cder Posted March 29, 2020 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 96 Reputation: 0 Joined: 08/06/18 Last Seen: June 8, 2021 Share Posted March 29, 2020 my emulator doesn't have mob_avail.text, just mob_avail.yml, I tried to adapt but I didn't have a good result, how can I put an example, CUSTOM_PORING, to appear the "Poring" sprite? Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted March 30, 2020 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted March 30, 2020 try 20400,NEW_S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 20401,NEW_S_EMPEL_2,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 20402,NEW_EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 - Mob: NEW_S_EMPEL_1 Sprite: S_EMPEL_1 - Mob: NEW_S_EMPEL_2 Sprite: S_EMPEL_2 - Mob: NEW_EMPELIUM Sprite: EMPELIUM 1 Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted March 29, 2020 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted March 29, 2020 On 3/17/2020 at 5:47 PM, Emistry said: On 3/10/2020 at 10:57 AM, Emistry said: if i recall correctly, mob id range are limited between 1000~3999 , 4000+ are reserved for clones and etc.... and would display as poring for your custom mob. On 3/17/2020 at 5:58 PM, Emistry said: i am sure there are plenty of empty ID that are usable between 1000~3999 .... otherwise use a newer client that support a new mob_id starting around 10000+ i think, but I am not sure if rAthena current support it. 1 Quote Link to comment Share on other sites More sharing options...
0 cder Posted March 30, 2020 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 96 Reputation: 0 Joined: 08/06/18 Last Seen: June 8, 2021 Author Share Posted March 30, 2020 @Emistry i think i can't understand him properly and neither can you understand me, i'll be more specific, i don't know if you've tried using @EasyCore's Extended BG 2.0, inside the "DB" folder he put on github, contains mob_avail. txt, and uses monster IDs instead of "NAMES", as mob_avail.yml does, so what happens is the following, inside his "NPC" folder, contains bg_conquest.txt, and within that invokes the monster "Emperium ", but this Emperium is not the Standard Emperium of ragnarok, it was created by EasyCore at DB, with ID" 20402 ", but when I enter bg, his sprite is a" Poring "instead of" Emperium ", and you don’t even want to attack it because mine is not mob_avail.txt that serves as ID, but mob_avail.yml Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted March 30, 2020 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Sunday at 05:32 PM Share Posted March 30, 2020 9 minutes ago, cder said: but this Emperium is not the Standard Emperium of ragnarok, it was created by EasyCore at DB, with ID" 20402 " as mentioned, anything that above the ID limit will show as poring. 9 minutes ago, cder said: because mine is not mob_avail.txt that serves as ID, but mob_avail.yml since you've updated the rathena to use mob_avail.yml, you have no choice but to adapt it into mob_avail.yml. 1 Quote Link to comment Share on other sites More sharing options...
0 cder Posted March 30, 2020 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 96 Reputation: 0 Joined: 08/06/18 Last Seen: June 8, 2021 Author Share Posted March 30, 2020 3 minutes ago, Emistry said: conforme mencionado, qualquer coisa que acima do limite de ID seja mostrada como poring. desde que você atualizou o rathena para usar o mob_avail.yml, você não tem escolha a não ser adaptá-lo ao mob_avail.yml. but how do I use this to show the emperium image ?? Do you know ?, I tried but I didn't succeed Quote Link to comment Share on other sites More sharing options...
0 cder Posted March 30, 2020 Group: Members Topic Count: 36 Topics Per Day: 0.01 Content Count: 96 Reputation: 0 Joined: 08/06/18 Last Seen: June 8, 2021 Author Share Posted March 30, 2020 21 minutes ago, Emistry said: experimentar MY DB: Spoiler // Conquest Battleground 20400,BG_S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 20401,BG_S_EMPEL_2,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 20402,BG_EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 MY MOB_AVAIL: Spoiler # - Mob: BG_S_EMPEL_1 # Sprite: S_EMPEL_1 # - Mob: BG_S_EMPEL_2 # Sprite: S_EMPEL_2 # - Mob: BG_EMPELIUM # Sprite: EMPELIUM I use @monster 20401 and the poring appears that cannot attack ... T.T Quote Link to comment Share on other sites More sharing options...
0 kodkodkub Posted March 30, 2020 Group: Members Topic Count: 15 Topics Per Day: 0.00 Content Count: 81 Reputation: 18 Joined: 07/18/16 Last Seen: October 24, 2020 Share Posted March 30, 2020 make sure you remove # # = comment so the code wont work with it 2 hours ago, cder said: Hide contents Body: - Mob: BG_S_EMPEL_1 Sprite: S_EMPEL_1 - Mob: BG_S_EMPEL_2 Sprite: S_EMPEL_2 - Mob: BG_EMPELIUM Sprite: EMPELIUM Quote Link to comment Share on other sites More sharing options...
0 Eros Posted August 1, 2020 Group: Members Topic Count: 76 Topics Per Day: 0.02 Content Count: 202 Reputation: 2 Joined: 07/09/12 Last Seen: June 7, 2023 Share Posted August 1, 2020 Sir cder how did you fix this issue? Quote Link to comment Share on other sites More sharing options...
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cder
my emulator doesn't have mob_avail.text, just mob_avail.yml, I tried to adapt but I didn't have a good result, how can I put an example, CUSTOM_PORING, to appear the "Poring" sprite?
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