Jump to content
  • 0

GymPass Unlimited use


Dolphin86

Question


  • Group:  Members
  • Topic Count:  258
  • Topics Per Day:  0.06
  • Content Count:  713
  • Reputation:   16
  • Joined:  01/07/12
  • Last Seen:  

hye guys, as title is it possible to make it unlimited use..? 

Link to comment
Share on other sites

8 answers to this question

Recommended Posts

  • 0

  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  477
  • Reputation:   269
  • Joined:  06/13/17
  • Last Seen:  

If you are talking about GYM PASS not getting remove on inventory then do this:
- You just need to remove the delitem 7776,1; from the script.

if you are talking about you want to exceed more than lvl 10 Weight then this one:
- if (gympassmemory < 10)
change the 10 to your desired level.

Edited by Haruka Mayumi
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  477
  • Reputation:   269
  • Joined:  06/13/17
  • Last Seen:  

3 minutes ago, Naruto said:

what the heck are you talking about?

i dunno how you ended up going on SOURCE MODIFICATION.. when this is Scripting Support.
https://github.com/rathena/rathena/blob/master/npc/other/gympass.txt

//===== rAthena Script ======================================= 
//= Gym Pass Cash Item NPC
//===== By: ================================================== 
//= Kisuka
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= rAthena Project
//===== Description: ========================================= 
//= [Official Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: ================================= 
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================ 

payon,173,141,4	script	Ripped Cabus#GymPass	899,{
	mes "[Ripped]";
	mes "Hey, there. People aren't";
	mes "as physically active as they";
	mes "used to be. Even if you fight";
	mes "for a living, your body might";
	mes "be weak and flabby in some";
	mes "areas. Know what I mean?";
	next;
	mes "[Ripped]";
	mes "Hey, train with me, and I can";
	mes "guarantee that you'll be able";
	mes "to lift and carry more of your";
	mes "stuff. Just gimme your";
	mes "^FF0000Gym Pass^000000 each time,";
	mes "and we'll be good to go.";
	next;
	mes "[Ripped]";
	mes "But don't get too excited:";
	mes "no matter how much training";
	mes "I take you through, you can";
	mes "overdo it. You ever hear of";
	mes "anyone that got too buff?";
	mes "That's cuz they're dead. See?";
	next;
	mes "[Ripped]";
	mes "I'd say that it'd be safe";
	mes "for you to seriously train";
	mes "with me and increase your";
	mes "item carrying capacity ^FF000010 times^000000.";
	mes "So... Are you ready to sweat?";
	next;
	switch(select("Yes:No:Um, my workouts wore off.")) {
	case 1:
		if (gympassmemory < 10) {
			set .@add_carry,gympassmemory + 1;
			set .@remain_carry,10 - .@add_carry;
			if (countitem(7776) > 0) {
				mes "[Ripped]";
				mes "Oh, awesome, I see you";
				mes "brought your Gym Pass.";
				mes "Alright, just do what I do,";
				mes "and try to feel the burn.";
				mes "Ready? Let's do this.";
				next;
				specialeffect2 EF_EARTHSPIKE;
				next;
				specialeffect2 EF_DEVIL;
				next;
				specialeffect2 EF_COIN;
				next;
				specialeffect2 EF_SIGHTRASHER;
				next;
				mes "[Ripped]";
				mes "There, you should be able";
				mes "to carry more stuff with you.";
				mes "Let's see, we can increase";
				mes "your item carrying capacity";
				mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
				mes "training together like this.";
				delitem 7776,1; //Max_Weight_Up_Scroll
				set gympassmemory,.@add_carry;
				skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT;
				close;
			}
			else {
				mes "[Ripped]";
				mes "Dude, what'd I tell you?";
				mes "You gotta bring me your";
				mes "^FF0000Gym Pass^000000 if you wanna";
				mes "work out, and build up your";
				mes "item carrying muscles.";
				close;
			}
		}
		else {
			mes "[Ripped]";
			mes "Dude, I don't think we can";
			mes "build up your item carrying";
			mes "muscles anymore than that.";
			mes "It's too dangerous for your";
			mes "body if we even tried! C'mon,";
			mes "I told you about the limits.";
			close;
		}
	case 2:
		mes "[Ripped]";
		mes "Aw, that's too bad.";
		mes "Well, come back if you";
		mes "change your mind. Tell";
		mes "your friends about me:";
		mes "if they're flabby, I'll help";
		mes "get them in shape.";
		close;
	case 3:
		if (gympassmemory > 0) {
			mes "[Ripped]";
			mes "What happened?";
			mes "You let your item carrying";
			mes "muscles just atrophy? Lucky";
			mes "for you, there's such a thing";
			mes "as muscle memory. It's won't take";
			mes "as long to build 'em back up...";
			next;
			specialeffect2 EF_EARTHSPIKE;
			next;
			specialeffect2 EF_DEVIL;
			next;
			specialeffect2 EF_COIN;
			next;
			specialeffect2 EF_SIGHTRASHER;
			next;
			mes "[Ripped]";
			mes "How about that?";
			mes "Your item carrying";
			mes "muscles grew back,";
			mes "just like that! Try not to";
			mes "wimp out again, okay?";
			skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT;
			close;
		}
		else {
			mes "[Ripped]";
			mes "Uhh...";
			mes "We didn't work out";
			mes "together before.";
			mes "I'm sure about that.";
			close;
		}
	}
}

 

Edited by Haruka Mayumi
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  20
  • Topics Per Day:  0.01
  • Content Count:  416
  • Reputation:   73
  • Joined:  05/16/19
  • Last Seen:  

2 minutes ago, Haruka Mayumi said:

https://github.com/rathena/rathena/blob/master/npc/other/gympass.txt


//===== rAthena Script ======================================= 
//= Gym Pass Cash Item NPC
//===== By: ================================================== 
//= Kisuka
//===== Current Version: ===================================== 
//= 1.3
//===== Compatible With: ===================================== 
//= rAthena Project
//===== Description: ========================================= 
//= [Official Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: ================================= 
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================ 

payon,173,141,4	script	Ripped Cabus#GymPass	899,{
	mes "[Ripped]";
	mes "Hey, there. People aren't";
	mes "as physically active as they";
	mes "used to be. Even if you fight";
	mes "for a living, your body might";
	mes "be weak and flabby in some";
	mes "areas. Know what I mean?";
	next;
	mes "[Ripped]";
	mes "Hey, train with me, and I can";
	mes "guarantee that you'll be able";
	mes "to lift and carry more of your";
	mes "stuff. Just gimme your";
	mes "^FF0000Gym Pass^000000 each time,";
	mes "and we'll be good to go.";
	next;
	mes "[Ripped]";
	mes "But don't get too excited:";
	mes "no matter how much training";
	mes "I take you through, you can";
	mes "overdo it. You ever hear of";
	mes "anyone that got too buff?";
	mes "That's cuz they're dead. See?";
	next;
	mes "[Ripped]";
	mes "I'd say that it'd be safe";
	mes "for you to seriously train";
	mes "with me and increase your";
	mes "item carrying capacity ^FF000010 times^000000.";
	mes "So... Are you ready to sweat?";
	next;
	switch(select("Yes:No:Um, my workouts wore off.")) {
	case 1:
		if (gympassmemory < 10) {
			set .@add_carry,gympassmemory + 1;
			set .@remain_carry,10 - .@add_carry;
			if (countitem(7776) > 0) {
				mes "[Ripped]";
				mes "Oh, awesome, I see you";
				mes "brought your Gym Pass.";
				mes "Alright, just do what I do,";
				mes "and try to feel the burn.";
				mes "Ready? Let's do this.";
				next;
				specialeffect2 EF_EARTHSPIKE;
				next;
				specialeffect2 EF_DEVIL;
				next;
				specialeffect2 EF_COIN;
				next;
				specialeffect2 EF_SIGHTRASHER;
				next;
				mes "[Ripped]";
				mes "There, you should be able";
				mes "to carry more stuff with you.";
				mes "Let's see, we can increase";
				mes "your item carrying capacity";
				mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
				mes "training together like this.";
				delitem 7776,1; //Max_Weight_Up_Scroll
				set gympassmemory,.@add_carry;
				skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT;
				close;
			}
			else {
				mes "[Ripped]";
				mes "Dude, what'd I tell you?";
				mes "You gotta bring me your";
				mes "^FF0000Gym Pass^000000 if you wanna";
				mes "work out, and build up your";
				mes "item carrying muscles.";
				close;
			}
		}
		else {
			mes "[Ripped]";
			mes "Dude, I don't think we can";
			mes "build up your item carrying";
			mes "muscles anymore than that.";
			mes "It's too dangerous for your";
			mes "body if we even tried! C'mon,";
			mes "I told you about the limits.";
			close;
		}
	case 2:
		mes "[Ripped]";
		mes "Aw, that's too bad.";
		mes "Well, come back if you";
		mes "change your mind. Tell";
		mes "your friends about me:";
		mes "if they're flabby, I'll help";
		mes "get them in shape.";
		close;
	case 3:
		if (gympassmemory > 0) {
			mes "[Ripped]";
			mes "What happened?";
			mes "You let your item carrying";
			mes "muscles just atrophy? Lucky";
			mes "for you, there's such a thing";
			mes "as muscle memory. It's won't take";
			mes "as long to build 'em back up...";
			next;
			specialeffect2 EF_EARTHSPIKE;
			next;
			specialeffect2 EF_DEVIL;
			next;
			specialeffect2 EF_COIN;
			next;
			specialeffect2 EF_SIGHTRASHER;
			next;
			mes "[Ripped]";
			mes "How about that?";
			mes "Your item carrying";
			mes "muscles grew back,";
			mes "just like that! Try not to";
			mes "wimp out again, okay?";
			skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT;
			close;
		}
		else {
			mes "[Ripped]";
			mes "Uhh...";
			mes "We didn't work out";
			mes "together before.";
			mes "I'm sure about that.";
			close;
		}
	}
}

 

oh that settles this thread then 

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  9
  • Topics Per Day:  0.00
  • Content Count:  477
  • Reputation:   269
  • Joined:  06/13/17
  • Last Seen:  

2 hours ago, Naruto said:

NO IDEA but maybe you can try something with this

pc.c



	amount = item.amount;
	script = id->script;
	//Check if the item is to be consumed immediately [Skotlex]
	if (id->flag.delay_consume)
		clif_useitemack(sd, n, amount, true);
	else
	{
		if( item.expire_time == 0 && nameid != ITEMID_REINS_OF_MOUNT )
		{
			clif_useitemack(sd, n, amount - 1, true);
			pc_delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
		}
		else
			clif_useitemack(sd, n, 0, false);
	}

 

This is what i would do 

if you are talking about useables too. you can use type 11 so that the item wont be gone unless it has script itemskill.

https://github.com/rathena/rathena/blob/master/doc/item_db.txt

	11	Usable with delayed consumption (intended for 'itemskill')
		Items using the 'itemskill' script command are consumed after
		selecting a target. Any other command will NOT consume the item.

 

  • MVP 1
Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  20
  • Topics Per Day:  0.01
  • Content Count:  416
  • Reputation:   73
  • Joined:  05/16/19
  • Last Seen:  

1 minute ago, Haruka Mayumi said:

if you are talking about useables too. you can use type 11 so that the item wont be gone unless it has script itemskill.

https://github.com/rathena/rathena/blob/master/doc/item_db.txt


	11	Usable with delayed consumption (intended for 'itemskill')
		Items using the 'itemskill' script command are consumed after
		selecting a target. Any other command will NOT consume the item.

 

so whats the difference with the reins and that

Link to comment
Share on other sites

  • 0

  • Group:  Members
  • Topic Count:  258
  • Topics Per Day:  0.06
  • Content Count:  713
  • Reputation:   16
  • Joined:  01/07/12
  • Last Seen:  

well the npc currently only let player use it for 10 times, i did try to edit it to 999 use, but after 10 time use, it does not add anymore extra weight

Link to comment
Share on other sites

  • 0

  • Group:  Content Moderator
  • Topic Count:  55
  • Topics Per Day:  0.02
  • Content Count:  1678
  • Reputation:   704
  • Joined:  12/21/14
  • Last Seen:  

the npc only give a skill with a level of the number of the variable saved when the player give the npc the gym pass

ofofofofof ?

you need to increases the skill level , the max in the db is 13 , you can increases it in skill.hpp that back to your skill db and increases it there

given the skill does support that and it's a "Equation" not a static number , you edit the npc and it will work.

 

I do not recommend that , i would suggest to give your players more weight with an alternative way instead of increasing the max skill level , however you can do it.

Edited by sader1992
Link to comment
Share on other sites

  • -3

  • Group:  Members
  • Topic Count:  20
  • Topics Per Day:  0.01
  • Content Count:  416
  • Reputation:   73
  • Joined:  05/16/19
  • Last Seen:  

On 4/24/2020 at 4:15 AM, Haruka Mayumi said:

If you are talking about GYM PASS not getting remove on inventory then do this:
- You just need to remove the delitem 7776,1; from the script.

if you are talking about you want to exceed more than lvl 10 Weight then this one:
- if (gympassmemory < 10)
change the 10 to your desired level.

what the heck are you talking about?

NO IDEA but maybe you can try something with this

pc.c


	amount = item.amount;
	script = id->script;
	//Check if the item is to be consumed immediately [Skotlex]
	if (id->flag.delay_consume)
		clif_useitemack(sd, n, amount, true);
	else
	{
		if( item.expire_time == 0 && nameid != ITEMID_REINS_OF_MOUNT )
		{
			clif_useitemack(sd, n, amount - 1, true);
			pc_delitem(sd, n, 1, 1, 0, LOG_TYPE_CONSUME); // Rental Usable Items are not deleted until expiration
		}
		else
			clif_useitemack(sd, n, 0, false);
	}

This is what i would do 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...