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Posted
5 hours ago, Santheus said:

Running this query did fix the problem temporarily. However, when I executed @jobchange commands again the same problem persisted

EDIT: (defaulting to novice sprite, or sometimes swordsman)

Same problem here

Posted (edited)
27 minutes ago, bebek said:

Same problem here

image.png.4944ce9aa6f97fa23cc007266ae5881c.png
pc.cpp 

+#if PACKETVER >= 20231220
+   sd->status.body = job;
+#else
    sd->status.body = 0;
-   clif_changelook(&sd->bl,LOOK_BODY2,0);
+#endif
+   clif_changelook(&sd->bl,LOOK_BODY2,sd->status.body);
Check this part!!
It seems like everyone is talking about it but leaving out one important detail!
https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff
Edited by dark elf
  • Upvote 1
Posted
13 hours ago, dark elf said:

https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff
I applied the diff patch from here, and it seems to be working well!
I noticed that there are differences in the pc.cpp file.

Yes, I noticed the the small differences in the pc.cpp file as well

So I recompiled the src after manually DIFFing from that blob by Jhonvaliense, and everything works fine now

 

6 hours ago, amm0nition said:

Now then, are you sure that you've properly patched your src files?

Everything is working as intended now after I DIFFed everything from Jhonvaliense's blob

 

@Everyone

For anyone recompiling in the future

Please do not use the commit here:

https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037

 

Please use this one instead:

https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff

 

They are functionally almost the same commit. but there are small differences in the pc.cpp file as mentioned by dark elf

 

Thank you dark elf and amm0nition 

 

 

 

 

  • Upvote 1
Posted

So on a different now, seeing as bodystyle now uses that as a way to show your current job. is there a new way to use the alternate costumes? for example the JPN versions of 3rd jobs?

Posted
10 minutes ago, b1rbert said:

So on a different now, seeing as bodystyle now uses that as a way to show your current job. is there a new way to use the alternate costumes? for example the JPN versions of 3rd jobs?

I was about to ask this, too. I don't know any patches that allow alternate class sprites as of now. Judging from how the new bodystyle system. It's either that they add another table to allow alt sprites, or give the alt sprites their own ID for bodystyle. We'll have to see if someone makes a patch for it. 

Posted
2 minutes ago, amm0nition said:

I was about to ask this, too. I don't know any patches that allow alternate class sprites as of now. Judging from how the new bodystyle system. It's either that they add another table to allow alt sprites, or give the alt sprites their own ID for bodystyle. We'll have to see if someone makes a patch for it. 

Would be doable if the "custom job" patch was still usable for diffing. I tried using the stylist before since the stylistUI can somewhat recognize the alternate outfits but its an unsupported package that just dc'd you when you try to use that. so maybe someone can get that package to work in the future.

Posted
1 hour ago, yozzyurubuza said:

I can't reach the character select screen, only server select. Anyone encountered the same issue and got through?

Did you apply the Proxy patch?

Posted
8 minutes ago, amm0nition said:

Did you apply the Proxy patch?

Yes, I used UniPatch-0.9.61 
x32dbg shows "No patches to apply in the current process" when I click on Patch file...

Posted
11 minutes ago, yozzyurubuza said:

Yes, I used UniPatch-0.9.61 
x32dbg shows "No patches to apply in the current process" when I click on Patch file...

Did you open the original 2025-03-19_Ragexe_1742361965.exe that's unedited? You need to open the original .exe and then x32dbg can apply the patch.

Posted
35 minutes ago, amm0nition said:

Did you open the original 2025-03-19_Ragexe_1742361965.exe that's unedited? You need to open the original .exe and then x32dbg can apply the patch.

Oh, okay, I understand now what happened.

The Ragexe has to be inside the kRO files provided, then open it via x32dbg, load up proxy.1337, then the patch will now appear.

I managed to login now in the server. Thanks!

Posted (edited)
On 5/11/2025 at 1:07 AM, Sprite Smith said:

Remove the quote — the original message was removed for breaking the rules.


Puhaha, after reading this person’s comment, they sound totally absurd...
They don’t even have the unpacked files, and they’re saying it costs USD 100 just to restore the CPS.
As far as I know, 4144 sells the unpack for USD 300 and the NEMO tool costs USD 150.
Who would ever pay that kind of price for just a patch?!
image.thumb.png.714c0e287482b326ddce5627eaa687b6.png

Edited by sader1992
Remove the quote — the original message was removed for breaking the rules.
Posted (edited)
On 5/11/2025 at 1:07 AM, Sprite Smith said:

Remove the quote — the original message was removed for breaking the rules.

Are you a fucking joke?

Edited by sader1992
Remove the quote — the original message was removed for breaking the rules.
  • Upvote 1
Posted (edited)
On 5/11/2025 at 1:07 AM, Sprite Smith said:

Remove the quote — the original message was removed for breaking the rules.

image.thumb.png.ef7ed53b853439b5abd217a6d7764a02.png
 

Edited by sader1992
Remove the quote — the original message was removed for breaking the rules.
Posted (edited)
On 5/11/2025 at 1:07 AM, Sprite Smith said:

Remove the quote — the original message was removed for breaking the rules.

This guy is a joke and a scammer. 

This person has shown signs of being untrustworthy. It's best to avoid any transactions with them. If you're planning to buy content, consider purchasing only from original authors or script developers who are recognized and respected within the rAthena community.

Edited by sader1992
Remove the quote — the original message was removed for breaking the rules.
Posted (edited)
On 5/11/2025 at 1:07 AM, Sprite Smith said:

Remove the quote — the original message was removed for breaking the rules.

>I believe that within just a few weeks, you’ll have a fully functional, patchable client that meets all modern needs.
I believe that just within a few hours, I have a client that's more than enough to be playable, and in fact, the client out of the box is already enough. People like you are the reason why those with the ability to unpack clients sell them at a high price or refuse to do more/share it with people.

Edited by sader1992
Remove the quote — the original message was removed for breaking the rules.
Posted
17 hours ago, Santheus said:

Yes, I noticed the the small differences in the pc.cpp file as well

So I recompiled the src after manually DIFFing from that blob by Jhonvaliense, and everything works fine now

 

Everything is working as intended now after I DIFFed everything from Jhonvaliense's blob

 

@Everyone

For anyone recompiling in the future

Please do not use the commit here:

https://github.com/AoShinRO/brHades/commit/1396b012600db9b0688f3cd3fdb9ac273d525bd0#diff-16a6f317c581ce365a41a9846cf48dc45c8d6ac0256a7c45849e6e1b37100ecdR13025-R13037

 

Please use this one instead:

https://github.com/Jhonvaliense/ROClient_en/blob/main/20231220%2B CLIENT bodystylefix.diff

 

They are functionally almost the same commit. but there are small differences in the pc.cpp file as mentioned by dark elf

 

Thank you dark elf and amm0nition 

 

 

 

 

how to change old char sprite into the correct job? create new char already can use the correct sprite job.

image.thumb.png.f47f4cc8b7549e7d2702d57caae79a99.png

Posted
12 minutes ago, hendra814 said:

how to change old char sprite into the correct job? create new char already can use the correct sprite job.

image.thumb.png.f47f4cc8b7549e7d2702d57caae79a99.png

already found it at this post

 

Posted (edited)

image.thumb.png.2f34b4c736fcbb526e4d538cb61d1bba.png

 

Is anyone here experiencing low physical ( melee or ranged damage) on MVPs? 

Damage on regular mobs seem to be fine tho.

EDIT: I've tested ranged and melee PHYSICAL DMG as well on  Mini-MVPs as welll, and dmg formula seems to be fine here as well.

There seems to be a problem with PHYSICAL combat damage not correctly working on MVPs.

 

 

 

 

 

Edited by Santheus
Additional Info
Posted (edited)

how about custom items, which item info files should be used?

currently already update at iteminfo_C.lua

but item image not appear.

screenrAthena000.thumb.jpg.7dad239180e158b5eaef1ef1c2010b96.jpg

screenrAthena001.thumb.jpg.aedb133e4de63471ee67fea26c9ce33f.jpg

when use or click the item, it's show this pop up error

image.png.e96f20e82cae9032afada0c846ca6f46.png

image.png.02997186fb07b6204a1bd0c8ac27a44d.png

anyone can share the files?

Edited by hendra814
Posted
1 hour ago, Santheus said:

image.thumb.png.2f34b4c736fcbb526e4d538cb61d1bba.png

 

Is anyone here experiencing low physical ( melee or ranged damage) on MVPs? 

Damage on regular mobs seem to be fine tho.

EDIT: I've tested ranged and melee PHYSICAL DMG as well on  Mini-MVPs as welll, and dmg formula seems to be fine here as well.

There seems to be a problem with PHYSICAL combat damage not correctly working on MVPs.

 

 

 

 

 

I think... its your test on renewal ? renewal have green aura MVP.. 

Posted
1 hour ago, hendra814 said:

how about custom items, which item info files should be used?

currently already update at iteminfo_C.lua

but item image not appear.

screenrAthena000.thumb.jpg.7dad239180e158b5eaef1ef1c2010b96.jpg

screenrAthena001.thumb.jpg.aedb133e4de63471ee67fea26c9ce33f.jpg

when use or click the item, it's show this pop up error

image.png.e96f20e82cae9032afada0c846ca6f46.png

image.png.02997186fb07b6204a1bd0c8ac27a44d.png

anyone can share the files?

Most probably your encoding or anything related to iteminfo for that custom item. recheck. make sure its exactly the same name as the sprite should be.

If its equipments maybe can try https://x-files.amirazman.my/customfilegenerator/ or can also use that for others just need to modify some parts.

Posted
1 hour ago, Santheus said:

image.thumb.png.2f34b4c736fcbb526e4d538cb61d1bba.png

 

Is anyone here experiencing low physical ( melee or ranged damage) on MVPs? 

Damage on regular mobs seem to be fine tho.

EDIT: I've tested ranged and melee PHYSICAL DMG as well on  Mini-MVPs as welll, and dmg formula seems to be fine here as well.

There seems to be a problem with PHYSICAL combat damage not correctly working on MVPs.

 

 

 

 

 

MVPs in Renewal have Damage Reduction. 99% Damage Reduction if I remembered correctly.

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