anjasoleil1 Posted September 15, 2020 Group: Members Topic Count: 50 Topics Per Day: 0.01 Content Count: 66 Reputation: 0 Joined: 05/11/14 Last Seen: January 30 Share Posted September 15, 2020 How can I make the warp-out after emperium break be set to a specific area and not their savepoint? Quote Link to comment Share on other sites More sharing options...
1 Poring King Posted September 16, 2020 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted September 16, 2020 (edited) 3 hours ago, anjasoleil1 said: How can I make the warp-out after emperium break be set to a specific area and not their savepoint? *areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>}; This command is similar to 'warp', however, it will not refer to the invoking character, but instead, all characters within a specified area, defined by the x1/y1-x2/y2 square, will be warped. Nobody outside the area will be affected, including the activating character, if they are outside the area. areawarp "place",10,10,120,120,"place2",150,150; Everyone that is in the area between X 10 Y 10 and X 120 Y 120, in a square shape, on the map called "place", will be affected, and warped to "place2" X 150 Y 150 areawarp "place",10,10,120,120,"place2",0,0; By using ,0,0; as the destination coordinates it will take all the characters in the affected area to a random set of co-ordinates on "place2". areawarp "place",10,10,120,120,"place2",150,150,200,200; By using the optional x4 and y4 parameters, the destination coordinates will be a random place within the defined x3/y3-x4/y4 square. Like 'warp', areawarp will also explicitly warp characters randomly into the current map if you give the 'to map name' as "Random". See also 'warp'. Edited September 16, 2020 by Poring King Quote Link to comment Share on other sites More sharing options...
0 Ronald Posted September 16, 2020 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 250 Reputation: 21 Joined: 06/04/14 Last Seen: November 17, 2024 Share Posted September 16, 2020 warp "mapname", x,y; Quote Link to comment Share on other sites More sharing options...
0 Haruka Mayumi Posted September 16, 2020 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 485 Reputation: 271 Joined: 06/13/17 Last Seen: April 14 Share Posted September 16, 2020 https://github.com/rathena/rathena/blob/35702c62c2c0c444a2eaa24df3f6d2cb3364ffae/npc/guild/agit_main.txt#L125 addrid an IF condition then use warp. Quote Link to comment Share on other sites More sharing options...
0 Poring King Posted September 16, 2020 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 1016 Reputation: 191 Joined: 11/27/14 Last Seen: February 15 Share Posted September 16, 2020 (edited) Add condition statement Edited September 16, 2020 by Poring King Quote Link to comment Share on other sites More sharing options...
Question
anjasoleil1
How can I make the warp-out after emperium break be set to a specific area and not their savepoint?
Link to comment
Share on other sites
4 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.