Ron Posted August 9, 2012 Group: Members Topic Count: 13 Topics Per Day: 0.00 Content Count: 62 Reputation: 0 Joined: 07/13/12 Last Seen: August 26, 2013 Share Posted August 9, 2012 Awesome! Good to hear! Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 16, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 16, 2012 Sry, I have to do it next week! I'm at the Gamescom the whole Week. Quote Link to comment Share on other sites More sharing options...
Kirito Posted August 20, 2012 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 128 Reputation: 1 Joined: 03/19/12 Last Seen: July 10, 2014 Share Posted August 20, 2012 Suggestion: Quest Limitation like: 1. can only be done Once. 2. can only be done Once a Day (or certain Time). 3. Repeatedly (default) Hi, can you also add this? hehe.. if you don't mind. thx Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 20, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 20, 2012 Check the last update. It's already added. Quote Link to comment Share on other sites More sharing options...
jharick Posted August 25, 2012 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 77 Reputation: 3 Joined: 03/25/12 Last Seen: May 8, 2015 Share Posted August 25, 2012 How to make the Quest Cooldown account base? So everytime the quest done all character in one account cant take that quest until the cooldown gone. And there is no abuse for the quest. Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 25, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 25, 2012 How to make the Quest Cooldown account base? So everytime the quest done all character in one account cant take that quest until the cooldown gone. And there is no abuse for the quest. the delay is charbound. Check line 263: //Quest Delay (seconds) //24 hours = 86400 seconds set .quest_delay, 0; If you want it account bound, change the variable: (.@selection + "_hunting_delay") and (.@selection + "_collection_delay") to ("#" + .@selection + "_hunting_delay") and ("#" + .@selection + "_collection_delay") Quote Link to comment Share on other sites More sharing options...
jharick Posted August 26, 2012 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 77 Reputation: 3 Joined: 03/25/12 Last Seen: May 8, 2015 Share Posted August 26, 2012 I change this: set .@selection,select(.@huntmenu$); if(gettimetick(2) < getd(.@selection + "_hunting_delay")){ set .@time_left, getd(.@selection + "_hunting_delay")-gettimetick(2); mes "[^FF7700Questboard^000000]"; if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; close; To this: set .@selection,select(.@huntmenu$); if(gettimetick(2) < getd("#" + .@selection + "_hunting_delay")){ set .@time_left, getd("#" + .@selection + "_hunting_delay")-gettimetick(2); mes "[^FF7700Questboard^000000]"; if(.@time_left < 60) mes "You have to wait ^0000FF"+.@time_left+" seconds^000000 to do this quest again."; if(.@time_left < 3600) mes "You have to wait ^0000FF"+.@time_left/60+" minutes^000000 to do this quest again."; mes "You have to wait ^0000FF"+.@time_left/60/60+" hours^000000 to do this quest again."; close; also set this: set .quest_delay,3600 ; but didn't work, there is no cooldown happen after i finish the quest. Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 26, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 26, 2012 then you did something wrong. character bound works 100% you have to change line 235 too: setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; into: setd("#" + currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; Quote Link to comment Share on other sites More sharing options...
jharick Posted August 27, 2012 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 77 Reputation: 3 Joined: 03/25/12 Last Seen: May 8, 2015 Share Posted August 27, 2012 then you did something wrong. character bound works 100% you have to change line 235 too: setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; into: setd("#" + currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; After I change that line too the account bound is now working. But when character A got quest #1 then character B also get that quest after finishing the Quest #1 then submit by character B. Character A also continue the Quest #1 he got and finish it too. Its much ok if character A auto stop or end the Quest # 1 he got after Character B finish the Quest # 1. Quote Link to comment Share on other sites More sharing options...
tr0n Posted August 27, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted August 27, 2012 then you did something wrong. character bound works 100% you have to change line 235 too: setd(currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; into: setd("#" + currentquest$ + "_hunting_delay"),gettimetick(2)+.quest_delay; After I change that line too the account bound is now working. But when character A got quest #1 then character B also get that quest after finishing the Quest #1 then submit by character B. Character A also continue the Quest #1 he got and finish it too. Its much ok if character A auto stop or end the Quest # 1 he got after Character B finish the Quest # 1. what do you mean by that ?! Quote Link to comment Share on other sites More sharing options...
jharick Posted August 27, 2012 Group: Members Topic Count: 21 Topics Per Day: 0.00 Content Count: 77 Reputation: 3 Joined: 03/25/12 Last Seen: May 8, 2015 Share Posted August 27, 2012 Never mind ill already fixed that problem. thanks Quote Link to comment Share on other sites More sharing options...
Bin4ry Posted September 11, 2012 Group: Members Topic Count: 30 Topics Per Day: 0.01 Content Count: 782 Reputation: 82 Joined: 01/01/12 Last Seen: September 21, 2015 Share Posted September 11, 2012 How could I make the requirement go green instead of red when it met condition. Like Yggdrasil Berry - 80/100ea > Yggdrasil Berry 102/100ea Quote Link to comment Share on other sites More sharing options...
zein Posted November 24, 2012 Group: Members Topic Count: 7 Topics Per Day: 0.00 Content Count: 34 Reputation: 4 Joined: 03/16/12 Last Seen: November 10, 2013 Share Posted November 24, 2012 I got some bug. I was make questboard to Account Bound delay 1x24 hour. When first char accept first mission (not finished yet) then logout change to second char and take first mission too. Repeat this step, finish it one by one, so we can do first mission many times as much as slot char in account. *sorry for my bad english. Quote Link to comment Share on other sites More sharing options...
Slowbro Posted November 29, 2012 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 14 Reputation: 0 Joined: 11/24/12 Last Seen: February 5, 2013 Share Posted November 29, 2012 is there a way that i can add a +10 Item Reward? Quote Link to comment Share on other sites More sharing options...
tr0n Posted November 29, 2012 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted November 29, 2012 @Slowbro There is no feature to do this @zenz90 that's one of the reasons why I made the script char bound. It's logical that normal quests are done char bound. Quote Link to comment Share on other sites More sharing options...
Cisqua Posted January 12, 2013 Group: Members Topic Count: 46 Topics Per Day: 0.01 Content Count: 131 Reputation: 1 Joined: 12/29/12 Last Seen: August 10, 2016 Share Posted January 12, 2013 Hello, is this script working on rAthena only? or can use also in eAthena? i have this error i put this AddCollection("<Test Quest>",<99>,<99>,<31001>,<1>,<1000000>,<0>,<0>,<501>,<10>,...); this is the error [Error]: Loading NPC file: npc/tNPC/test npc.txt script error on npc/tNPC/test npc.txt line 273 parse_simpleexpr: unexpected character 268 : if(.questsloaded==1) end; 269 : set .questsloaded, 1; 270 : 271 : //Add Collection Quests here 272 : //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Rewa rd|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<I tem Amount>,...); * 273 : AddCollection("<Test Quest>",'<'99>,<99>,<31001> ,<1>,<1000000>,<0>,<0>,<501>,<10>,...); 274 : 275 : 276 : //Add Hunting Quests here 277 : //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward| Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<M onster Amount>,...); 278 : //AddHunting("<Hunting Quest>",<90>,<98>,<31001> ,<1>,<1000000>,<1>,<1>,<1002>,<10>,...); for this one without < > AddCollection("Test Quest",99,99,31001,1,1000000,0,0,501,1,...); this is the map server said [Error]: Loading NPC file: npc/tNPC/test npc.txt script error on npc/tNPC/test npc.txt line 273 parse_callfunc: expected ')' to close argument list 268 : if(.questsloaded==1) end; 269 : set .questsloaded, 1; 270 : 271 : //Add Collection Quests here 272 : //AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Rewa rd|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<I tem Amount>,...); * 273 : AddCollection("Test Quest",99,99,31001,1,1000000 ,0,0,501,1,.'.'.); 274 : 275 : 276 : //Add Hunting Quests here 277 : //AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward| Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<M onster Amount>,...); 278 : //AddHunting("<Hunting Quest>",<90>,<98>,<31001> ,<1>,<1000000>,<1>,<1>,<1002>,<10>,...); Quote Link to comment Share on other sites More sharing options...
tr0n Posted January 17, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted January 17, 2013 Dont add these "<" and ">". These are unexpected characters. Quote Link to comment Share on other sites More sharing options...
Vanquiser Posted January 21, 2013 Group: Members Topic Count: 25 Topics Per Day: 0.01 Content Count: 81 Reputation: 1 Joined: 02/22/12 Last Seen: August 30, 2022 Share Posted January 21, 2013 Nice !! Quote Link to comment Share on other sites More sharing options...
Vincent Posted April 22, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Share Posted April 22, 2013 Question: If i Restart the server will be the hunting quest also restart or did the script save the Status in db? Quote Link to comment Share on other sites More sharing options...
Vincent Posted June 14, 2013 Group: Members Topic Count: 130 Topics Per Day: 0.03 Content Count: 528 Reputation: 18 Joined: 09/11/12 Last Seen: March 5, 2020 Share Posted June 14, 2013 Will a Party Support come to the script or is the script not supported anymore? Quote Link to comment Share on other sites More sharing options...
tr0n Posted June 14, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted June 14, 2013 at the moment it's not supported by me, because I'm very busy with school and work, too. I already planned the party support but I'm not sure when I will implement it. If someone can understand my script and is experienced in dynamic scripting, feel free to message me your implementation of party support and I will upload it here with credits, otherwise just be patient until I did it. I know I announced it a while ago.. Sorry for that. Just know that I'm not gone and I check this site once a day. PS. any german person with scripting experience, I love to share knowledge about stuff like this! Message me Quote Link to comment Share on other sites More sharing options...
panducakep Posted June 18, 2013 Group: Members Topic Count: 5 Topics Per Day: 0.00 Content Count: 77 Reputation: 3 Joined: 06/06/13 Last Seen: December 29, 2017 Share Posted June 18, 2013 Party Quests would be very cool. For a follow through of how Party Quests could be assigned: Player A organizes a party of X amount of people Player A speaks to NPC to request a party quest If party member count requirement hasn't been met the NPC will reject the party quest request If party member count is reached and NPC detects a player not above a certain level party quest request is rejected If party is disbanded after you accepted a quest, the next time player A speaks to NPC their entire quest will be removed since the party no longer exists. (NPC records player A name and his party ID) When a quest is complete, all members of the party must be present within the map where the party quest NPC is and player A will speak to the NPC to give out rewards to all players registered in the party originally (NPC keeps track of party ID and name of each member in the party originally the moment the quest was first assigned) In order for each member besides the leader in the party to get a reward they must speak to the NPC when the leader states he/she has completed the quest. The NPC will verify their character name & party ID to get the reward. If the party is disbanded before they get the reward then they wont be able to get the reward since they do not exist in a party anymore. This is just a little idea of mine that might help you brainstorm how the party quest system works. There are several holes in this follow through and major downfalls. Im sure you can come up with something much better. =) probably I'll put additional idea, 1. the member can do the quest saparetly in different map and have the time limitation 2. the quest can be in a long time based quest. The prequisite of the quest must wait for a day or week in order to fullfil the conditions of the quest. so, the teamwork is the key for the succees. Quote Link to comment Share on other sites More sharing options...
Brynner Posted November 6, 2013 Group: Members Topic Count: 120 Topics Per Day: 0.02 Content Count: 1953 Reputation: 202 Joined: 01/08/12 Last Seen: Monday at 05:42 PM Share Posted November 6, 2013 how can i add two different reward item on every quest hunt? Quote Link to comment Share on other sites More sharing options...
tr0n Posted November 23, 2013 Group: Members Topic Count: 28 Topics Per Day: 0.01 Content Count: 562 Reputation: 153 Joined: 02/21/12 Last Seen: February 27, 2024 Author Share Posted November 23, 2013 how can i add two different reward item on every quest hunt? not possible. Only 1 Item as reward Quote Link to comment Share on other sites More sharing options...
lunarrohan Posted December 17, 2013 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 11/30/13 Last Seen: December 5, 2022 Share Posted December 17, 2013 Is it possible to make it like thishunting quest.. kill 10 poring on prt_fild01if she/he kill on other maps except prt_fild01 it will not count. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.