Valkyries Posted September 16, 2022 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 3 Joined: 02/08/14 Last Seen: April 11 Share Posted September 16, 2022 View File Refine UI [ Announce ] if player upgrade item success [ refine ui ] The system will announce the message. can be configured in the file conf/battle/athenastudio.conf Submitter Valkyries Submitted 09/15/22 Category Source Modifications Video Content Author Athena Studio Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted September 16, 2022 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 480 Reputation: 67 Joined: 08/28/12 Last Seen: 35 minutes ago Share Posted September 16, 2022 Thank you very much for your release. Finally I can use the refineUI. Is it possible you can release a version, where the message is written in #info channel instead of announce? Quote Link to comment Share on other sites More sharing options...
Valkyries Posted September 16, 2022 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 3 Joined: 02/08/14 Last Seen: April 11 Author Share Posted September 16, 2022 (edited) Please tell me the details you want to me. You mean instead of announcing But change it to the chat channel instead, right ? wait for update Edited September 16, 2022 by Valkyries Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted September 16, 2022 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 480 Reputation: 67 Joined: 08/28/12 Last Seen: 35 minutes ago Share Posted September 16, 2022 Yea right. That would be awesome. Quote Link to comment Share on other sites More sharing options...
Akkarin Posted September 17, 2022 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: Tuesday at 10:17 AM Share Posted September 17, 2022 @Valkyries instead of creating a new file and modifying core src files, you could put everything into the import and custom files instead, with the exception of the code that is in clif.cpp. There is no reason at all to create new files, or not use the files provided for custom content. (e.g. "../custom/battle_config_struct.inc" ) 1 Quote Link to comment Share on other sites More sharing options...
Takuyakii Posted October 19, 2022 Group: Members Topic Count: 41 Topics Per Day: 0.02 Content Count: 215 Reputation: 11 Joined: 08/30/19 Last Seen: March 6 Share Posted October 19, 2022 Getting error, by using latest git Quote Link to comment Share on other sites More sharing options...
Valkyries Posted November 29, 2022 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 3 Joined: 02/08/14 Last Seen: April 11 Author Share Posted November 29, 2022 @Takuyakii i'll check soon... thank you for reply problem @Takuyakii I have already tested the system. but it works normally. Quote Link to comment Share on other sites More sharing options...
Rook1es Posted December 9, 2022 Group: Members Topic Count: 11 Topics Per Day: 0.00 Content Count: 97 Reputation: 5 Joined: 06/21/15 Last Seen: September 28, 2024 Share Posted December 9, 2022 21 hours ago, Valkyries said: @Takuyakii I have already tested the system. but it works normally. Hello sir is it working on latest git? Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted December 10, 2022 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 480 Reputation: 67 Joined: 08/28/12 Last Seen: 35 minutes ago Share Posted December 10, 2022 rAthena has this feature included. This here is no longer needed. # - Group Refine item type. # Levels: Refinement settings per item level. (Default: null) # - Level Item level. # RefineLevels: Refinement settings per refine level. (Default: null) # - Level Refine level. # Bonus Refinement bonus. (Default: 0) # RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0) # BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0) # BroadcastSuccess Broadcast to the whole server when a refine attempt at this level succeeds. (Default: false) # BroadcastFailure Broadcast to the whole server when a refine attempt at this level fails. (Default: false) 1 Quote Link to comment Share on other sites More sharing options...
borealis Posted February 28, 2024 Group: Members Topic Count: 3 Topics Per Day: 0.01 Content Count: 11 Reputation: 0 Joined: 02/28/24 Last Seen: December 9, 2024 Share Posted February 28, 2024 On 12/10/2022 at 9:41 AM, WhiteEagle said: rAthena has this feature included. This here is no longer needed. # - Group Refine item type. # Levels: Refinement settings per item level. (Default: null) # - Level Item level. # RefineLevels: Refinement settings per refine level. (Default: null) # - Level Refine level. # Bonus Refinement bonus. (Default: 0) # RandomBonus Extra refinement bonus of 0~RandomBonus stacked on Bonus. (Default: 0) # BlacksmithBlessingAmount Amount of Blacksmith Blessing required. (Default: 0) # BroadcastSuccess Broadcast to the whole server when a refine attempt at this level succeeds. (Default: false) # BroadcastFailure Broadcast to the whole server when a refine attempt at this level fails. (Default: false) hi sir. when can adjust the broadcastsuccess? what file i will edit? Quote Link to comment Share on other sites More sharing options...
WhiteEagle Posted February 29, 2024 Group: Members Topic Count: 79 Topics Per Day: 0.02 Content Count: 480 Reputation: 67 Joined: 08/28/12 Last Seen: 35 minutes ago Share Posted February 29, 2024 3 hours ago, borealis said: hi sir. when can adjust the broadcastsuccess? what file i will edit? It's in refine_db.yml. Path: db/pre-re/ or db/re/ And its used like this here: - Level: 13 Bonus: 2800 BlacksmithBlessingAmount: 16 BroadcastSuccess: true BroadcastFailure: true Chances: - Type: Normal Rate: 800 Price: 100000 Material: Carnium BreakingRate: 2000 DowngradeAmount: 3 - Type: HD Rate: 800 Price: 100000 Material: HD_Carnium DowngradeAmount: 1 Quote Link to comment Share on other sites More sharing options...
borealis Posted February 29, 2024 Group: Members Topic Count: 3 Topics Per Day: 0.01 Content Count: 11 Reputation: 0 Joined: 02/28/24 Last Seen: December 9, 2024 Share Posted February 29, 2024 (edited) 17 hours ago, WhiteEagle said: It's in refine_db.yml. Path: db/pre-re/ or db/re/ And its used like this here: - Level: 13 Bonus: 2800 BlacksmithBlessingAmount: 16 BroadcastSuccess: true BroadcastFailure: true Chances: - Type: Normal Rate: 800 Price: 100000 Material: Carnium BreakingRate: 2000 DowngradeAmount: 3 - Type: HD Rate: 800 Price: 100000 Material: HD_Carnium DowngradeAmount: 1 tnks sir. its working now. ur a great help Edited February 29, 2024 by borealis Quote Link to comment Share on other sites More sharing options...
sony0108 Posted April 17, 2024 Group: Members Topic Count: 5 Topics Per Day: 0.01 Content Count: 12 Reputation: 0 Joined: 04/07/23 Last Seen: Wednesday at 11:43 PM Share Posted April 17, 2024 doesn't work on latest rAthena git Quote Link to comment Share on other sites More sharing options...
Valkyries Posted April 18, 2024 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 3 Joined: 02/08/14 Last Seen: April 11 Author Share Posted April 18, 2024 last rAthena can use function in refine_db.yml Quote Link to comment Share on other sites More sharing options...
sony0108 Posted April 18, 2024 Group: Members Topic Count: 5 Topics Per Day: 0.01 Content Count: 12 Reputation: 0 Joined: 04/07/23 Last Seen: Wednesday at 11:43 PM Share Posted April 18, 2024 (edited) Announcement function in the archive refine_db.yml? Edited April 18, 2024 by sony0108 Quote Link to comment Share on other sites More sharing options...
sony0108 Posted April 19, 2024 Group: Members Topic Count: 5 Topics Per Day: 0.01 Content Count: 12 Reputation: 0 Joined: 04/07/23 Last Seen: Wednesday at 11:43 PM Share Posted April 19, 2024 Latest rathena git? Quote Link to comment Share on other sites More sharing options...
borealis Posted April 22, 2024 Group: Members Topic Count: 3 Topics Per Day: 0.01 Content Count: 11 Reputation: 0 Joined: 02/28/24 Last Seen: December 9, 2024 Share Posted April 22, 2024 its working problem is. it doesnt show the slot no, on the chat box Quote Link to comment Share on other sites More sharing options...
Valkyries Posted November 19, 2024 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 3 Joined: 02/08/14 Last Seen: April 11 Author Share Posted November 19, 2024 (edited) new version 1.2 waiting for Approve Fixed Minor Bug & Add Create Itemlink when Announce test on rAthena hash https://github.com/rathena/rathena/commit/0932b948aa6825c784cb35d55b99f57c2f2611c5 Edited November 19, 2024 by Valkyries Quote Link to comment Share on other sites More sharing options...
Valkyries Posted November 29, 2024 Group: Members Topic Count: 2 Topics Per Day: 0.00 Content Count: 15 Reputation: 3 Joined: 02/08/14 Last Seen: April 11 Author Share Posted November 29, 2024 On 11/27/2024 at 11:20 AM, Reloadscript said: Can use in refine.yml like this. - Level: 8 Bonus: 1200 BlacksmithBlessingAmount: 1 BroadcastSuccess: true <------------- BroadcastFailure: false <------------- Chances: - Type: Normal Rate: 2000 Price: 2000 Material: Elunium BreakingRate: 10000 - Type: HD Rate: 2000 Price: 20000 Material: HD_Elunium DowngradeAmount: 1 - Type: Enriched Rate: 4000 Price: 2000 Material: Enriched_Elunium BreakingRate: 10000 yes, but not show information weapon/equipment Quote Link to comment Share on other sites More sharing options...
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