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anjasoleil1

Breaking emperium warps to specific area

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How can I make the warp-out after emperium break be set to a specific area and not their savepoint?

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3 hours ago, anjasoleil1 said:

How can I make the warp-out after emperium break be set to a specific area and not their savepoint?



 

*areawarp "<from map name>",<x1>,<y1>,<x2>,<y2>,"<to map name>",<x3>,<y3>{,<x4>,<y4>};

This command is similar to 'warp', however, it will not refer to the invoking
character, but instead, all characters within a specified area, defined by the
x1/y1-x2/y2 square, will be warped. Nobody outside the area will be affected,
including the activating character, if they are outside the area.

	areawarp "place",10,10,120,120,"place2",150,150;

Everyone that is in the area between X 10 Y 10 and X 120 Y 120, in a square
shape, on the map called "place", will be affected, and warped to "place2" X 150
Y 150

	areawarp "place",10,10,120,120,"place2",0,0;

By using ,0,0; as the destination coordinates it will take all the characters in
the affected area to a random set of co-ordinates on "place2".

	areawarp "place",10,10,120,120,"place2",150,150,200,200;

By using the optional x4 and y4 parameters, the destination coordinates will be a
random place within the defined x3/y3-x4/y4 square.

Like 'warp', areawarp will also explicitly warp characters randomly into the
current map if you give the 'to map name' as "Random".

See also 'warp'.

 

Edited by Poring King

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warp "mapname", x,y;

 

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Add condition statement 

Edited by Poring King

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