.. It doesn't let me set a WoE In .. like.. 23~02  lol 

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@Ryu: I know, that was one of the limitations for the way I scripted this. I opted not to use a timer to trigger events, as without is far more resource-efficient, but it makes Toasty's controller more versatile than mine in that regard. Use his if you need sessions across multiple days.

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@Item Fusion, is it possible to fuse fused weapon?

 

Knife[4 Knife(C.Knife x4)] and so on..

 

I was thinking of making a weapon fusion for guns. fuse gun with stuff in it on a rifle.

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@Euphy can i request something about the mission_huntings quest?

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Can you make the woe controller to broadcast the name of the player who broke the emp too?

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@retroflav: That can't be done with an external controller. Edit the guild files directly.

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@retroflav: That can't be done with an external controller. Edit the guild files directly.

 euphy , i want to ask , can u add TIMER above the NPC of woe controller? and also how to remove the effect ? cuz when woe start it keep giving some Casting effect which is noisy.,, 

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@retroflav: That can't be done with an external controller. Edit the guild files directly.

 euphy , i want to ask , can u add TIMER above the NPC of woe controller? and also how to remove the effect ? cuz when woe start it keep giving some Casting effect which is noisy.,,
I hate that noise too.. it's so.. noisy.. xD
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