keoco Posted February 15, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 130 Reputation: 0 Joined: 01/24/12 Last Seen: April 11, 2012 Share Posted February 15, 2012 How do i duplicate a mob with different ID, name stat, etc? i know how to add custom mobs.. but duplicating a mob with an existing sprite is really confusing... thanks Quote Link to comment Share on other sites More sharing options...
0 ideattracta Posted March 22, 2020 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 3 Reputation: 0 Joined: 03/02/20 Last Seen: May 2, 2020 Share Posted March 22, 2020 how that mob avail work with new svn ? Quote Link to comment Share on other sites More sharing options...
0 Naruto Posted March 24, 2020 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 416 Reputation: 74 Joined: 05/16/19 Last Seen: January 24, 2021 Share Posted March 24, 2020 sprite id in grf is linked or something i forgot Quote Link to comment Share on other sites More sharing options...
Aleos Posted February 15, 2012 Group: Development Manager Topic Count: 56 Topics Per Day: 0.01 Content Count: 732 Reputation: 525 Joined: 12/13/11 Last Seen: June 13, 2024 Share Posted February 15, 2012 Just copy the monster you want to duplicate from mob_db, paste it into the mob_db2 (So at least you seperate your customs from the official stuff). Change the monster ID to an unused ID (3000 is a good starting point). Keep in mind reaching 4000 will cause a conflict with job sprites, but hitting 1000 mobs might be hard. Then after you do that simply go to the mob_avail and add the new monster ID (i.e. 3000) and tag it with the monster ID of the sprite you want it to show as. For example: 3000,1002 // Mob will look like Scorpion 3000,1046 // Mob will look like Doppelganger Hope that helps. Quote Link to comment Share on other sites More sharing options...
keoco Posted February 15, 2012 Group: Members Topic Count: 43 Topics Per Day: 0.01 Content Count: 130 Reputation: 0 Joined: 01/24/12 Last Seen: April 11, 2012 Author Share Posted February 15, 2012 heyy thanks for the reply! i followed your steps and it gave me an error =/ dw~ it works! thankyou very much:) Quote Link to comment Share on other sites More sharing options...
Kariton Revolution Posted February 15, 2012 Group: Members Topic Count: 161 Topics Per Day: 0.03 Content Count: 429 Reputation: 5 Joined: 11/21/11 Last Seen: January 14, 2017 Share Posted February 15, 2012 (edited) MapName,0,0,0,0<TAB>monster<TAB>Monstername<TAB>Mobid,Amount of Mob's,0,0,0 mjolnir_12,0,0,0,0 monster Jinn 2309,1,0,0,0 Edited February 15, 2012 by Spracanplu Quote Link to comment Share on other sites More sharing options...
Peopleperson49 Posted February 15, 2012 Group: Members Topic Count: 219 Topics Per Day: 0.05 Content Count: 1181 Reputation: 141 Joined: 01/27/12 Last Seen: April 15 Share Posted February 15, 2012 Use mob_avail: // for mobs // mob_id,sprite_id,equip # // Use another mob's sprite for a monster. 0 for sprite will disable mob. // Mob must have an equipment it's pet counterpart can use or it will cause problems. If no equip use 0. // The following if a player sprite is used // MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color // Use Item ID for weapons and shields, not View ID. //1002,1039 //Poring,Baphomet (Make Porings look like Baphomet) Quote Link to comment Share on other sites More sharing options...
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keoco
How do i duplicate a mob with different ID, name stat, etc? i know how to add custom mobs.. but duplicating a mob with an existing sprite is really confusing... thanks
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