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Duplicating Mobs?


keoco

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How do i duplicate a mob with different ID, name stat, etc? i know how to add custom mobs.. but duplicating a mob with an existing sprite is really confusing... thanks

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how that mob avail work with new svn ?

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sprite id in grf is linked or something i forgot 

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Just copy the monster you want to duplicate from mob_db, paste it into the mob_db2 (So at least you seperate your customs from the official stuff). Change the monster ID to an unused ID (3000 is a good starting point). Keep in mind reaching 4000 will cause a conflict with job sprites, but hitting 1000 mobs might be hard. /hmm

Then after you do that simply go to the mob_avail and add the new monster ID (i.e. 3000) and tag it with the monster ID of the sprite you want it to show as. For example:

3000,1002 // Mob will look like Scorpion
3000,1046 // Mob will look like Doppelganger

Hope that helps. /lv

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heyy thanks for the reply!

i followed your steps and it gave me an error =/

dw~ it works! thankyou very much:)

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MapName,0,0,0,0<TAB>monster<TAB>Monstername<TAB>Mobid,Amount of Mob's,0,0,0

mjolnir_12,0,0,0,0 monster Jinn 2309,1,0,0,0

Edited by Spracanplu
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Use mob_avail:

// for mobs
// mob_id,sprite_id,equip #
// Use another mob's sprite for a monster.  0 for sprite will disable mob.
// Mob must have an equipment it's pet counterpart can use or it will cause problems.  If no equip use 0.
// The following if a player sprite is used
// MobID,SpriteID,Sex,Hair,Hair_Color,Weapon,Shield,Head_Top,Head_Middle,Head_Bottom,Option,Dye_Color
// Use Item ID for weapons and shields, not View ID.
//1002,1039 //Poring,Baphomet (Make Porings look like Baphomet)

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