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mob_avail.yml stranger


cder

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my emulator doesn't have mob_avail.text, just mob_avail.yml, I tried to adapt but I didn't have a good result, how can I put an example, CUSTOM_PORING, to appear the "Poring" sprite?

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try

20400,NEW_S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
20401,NEW_S_EMPEL_2,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
20402,NEW_EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
- Mob: NEW_S_EMPEL_1
  Sprite: S_EMPEL_1
- Mob: NEW_S_EMPEL_2
  Sprite: S_EMPEL_2
- Mob: NEW_EMPELIUM
  Sprite: EMPELIUM

 

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On 3/17/2020 at 5:47 PM, Emistry said:
On 3/10/2020 at 10:57 AM, Emistry said:

if i recall correctly, mob id range are limited between 1000~3999 , 4000+ are reserved for clones and etc.... and would display as poring for your custom mob.

 

On 3/17/2020 at 5:58 PM, Emistry said:

i am sure there are plenty of empty ID that are usable between 1000~3999 ....

otherwise use a newer client that support a new mob_id starting around 10000+ i think, but I am not sure if rAthena current support it.

 

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@Emistry

i think i can't understand him properly and neither can you understand me, i'll be more specific, i don't know if you've tried using @EasyCore's Extended BG 2.0, inside the "DB" folder he put on github, contains mob_avail. txt, and uses monster IDs instead of "NAMES", as mob_avail.yml does, so what happens is the following, inside his "NPC" folder, contains bg_conquest.txt, and within that invokes the monster "Emperium ", but this Emperium is not the Standard Emperium of ragnarok, it was created by EasyCore at DB, with ID" 20402 ", but when I enter bg, his sprite is a" Poring "instead of" Emperium ", and you don’t even want to attack it because mine is not mob_avail.txt that serves as ID, but mob_avail.yml

 

 

 

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9 minutes ago, cder said:

but this Emperium is not the Standard Emperium of ragnarok, it was created by EasyCore at DB, with ID" 20402 "

as mentioned, anything that above the ID limit will show as poring.

9 minutes ago, cder said:

because mine is not mob_avail.txt that serves as ID, but mob_avail.yml

since you've updated the rathena to use mob_avail.yml, you have no choice but to adapt it into mob_avail.yml.

 

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3 minutes ago, Emistry said:

conforme mencionado, qualquer coisa que acima do limite de ID seja mostrada como poring.

desde que você atualizou o rathena para usar o mob_avail.yml, você não tem escolha a não ser adaptá-lo ao mob_avail.yml.

 

but how do I use this to show the emperium image ?? Do you know ?, I tried but I didn't succeed

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21 minutes ago, Emistry said:

experimentar



 

 

MY DB:

Spoiler

// Conquest Battleground
20400,BG_S_EMPEL_1,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
20401,BG_S_EMPEL_2,Guardian Stone,Guardian Stone,90,120000,0,0,0,0,1,2,40,50,1,1,1,1,1,1,0,0,0,0,20,0x170000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
20402,BG_EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10,12,0,8,26,0x6200000,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

MY MOB_AVAIL:

Spoiler

#  - Mob: BG_S_EMPEL_1
#    Sprite: S_EMPEL_1
#  - Mob: BG_S_EMPEL_2
#    Sprite: S_EMPEL_2
#  - Mob: BG_EMPELIUM
#    Sprite: EMPELIUM

I use @monster 20401 and the poring appears that cannot attack ... T.T

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make sure you remove #

# = comment so the code wont work with it

2 hours ago, cder said:

 

  Hide contents

Body:

  - Mob: BG_S_EMPEL_1
    Sprite: S_EMPEL_1
  - Mob: BG_S_EMPEL_2
    Sprite: S_EMPEL_2
  - Mob: BG_EMPELIUM
    Sprite: EMPELIUM

 

 

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Sir cder how did you fix this issue?

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