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Posted (edited)

This antibot script is still WIP. The whole script is based on the one released here: 

This can be an alternative to using the macro functions (/macro_detector). Especially helpful for those client version without it. This could also help for transparency on a server, this shows GM activity and bot reports are being taken care of.

I just made it as a manual option as part of me learning more about the bindatcmd script command. at the time of recording, I haven't used the bindatcmd variables. so you'd see me using it by #command. Also, instead of using statuses like sc_start SC_FREEZE. I used the one below:

Spoiler

 

*setpcblock <type>,<state>{,<account ID>};
*getpcblock {<account ID>};

'setpcblock' command prevents/allows the player from doing the given <type> of action according
to the <state> during the player session (note: @reloadscript removes all <type> except PCBLOCK_IMMUNE).
The <type> values are bit-masks, multiples of <type> can be added to change the player action.

The action is blocked when the <state> is true, while false allows the action again.

'getpcblock' command return the bit-mask value of the currently
enabled block flags.

using this renders the character unable to attack, use skills, use @commands, talk to npc etc..

Sample Video Preview:

BotKiller1SQL.txt

Edited by Virtue
Posted

Yeah, that is true. Both openkore and zumbot might've already evolved to go about this, I did see something about it while doing the thing. I'm still trying to as part of me learning about bindatcmd and other possible ways of using it ? I've also managed to add images and other puzzles, just not yet done in creating all the bmp required for the process I've thought of.

Thanks for the feedback ?

Posted

Here's an updated video of how things are supposed to work. Normal Anti-bot and Manual Anti-bot(GM Triggered) script 

To-Do:

Polish Card images remove small magenta colors on the bottom (got mixed up when I was resizing the cardbmps)

Add a few more modules to the script.

 

PS: Normal Antibot is configured to trigger every mob kill on the video for testing purposes.

  • 4 weeks later...
  • 3 months later...
Posted

My question with these "bot checks" is, isn't it extremely annoying for mobbers?
Have just collected a nice mob and want to return to the party and then comes the "Bot Check" and by the monsterignore you lose the whole mob.
Sure, better than dying in time, but I think both is not a good solution. There would have to start a timer, so that you have enough time to react.
I hope you understand my thought process.

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