sizenine Posted March 4, 2012 Posted March 4, 2012 is it possible to make a mob sprite an official npc sprite? so that when mouse is hovered over the mob, it is not an attacking cursor? Quote
Judas Posted March 4, 2012 Posted March 4, 2012 yeah i dont see why not, just have it in the npc id range, and put the monsters in the npc folder Quote
sizenine Posted March 4, 2012 Author Posted March 4, 2012 (edited) hm.. what if it was a 3d model.. like a guardian. Edited March 4, 2012 by sizenine Quote
Drakkus Posted March 4, 2012 Posted March 4, 2012 (edited) Actually, if you want to be change it to a 'NPC' just looked for the .spr and (convert them to BMP.files) after which. just select some FRAMES of the monster which you would like to be NPC. since if NPC consist of 2-3 Frames Front,Back and Side. I have tried this one, converting them to an NPC. and it is 100% fully working. some of my NPC's cames from MOBS. Tools(I Use): SprConview Photoshop CS+ or Higher. Preview(Custom NPC): (This was my IDEA for my Upcoming Server) Hope it helps a lot if someone don't know how to make mob convert them to an 'NPC'. Thank you. Best regards, Mindless Edited March 4, 2012 by Mindless Quote
Judas Posted March 4, 2012 Posted March 4, 2012 that seems a bit tedious but i guess that's an alternate method Quote
sizenine Posted March 4, 2012 Author Posted March 4, 2012 how do you do that for a 3d model though? Quote
ngek202 Posted March 4, 2012 Posted March 4, 2012 (edited) 3d models are .gr2 files.. here's some of their ID's ["JT_ARCHER_GUARDIAN"] = 1285, ["JT_KNIGHT_GUARDIAN"] = 1286, ["JT_SOLDIER_GUARDIAN"] = 1287, ["JT_EMPELIUM"] = 1288, ["JT_TREASURE_BOX1"] = 1324, ["JT_TREASURE_BOX2"] = 1325, ["JT_TREASURE_BOX3"] = 1326, ["JT_TREASURE_BOX4"] = 1327, ["JT_TREASURE_BOX5"] = 1328, ["JT_TREASURE_BOX6"] = 1329, ["JT_TREASURE_BOX7"] = 1330, ["JT_TREASURE_BOX8"] = 1331, ["JT_TREASURE_BOX9"] = 1332, ["JT_TREASURE_BOX10"] = 1333, ["JT_TREASURE_BOX11"] = 1334, ["JT_TREASURE_BOX12"] = 1335, ["JT_TREASURE_BOX13"] = 1336, ["JT_TREASURE_BOX14"] = 1337, ["JT_TREASURE_BOX15"] = 1338, ["JT_TREASURE_BOX16"] = 1339, ["JT_TREASURE_BOX17"] = 1340, ["JT_TREASURE_BOX18"] = 1341, ["JT_TREASURE_BOX19"] = 1342, ["JT_TREASURE_BOX20"] = 1343, ["JT_TREASURE_BOX21"] = 1344, ["JT_TREASURE_BOX22"] = 1345, ["JT_TREASURE_BOX23"] = 1346, ["JT_TREASURE_BOX24"] = 1347, ["JT_TREASURE_BOX25"] = 1348, ["JT_TREASURE_BOX26"] = 1349, ["JT_TREASURE_BOX27"] = 1350, ["JT_TREASURE_BOX28"] = 1351, ["JT_TREASURE_BOX29"] = 1352, ["JT_TREASURE_BOX30"] = 1353, ["JT_TREASURE_BOX31"] = 1354, ["JT_TREASURE_BOX32"] = 1355, ["JT_TREASURE_BOX33"] = 1356, ["JT_TREASURE_BOX34"] = 1357, ["JT_TREASURE_BOX35"] = 1358, ["JT_TREASURE_BOX36"] = 1359, ["JT_TREASURE_BOX37"] = 1360, ["JT_TREASURE_BOX38"] = 1361, ["JT_TREASURE_BOX39"] = 1362, ["JT_TREASURE_BOX40"] = 1363, the only thing I don't like when using MOB ID as an NPC is some Homunculus who attacks/aggressive always get near them LOL. Edited March 4, 2012 by ngek202 Quote
sizenine Posted March 4, 2012 Author Posted March 4, 2012 i know thats their ID, but im asking how would i create a 3d model as a npc sprite? right now, it is a monster and if i set it as the npc, the attack cursor would show. im trying to convert it to an npc sprite but i cant do it because it is a .gr2 file and not a .spr. i dont think npc's can run as .gr2, only .spr. Quote
Question
sizenine
is it possible to make a mob sprite an official npc sprite? so that when mouse is hovered over the mob, it is not an attacking cursor?
7 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.