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turning mob sprite into a custom npc sprite?


sizenine

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is it possible to make a mob sprite an official npc sprite? so that when mouse is hovered over the mob, it is not an attacking cursor?

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yeah i dont see why not, just have it in the npc id range, and put the monsters in the npc folder

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hm.. what if it was a 3d model.. like a guardian.

Edited by sizenine
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Actually, if you want to be change it to a 'NPC' just looked for the .spr and (convert them to BMP.files) after which. just select some FRAMES of the monster which you would like to be NPC. since if NPC consist of 2-3 Frames Front,Back and Side.

I have tried this one, converting them to an NPC. and it is 100% fully working.

some of my NPC's cames from MOBS.

Tools(I Use):

SprConview

Photoshop CS+ or Higher.

Preview(Custom NPC):

351z9jr.png

(This was my IDEA for my Upcoming Server)

Hope it helps a lot if someone don't know how to make mob convert them to an 'NPC'.

Thank you.

Best regards,

Mindless

Edited by Mindless
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that seems a bit tedious but i guess that's an alternate method

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how do you do that for a 3d model though?

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3d models are .gr2 files..

here's some of their ID's


["JT_ARCHER_GUARDIAN"] = 1285,
["JT_KNIGHT_GUARDIAN"] = 1286,
["JT_SOLDIER_GUARDIAN"] = 1287,
["JT_EMPELIUM"] = 1288,

["JT_TREASURE_BOX1"] = 1324,
["JT_TREASURE_BOX2"] = 1325,
["JT_TREASURE_BOX3"] = 1326,
["JT_TREASURE_BOX4"] = 1327,
["JT_TREASURE_BOX5"] = 1328,
["JT_TREASURE_BOX6"] = 1329,
["JT_TREASURE_BOX7"] = 1330,
["JT_TREASURE_BOX8"] = 1331,
["JT_TREASURE_BOX9"] = 1332,
["JT_TREASURE_BOX10"] = 1333,
["JT_TREASURE_BOX11"] = 1334,
["JT_TREASURE_BOX12"] = 1335,
["JT_TREASURE_BOX13"] = 1336,
["JT_TREASURE_BOX14"] = 1337,
["JT_TREASURE_BOX15"] = 1338,
["JT_TREASURE_BOX16"] = 1339,
["JT_TREASURE_BOX17"] = 1340,
["JT_TREASURE_BOX18"] = 1341,
["JT_TREASURE_BOX19"] = 1342,
["JT_TREASURE_BOX20"] = 1343,
["JT_TREASURE_BOX21"] = 1344,
["JT_TREASURE_BOX22"] = 1345,
["JT_TREASURE_BOX23"] = 1346,
["JT_TREASURE_BOX24"] = 1347,
["JT_TREASURE_BOX25"] = 1348,
["JT_TREASURE_BOX26"] = 1349,
["JT_TREASURE_BOX27"] = 1350,
["JT_TREASURE_BOX28"] = 1351,
["JT_TREASURE_BOX29"] = 1352,
["JT_TREASURE_BOX30"] = 1353,
["JT_TREASURE_BOX31"] = 1354,
["JT_TREASURE_BOX32"] = 1355,
["JT_TREASURE_BOX33"] = 1356,
["JT_TREASURE_BOX34"] = 1357,
["JT_TREASURE_BOX35"] = 1358,
["JT_TREASURE_BOX36"] = 1359,
["JT_TREASURE_BOX37"] = 1360,
["JT_TREASURE_BOX38"] = 1361,
["JT_TREASURE_BOX39"] = 1362,
["JT_TREASURE_BOX40"] = 1363,


the only thing I don't like when using MOB ID as an NPC is some Homunculus who attacks/aggressive always get near them LOL.

Edited by ngek202
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i know thats their ID, but im asking how would i create a 3d model as a npc sprite? right now, it is a monster and if i set it as the npc, the attack cursor would show. im trying to convert it to an npc sprite but i cant do it because it is a .gr2 file and not a .spr. i dont think npc's can run as .gr2, only .spr.

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