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[Resolved] Added custom town, still get error saying im missing .rsw


keoco

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As the topic states, ive added a custom town, mapserver shows that its successfully added, but when i warp to the map, this shows up..

post-1776-0-85583300-1327593911_thumb.png

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have you add all 3 files .gat .rsw. .gnd?

and added it mapnametable.txt?

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yuup, all those files were in the same folder, and i added the .rsw to mapnametable.txt

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is that map in a data folder or grf atm?

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the map is in a data folder

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You should make sure it's reading data folder first. Also try re-doing your map-cache.

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you added the map with weecache?

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i followed this guide... not sure if its outdated though :)http://rathena.org/wiki/Custom_Maps, so no i didnt use weecache i dont think

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Did you make sure that you edtied 'grf-files.txt' to read the correct location for your data folder? Make sure you also didn't right-click and clicked 'rename' on any of the map files to rename them. That will just corrupt it.

Edited by Syouji
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Did you make sure that you edtied 'grf-files.txt' to read the correct location for your data folder? Make sure you also didn't right-click and clicked 'rename' on any of the map files to rename them. That will just corrupt it.

ouch... i renamed them... probably thats why... will give you an update..

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Sounds good. You can just use browedit to open the original clean map and resave it with a new name.

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well... i re-put the files in... and redid everything and renaming it to the original file name... but the error still popped...

Im not sure... but i named mine "Maintown01" with capital "M" not "m"... so would the problem be that rathena doesnt allow caps? or is it something else..

also this is my grf_files.txt

//-----------------------------------------

// GRF List

//-----------------------------------------

//grf: C:Rodata.grf

// You may add more in this format

// grf: <data file path>

//------ Others ---------------------------

// Data Directory (without the actual data though)

// the below example would use C:pathtoROdata

data_dir: C:cmaps

so no one knows? /ok

Edited by keoco
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If you're using the grf way, it reads the first grf linked. But as Syouji said you have to rename files. You should take the original files open them with BE and save to another name (or they won't be get the same name for the program).

Caps isn't recommanded also ... You should restart your manipulation with the original one not your renamed one.

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hmm, im using the data way atm, is my grf_files.txt correct? and ill see what i can do with BE and update you

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I don't think the problem comes from the server, the server only reads *.gat not *.rsw.

rsw and gnd are only reads by the client, so problem may comes from the renam.

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hmm.. well, it doesnt say missing .rsw anymore, its just an error like the screenie

maybe cause i diffed the client to ignore errors... will update you more about it

like this

update 1: okay, so i opened up the original map on BE and renamed it once again, and edited all the .confs etc and ran mapcache.exe, when i run the server, it didnt have an increase number in maps in the mapserv... why isnt it working =="

update 2: i check mapcache.exe and it says the new renamed map i put in is already in cache

post-1776-0-45554100-1327829968_thumb.jpg

Edited by keoco
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@keoco try using WeeMapCache it's really easy.

things you need to modify:

Server Side:

maps_athena.conf

db/map_index.txt

Client Side:

mapnametable.txt

mp3nametable.txt // if you need to have a background music for the map

viewpointtable.txt // if you need to control the map viewpoints.

oh yeah just like they say don't rename the map coz like for example it has some other texture or model files it will look for the original name of the map and end up getting corrupted. instead if you want to clone the map use resnametable.txt

Edited by ngek202
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@keoco try using WeeMapCache it's really easy.

things you need to modify:

Server Side:

maps_athena.conf

db/map_index.txt

Client Side:

mapnametable.txt

mp3nametable.txt // if you need to have a background music for the map

viewpointtable.txt // if you need to control the map viewpoints.

oh yeah just like they say don't rename the map coz like for example it has some other texture or model files it will look for the original name of the map and end up getting corrupted. instead if you want to clone the map use resnametable.txt

Hey ngek, thanks for the reply, is it okay if you give me instructions on how to use the weemapcache, i just downloaded it, but what do i do with it?

and i think i edited all the server side files, however i did not edit the last 2 of the client side files, would that give me an error?

update 1: i used the weemapcache, deleted the file and re-put the file back in the cache, saved it, then ran the server, logged in and still crashed...

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just run the WeeMapCache then Open > search for map_cache.dat on you server files located at db/map_cache.dat then just drag the map.gat onto the window of WeeMapCache then Save. that's it.

add me on ym if having a problem still..

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ngek helped me solve this, credit to him! thanks! didnt have the files inside the server data folder

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