This is kind of a two part post since I can't seem to find out where to submit bug reports, so if anybody can tell me where to do that it would be great. But really I suggest that somebody update the Nightmarish Jitterbug instance to destroy the script after it is beat so you don't have to wait for it to time out. On a larger server this would be important to not using up all the free instances available to players. It really also needs this check in various places throughout the script as it is very long and will keep running even if all the players quit or logout.
Peopleperson49
Modify this:
1@jtb,391,30,0 script 24 Door 1 WARPNPC,3,3,{
end;
OnTouch_:
if (isbegin_quest(13181) == 1)
completequest 13181;
warp "moc_para01",30,88;
end;
}
Question
Peopleperson49
This is kind of a two part post since I can't seem to find out where to submit bug reports, so if anybody can tell me where to do that it would be great. But really I suggest that somebody update the Nightmarish Jitterbug instance to destroy the script after it is beat so you don't have to wait for it to time out. On a larger server this would be important to not using up all the free instances available to players. It really also needs this check in various places throughout the script as it is very long and will keep running even if all the players quit or logout.
Peopleperson49
Modify this:
1@jtb,391,30,0 script 24 Door 1 WARPNPC,3,3,{ end; OnTouch_: if (isbegin_quest(13181) == 1) completequest 13181; warp "moc_para01",30,88; end; }
To this:
1@jtb,391,30,0 script 24 Door 1 WARPNPC,3,3,{ end; OnTouch_: if (isbegin_quest(13181) == 1) completequest 13181; warp "moc_para01",30,88; sleep 5000; if(getmapusers(instance_mapname("1@jtb"))<1) { instance_destroy(); } end; }
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