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Continues injustice card in normal attack


Question

Posted

so i tried this src mod

seems different on my part

#ifndef RENEWAL
			else if (skill == AS_SONICBLOW)
				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
#endif

i cant seem to find this line

if (skill == AS_SONICBLOW)
				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

quite diff from the rA files im using 

im using 2022 client

i did remove the line 

#ifndef RENEWAL
			else if (skill == AS_SONICBLOW)
				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.
#endif

still using injustice card sonic blow stops

any thoughts or help thanks

11 answers to this question

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Posted
1 hour ago, AinsLord said:

this was already set to 0

and anything including ifrit rings

Ive tried commented the skill.cpp lines and it works.

Dont forget to recompile.

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Posted (edited)
12 minutes ago, Chaos92 said:

Ive tried commented the skill.cpp lines and it works.

Dont forget to recompile.

is this using latest rathena git? coz i am using latest rathena git i tried remove/commenting

recompile multiple times i also tried 2018 client still it stops then continue attacking

 

image.thumb.png.5c6583b02ba9101247e4c99d7a349ada.png

i know this lines tells if renewal is enable

but as i can seee i cant fine this line exact line

if (skill == AS_SONICBLOW)
				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

 

Edited by AinsLord
  • 0
Posted
2 hours ago, AinsLord said:

is this using latest rathena git? coz i am using latest rathena git i tried remove/commenting

recompile multiple times i also tried 2018 client still it stops then continue attacking

 

image.thumb.png.5c6583b02ba9101247e4c99d7a349ada.png

i know this lines tells if renewal is enable

but as i can seee i cant fine this line exact line

if (skill == AS_SONICBLOW)
				pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

 

yes I tried on pre-re server, it works.

 

  • Upvote 1
  • 0
Posted
On 8/12/2023 at 12:18 AM, Chaos92 said:

yes I tried on pre-re server, it works.

 

yea this is exactly what is happening on my part

it stops and continue

so im doing it right

so its not the old type or characteristics of sonic blow

thanks for this i thought im doing it wrong

  • 0
Posted
15 hours ago, AinsLord said:

yea this is exactly what is happening on my part

it stops and continue

so im doing it right

so its not the old type or characteristics of sonic blow

thanks for this i thought im doing it wrong

u can edit the sonic blow actdelay or anything else depends on you.

  • Upvote 1
  • 0
Posted
6 hours ago, Chaos92 said:

u can edit the sonic blow actdelay or anything else depends on you.

this means editing the act sprite it self? or just in skill db

  • 0
Posted (edited)

Comment out by insert // before the line

 

pc_stop_attack(sd); //Special case, Sonic Blow autospell should stop the player attacking.

 

At line 2356 on skill.cpp

It could fix it. But I'm not sure.

 

The PC stop only appears on renewal and as u said on pre-re it works fine.

 

Rynbef~

Edited by Rynbef
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