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Question about Navigation system and its files


Winz

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Hi there, I recently saw (I used) the latest rdata.grf that belongs to Miruku, while using the 2012-04-10 client/. And I found, there are some new items; the navigation system. Otherwise, I am having a problem with the lua files of the rdata.grf: all of them is still Korean.

Can someone help me on how will I have the translated one or merging with mine (English)?

Thank you in advance.

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is the updated lua files ar compatible to 2011-11-22aRagexeRE and latest?

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probably not, unless you checkout a previous version. Use lub files would be better

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what working lub/lua files to be used and what 2012 client is compatible and stable? im confused what to used nowadays because of the fast update of KRO

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sorry, I forgot to check this topic.

So, (I concluded that) the navigation system is not 100% stable, is it?

Edited by Winz
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it is stable, it is NOT translated.

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I was wondering why 2012-04-10 client with same date lua the navigation system not working for me

,when I put official lub in navigation folder , the navigation system was working?

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rename them to .lub

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rename them to .lub

still not working

only put official lub into navigation folder could be working..

so strange and dunno the reason why?

Edited by QQfoolsorellina
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whats wrong with using official lub?

translations for navigation are hard coded in client

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Navigations lub -> NPC names, Mobnames, Teleport List names

Msgstringtable.txt -> Navigation strings, help strings and etc (later clients)

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Best bet is ise 2012-06-18 that way you just have to translate msgstring table

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hmm, is 2012-06-18 stable yet? also, is the stat creation there?

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yeah it is stable. I think there was a rA patch to inplement stats ingame after you create the new

Char

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hmm, is 2012-06-18 stable yet? also, is the stat creation there?

With new 2012 clients, you are no longer able to make characters and adjusting their Stats. Thus, rAthena changed the coding in r16308.

Edited by Mysterious
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@Judas: oh so, you're telling me that we can make the stats on 2012 clients ingame?

@Mysterious: Hmm, seems people will be confused with the new method. or maybe, they will be changed.

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Its what mysterious said , seems thats the only way

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@Judas: oh so, you're telling me that we can make the stats on 2012 clients ingame?

@Mysterious: Hmm, seems people will be confused with the new method. or maybe, they will be changed.

Indeed. Only with 2012+ clients you are only able to adjust stats once your character is made and in-game. Other then that, 2011 clients and downwards are able to adjust their character stats right during the character creation.

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hmm.. going to try the new method. hahaha

Thanks, Judas and Mysterious !

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