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iNz4Ne

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  1. iNz4Ne

    Max Level 160

    @jeroen im pretty sure this was the intend by gravity by increasing the level and stat cap (Boost player power). 5 Stats are nice but nothing game breaking. Im assuming the Stat Cost increased aswell(if you go over 120)? The best thing player would get out of this would probably the HP and SP boost and stats with % boosts, like +5 Vit. I vote for the idea of implementing it. Carefully. Like the devs said before, first gotta doublecheck all formulas or files that are related to the base level, such has skill damage, stats, success chance, w/e it might be. As for the exp table, it can be edited right? I mean that should be the least of our worries. One can always come up with something for his/her server. Tho exact values from kRO would ofc be the best. Just my 2 cents.
  2. Ah thanks alot! How do you update Browedits texture and model files without getting this error message?
  3. Haha, glad you like them! I came up with another question: How do you prevent the Error Message: "Invalid nesting in texturefile..." ? Whenever i pop up the texture menu on any kind of map (Using data.grf and a few custom ones, browedit revision 586) The error message appears 7 times (while brow freezes for a few seconds) and then the Texture menu opens just fine (and then i can close the menu and open it again without problems). is it because i use the "Rebuild texture file" option? I heard you have to use it to have Brow update its texture file ( so you can use the new released textures by gravity)... Eh i hope its easy to understand ^^ Thanks again!
  4. Hi Syouji bet you dont remember me anymore (Check the first page ) Just wanted to say, thanks for oyur long and hard work and support for this. I will start mapping again for a friend of mine (and his server) and just wanted to thank you for all your work and effort bro. Been following you since last year (the little lurker i am) and yea, keep it up edit: Could you make a Video about transparent textures? I ve seen people use semi transparent textures which looked pretty cool. With some tricks and all you could make it look like the Ground was mirroring the Objects above it. (By placing the same object twice, one above and one below the ground) Maybe that was you..i forgot who it was >< And with fully transparent objects (prolly all pink texture) you could cast shadows from invisible objects right? That might help in some cases edit2: Btw with ambient lightning you can also change the Color of objects right? I think it has some kinda angle in the window that you can change and it will cast some kind of "auto shadow" on objects depending on the angle u picked. I dont know how exactly that works and maybe you would be so nice to elaborate that for me (and other people). xD Well it would be cool if you could add that
  5. Thank you Pink Panther! Thats already more than i know..so i can "basicaly" copy/paste the effects in that eA text file and add it into brow edits one? Of course i need to use the proper formation. For example: 916. Demonic Fire into 916|Demonic Fire But if i do it like that, will it work with renewal / new Ro clients?
  6. Syouji, thank you very much for Tutorials, they even helped me, a veteran mapper, to understand a few things! For example the "effect edit", where you need to press enter before pressing "ok". I dunno why i never tried this before, shame on me! Now I have another request: Can you tell us, how to add new effects into BrowEdits list? Ive seen in your videos you have up too 900 effects or something...my 620 rev only has 750~ saying theres no more effects from 2009 sakray... Im believing it has something to do with editing the effects.txt. However im sure you cannot just add any random number and text and it will show it ingame, right? Every effect has probably its own "ID", the description probably is unimportant. Hope you can understand me..im not the best with english... And thank you for your time!
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