bebek Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 1 Reputation: 0 Joined: 05/08/25 Last Seen: May 17 Share Posted May 10 5 hours ago, Santheus said: Running this query did fix the problem temporarily. However, when I executed @jobchange commands again the same problem persisted EDIT: (defaulting to novice sprite, or sometimes swordsman) Same problem here Quote Link to comment Share on other sites More sharing options...
dark elf Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 10 Reputation: 3 Joined: 05/09/25 Last Seen: 3 hours ago Share Posted May 10 (edited) 27 minutes ago, bebek said: Same problem here pc.cpp +#if PACKETVER >= 20231220 + sd->status.body = job; +#else sd->status.body = 0; - clif_changelook(&sd->bl,LOOK_BODY2,0); +#endif + clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body); Check this part!! It seems like everyone is talking about it but leaving out one important detail! https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff Edited May 10 by dark elf 1 Quote Link to comment Share on other sites More sharing options...
Santheus Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 3 Joined: 01/05/18 Last Seen: May 22 Share Posted May 10 13 hours ago, dark elf said: https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff I applied the diff patch from here, and it seems to be working well! I noticed that there are differences in the pc.cpp file. Yes, I noticed the the small differences in the pc.cpp file as well So I recompiled the src after manually DIFFing from that blob by Jhonvaliense, and everything works fine now 6 hours ago, amm0nition said: Now then, are you sure that you've properly patched your src files? Everything is working as intended now after I DIFFed everything from Jhonvaliense's blob @Everyone For anyone recompiling in the future Please do not use the commit here: https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Please use this one instead: https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff They are functionally almost the same commit. but there are small differences in the pc.cpp file as mentioned by dark elf Thank you dark elf and amm0nition 1 Quote Link to comment Share on other sites More sharing options...
b1rbert Posted May 10 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 56 Reputation: 4 Joined: 05/04/14 Last Seen: 12 hours ago Share Posted May 10 So on a different now, seeing as bodystyle now uses that as a way to show your current job. is there a new way to use the alternate costumes? for example the JPN versions of 3rd jobs? Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 10 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 1 hour ago Share Posted May 10 10 minutes ago, b1rbert said: So on a different now, seeing as bodystyle now uses that as a way to show your current job. is there a new way to use the alternate costumes? for example the JPN versions of 3rd jobs? I was about to ask this, too. I don't know any patches that allow alternate class sprites as of now. Judging from how the new bodystyle system. It's either that they add another table to allow alt sprites, or give the alt sprites their own ID for bodystyle. We'll have to see if someone makes a patch for it. Quote Link to comment Share on other sites More sharing options...
b1rbert Posted May 10 Group: Members Topic Count: 8 Topics Per Day: 0.00 Content Count: 56 Reputation: 4 Joined: 05/04/14 Last Seen: 12 hours ago Share Posted May 10 2 minutes ago, amm0nition said: I was about to ask this, too. I don't know any patches that allow alternate class sprites as of now. Judging from how the new bodystyle system. It's either that they add another table to allow alt sprites, or give the alt sprites their own ID for bodystyle. We'll have to see if someone makes a patch for it. Would be doable if the "custom job" patch was still usable for diffing. I tried using the stylist before since the stylistUI can somewhat recognize the alternate outfits but its an unsupported package that just dc'd you when you try to use that. so maybe someone can get that package to work in the future. Quote Link to comment Share on other sites More sharing options...
yozzyurubuza Posted May 10 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 02/01/17 Last Seen: May 11 Share Posted May 10 I can't reach the character select screen, only server select. Anyone encountered the same issue and got through? Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 10 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 1 hour ago Share Posted May 10 1 hour ago, yozzyurubuza said: I can't reach the character select screen, only server select. Anyone encountered the same issue and got through? Did you apply the Proxy patch? Quote Link to comment Share on other sites More sharing options...
yozzyurubuza Posted May 10 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 02/01/17 Last Seen: May 11 Share Posted May 10 8 minutes ago, amm0nition said: Did you apply the Proxy patch? Yes, I used UniPatch-0.9.61 x32dbg shows "No patches to apply in the current process" when I click on Patch file... Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 10 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 1 hour ago Share Posted May 10 11 minutes ago, yozzyurubuza said: Yes, I used UniPatch-0.9.61 x32dbg shows "No patches to apply in the current process" when I click on Patch file... Did you open the original 2025-03-19_Ragexe_1742361965.exe that's unedited? You need to open the original .exe and then x32dbg can apply the patch. Quote Link to comment Share on other sites More sharing options...
yozzyurubuza Posted May 10 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 13 Reputation: 0 Joined: 02/01/17 Last Seen: May 11 Share Posted May 10 35 minutes ago, amm0nition said: Did you open the original 2025-03-19_Ragexe_1742361965.exe that's unedited? You need to open the original .exe and then x32dbg can apply the patch. Oh, okay, I understand now what happened. The Ragexe has to be inside the kRO files provided, then open it via x32dbg, load up proxy.1337, then the patch will now appear. I managed to login now in the server. Thanks! Quote Link to comment Share on other sites More sharing options...
dark elf Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 10 Reputation: 3 Joined: 05/09/25 Last Seen: 3 hours ago Share Posted May 10 (edited) On 5/11/2025 at 1:07 AM, Sprite Smith said: Remove the quote — the original message was removed for breaking the rules. Puhaha, after reading this person’s comment, they sound totally absurd... They don’t even have the unpacked files, and they’re saying it costs USD 100 just to restore the CPS. As far as I know, 4144 sells the unpack for USD 300 and the NEMO tool costs USD 150. Who would ever pay that kind of price for just a patch?! Edited May 12 by sader1992 Remove the quote — the original message was removed for breaking the rules. Quote Link to comment Share on other sites More sharing options...
Rhyperion Posted May 10 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 5 Reputation: 4 Joined: 05/14/15 Last Seen: Yesterday at 12:26 AM Share Posted May 10 (edited) On 5/11/2025 at 1:07 AM, Sprite Smith said: Remove the quote — the original message was removed for breaking the rules. Are you a fucking joke? Edited May 12 by sader1992 Remove the quote — the original message was removed for breaking the rules. 1 Quote Link to comment Share on other sites More sharing options...
dark elf Posted May 11 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 10 Reputation: 3 Joined: 05/09/25 Last Seen: 3 hours ago Share Posted May 11 (edited) On 5/11/2025 at 1:07 AM, Sprite Smith said: Remove the quote — the original message was removed for breaking the rules. Edited May 12 by sader1992 Remove the quote — the original message was removed for breaking the rules. Quote Link to comment Share on other sites More sharing options...
oneandonlyblake Posted May 11 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 1 Joined: 11/15/24 Last Seen: Wednesday at 05:21 PM Share Posted May 11 (edited) On 5/11/2025 at 1:07 AM, Sprite Smith said: Remove the quote — the original message was removed for breaking the rules. This guy is a joke and a scammer. This person has shown signs of being untrustworthy. It's best to avoid any transactions with them. If you're planning to buy content, consider purchasing only from original authors or script developers who are recognized and respected within the rAthena community. Edited May 12 by sader1992 Remove the quote — the original message was removed for breaking the rules. Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 11 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 1 hour ago Share Posted May 11 (edited) On 5/11/2025 at 1:07 AM, Sprite Smith said: Remove the quote — the original message was removed for breaking the rules. >I believe that within just a few weeks, you’ll have a fully functional, patchable client that meets all modern needs. I believe that just within a few hours, I have a client that's more than enough to be playable, and in fact, the client out of the box is already enough. People like you are the reason why those with the ability to unpack clients sell them at a high price or refuse to do more/share it with people. Edited May 12 by sader1992 Remove the quote — the original message was removed for breaking the rules. Quote Link to comment Share on other sites More sharing options...
iubantot Posted May 11 Group: Members Topic Count: 118 Topics Per Day: 0.03 Content Count: 314 Reputation: 35 Joined: 10/15/12 Last Seen: 19 hours ago Share Posted May 11 Itemdrop effect seems to no work? Im using the original exe released Quote Link to comment Share on other sites More sharing options...
hendra814 Posted May 11 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1295 Reputation: 174 Joined: 06/12/12 Last Seen: 5 hours ago Share Posted May 11 17 hours ago, Santheus said: Yes, I noticed the the small differences in the pc.cpp file as well So I recompiled the src after manually DIFFing from that blob by Jhonvaliense, and everything works fine now Everything is working as intended now after I DIFFed everything from Jhonvaliense's blob @Everyone For anyone recompiling in the future Please do not use the commit here: https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037 Please use this one instead: https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff They are functionally almost the same commit. but there are small differences in the pc.cpp file as mentioned by dark elf Thank you dark elf and amm0nition how to change old char sprite into the correct job? create new char already can use the correct sprite job. Quote Link to comment Share on other sites More sharing options...
hendra814 Posted May 11 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1295 Reputation: 174 Joined: 06/12/12 Last Seen: 5 hours ago Share Posted May 11 12 minutes ago, hendra814 said: how to change old char sprite into the correct job? create new char already can use the correct sprite job. already found it at this post Quote Link to comment Share on other sites More sharing options...
Santheus Posted May 11 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 3 Joined: 01/05/18 Last Seen: May 22 Share Posted May 11 (edited) Is anyone here experiencing low physical ( melee or ranged damage) on MVPs? Damage on regular mobs seem to be fine tho. EDIT: I've tested ranged and melee PHYSICAL DMG as well on Mini-MVPs as welll, and dmg formula seems to be fine here as well. There seems to be a problem with PHYSICAL combat damage not correctly working on MVPs. Edited May 11 by Santheus Additional Info Quote Link to comment Share on other sites More sharing options...
hendra814 Posted May 11 Group: Members Topic Count: 59 Topics Per Day: 0.01 Content Count: 1295 Reputation: 174 Joined: 06/12/12 Last Seen: 5 hours ago Share Posted May 11 (edited) how about custom items, which item info files should be used? currently already update at iteminfo_C.lua but item image not appear. when use or click the item, it's show this pop up error anyone can share the files? Edited May 11 by hendra814 Quote Link to comment Share on other sites More sharing options...
Chaos92 Posted May 11 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1852 Reputation: 296 Joined: 08/03/12 Last Seen: 7 hours ago Share Posted May 11 1 hour ago, Santheus said: Is anyone here experiencing low physical ( melee or ranged damage) on MVPs? Damage on regular mobs seem to be fine tho. EDIT: I've tested ranged and melee PHYSICAL DMG as well on Mini-MVPs as welll, and dmg formula seems to be fine here as well. There seems to be a problem with PHYSICAL combat damage not correctly working on MVPs. I think... its your test on renewal ? renewal have green aura MVP.. Quote Link to comment Share on other sites More sharing options...
Chaos92 Posted May 11 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 1852 Reputation: 296 Joined: 08/03/12 Last Seen: 7 hours ago Share Posted May 11 1 hour ago, hendra814 said: how about custom items, which item info files should be used? currently already update at iteminfo_C.lua but item image not appear. when use or click the item, it's show this pop up error anyone can share the files? Most probably your encoding or anything related to iteminfo for that custom item. recheck. make sure its exactly the same name as the sprite should be. If its equipments maybe can try https://x-files.amirazman.my/customfilegenerator/ or can also use that for others just need to modify some parts. Quote Link to comment Share on other sites More sharing options...
amm0nition Posted May 11 Group: Members Topic Count: 4 Topics Per Day: 0.00 Content Count: 27 Reputation: 11 Joined: 08/31/21 Last Seen: 1 hour ago Share Posted May 11 1 hour ago, Santheus said: Is anyone here experiencing low physical ( melee or ranged damage) on MVPs? Damage on regular mobs seem to be fine tho. EDIT: I've tested ranged and melee PHYSICAL DMG as well on Mini-MVPs as welll, and dmg formula seems to be fine here as well. There seems to be a problem with PHYSICAL combat damage not correctly working on MVPs. MVPs in Renewal have Damage Reduction. 99% Damage Reduction if I remembered correctly. Quote Link to comment Share on other sites More sharing options...
iNz4Ne Posted May 11 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 8 Reputation: 0 Joined: 11/27/11 Last Seen: May 16 Share Posted May 11 Link doesnt work anymore (First post) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.