Yrok Posted May 21, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 1 Joined: 09/04/15 Last Seen: June 11, 2018 Share Posted May 21, 2018 (edited) Can someone give a script about this Race to max level reward giver.. When player reaches his max level. he will talk to this npc then. give him reward. 1 Reward Only Per Job. Jobs: Knight Wizard Hunter Blacksmith Assassin Priest Crusader Sage Bard Dancer Alchemist Rouge Monk and please Broadcast it. thank you Edited May 21, 2018 by Yrok 1 Quote Link to comment Share on other sites More sharing options...
1 AnnieRuru Posted May 22, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted May 22, 2018 19 hours ago, Tyrfing said: Here you go, please upvote my post. mine -> https://rathena.org/board/topic/75015-asking-for-a-prize-npc/ pajodex -> https://rathena.org/board/topic/115293-race-to-99-rewards/#comment-344269 the similarity is there is always a permanent global variable, and your script is missing this thing heh ... you got potential ... so I refrain from doing this one 1 Quote Link to comment Share on other sites More sharing options...
2 Tyrfing Posted May 22, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 86 Reputation: 21 Joined: 10/02/13 Last Seen: October 23, 2024 Share Posted May 22, 2018 (edited) I'm sorry, I made a mistake. Here you go, please upvote my post. /////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level // // Description: // This NPC allows for Game Masters to set a reward to // be given to the first player of each 2nd class that // reaches maximum level (base and class). //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ set .@gm_level, 99; // GM level required to set the reward set .@maxbase, 99; set .@maxjob, 50; set .@defaultreward, 510; setarray .@rewardablejobs[0], Job_Knight, Job_Alchemist, Job_Assassin, Job_Bard, Job_Blacksmith, Job_Crusader, Job_Dancer, Job_Hunter, Job_Monk, Job_Priest, Job_Rogue, Job_Sage, Job_Wizard; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); switch(select(((getgmlevel() >= .@gm_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) { case 1: goto SetReward; case 2: goto RestartRace; case 3: goto GetReward; case 4: goto ExplainRace; case 5: goto ShowRewarded; default: end; } SetReward: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; if ($reward == 0) set $reward, .@defaultreward; mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; mes "Do you want to change it?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Please enter the new reward item ID."; input .@rewardid; clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Set " + getitemname(.@rewardid) + " as the reward?"; if(select("Yes:No") == 1) { set $reward, .@rewardid; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; getitem $reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all; close; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? $rewarded$[.@rewardablejobs[.@i]] : "^ff0000Nobody^000000"); } next; goto Begin; } You can change the maxbase and maxjob variables to match your server configuration, as well as define the minimum GM level to set the rewards on the NPC by changing gm_level variable. Edited June 3, 2018 by Tyrfing 1 1 Quote Link to comment Share on other sites More sharing options...
1 pajodex Posted May 28, 2018 Group: Members Topic Count: 79 Topics Per Day: 0.03 Content Count: 439 Reputation: 173 Joined: 12/12/17 Last Seen: Sunday at 08:46 PM Share Posted May 28, 2018 (edited) 1 hour ago, Yrok said: Still error look goto line 69 or look for this : for (.@i = 0, .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } and change to : for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } Typo error only.. just changed the comma "," to semi colon ";" Edited May 28, 2018 by pajodex 1 1 Quote Link to comment Share on other sites More sharing options...
0 Tyrfing Posted May 22, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 86 Reputation: 21 Joined: 10/02/13 Last Seen: October 23, 2024 Share Posted May 22, 2018 (edited) 28 minutes ago, AnnieRuru said: mine -> https://rathena.org/board/topic/75015-asking-for-a-prize-npc/ pajodex -> https://rathena.org/board/topic/115293-race-to-99-rewards/#comment-344269 the similarity is there is always a permanent global variable, and your script is missing this thing heh ... you got potential ... so I refrain from doing this one I use a permanent variable attached to the character (maxlvlreward) to store whether he already received the reward, and an NPC variable to store the rewards set by the GM. I could change this NPC variable to a permanent global variable in order to keep the rewards set by the GM across server restarts and NPC reloads. I suppose that is what you're talking about. I see that in your script and on pajodex's you use a permanent global variable to hold the amount of players that have reached the maximum level. Edited May 22, 2018 by Tyrfing Quote Link to comment Share on other sites More sharing options...
0 AnnieRuru Posted May 22, 2018 Group: Members Topic Count: 18 Topics Per Day: 0.00 Content Count: 2044 Reputation: 682 Joined: 10/09/12 Last Seen: December 20, 2020 Share Posted May 22, 2018 nono ... the permanent server variable $var has to be use here to prevent other players from claiming the prize your script, you should try with multi-client Player A reach the max level in the server, then Player B can again claim the prize again, Player C again can claim the prize if done it with permanent server variable then only Player A can claim the prize the variable maxlvlreward is on the wrong scope should use $maxlvlreward[BaseJob] something like this Quote Link to comment Share on other sites More sharing options...
0 Tyrfing Posted May 22, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 86 Reputation: 21 Joined: 10/02/13 Last Seen: October 23, 2024 Share Posted May 22, 2018 (edited) Ah, yes. I had misunderstood some of the formal requisites. I have just totally rewritten the code. Check it out on my first reply to this topic. Edited May 23, 2018 by Tyrfing 2 Quote Link to comment Share on other sites More sharing options...
0 Yrok Posted May 27, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 1 Joined: 09/04/15 Last Seen: June 11, 2018 Author Share Posted May 27, 2018 (edited) Error. Thank you btw Edited May 27, 2018 by Yrok Quote Link to comment Share on other sites More sharing options...
0 Tyrfing Posted May 27, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 86 Reputation: 21 Joined: 10/02/13 Last Seen: October 23, 2024 Share Posted May 27, 2018 (edited) Use this. * Removed because there was a bug in this version of the script. Please refer to this post for the bug-free version. * Edited June 3, 2018 by Tyrfing Quote Link to comment Share on other sites More sharing options...
0 Yrok Posted May 28, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 1 Joined: 09/04/15 Last Seen: June 11, 2018 Author Share Posted May 28, 2018 Still error Quote Link to comment Share on other sites More sharing options...
0 Tyrfing Posted May 28, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 86 Reputation: 21 Joined: 10/02/13 Last Seen: October 23, 2024 Share Posted May 28, 2018 (edited) My bad. Thanks for the fix, pajodex. Edited June 3, 2018 by Tyrfing Quote Link to comment Share on other sites More sharing options...
0 skymia Posted May 30, 2018 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted May 30, 2018 On 5/28/2018 at 10:29 PM, Tyrfing said: My bad. Thanks for the fix, pajodex. /////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level // // Description: // This NPC allows for Game Masters to set a reward to // be given to the first player of each 2nd class that // reaches maximum level (base and class). //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ set .@gm_level, 99; // GM level required to set the reward set .@maxbase, 99; set .@maxjob, 50; set .@defaultreward, 510; setarray .@rewardablejobs[0], Job_Knight, Job_Alchemist, Job_Assassin, Job_Bard, Job_Blacksmith, Job_Crusader, Job_Dancer, Job_Hunter, Job_Monk, Job_Priest, Job_Rogue, Job_Sage, Job_Wizard; Begin: mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); next; switch(select(((getgmlevel() >= .@gm_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) { case 1: goto SetReward; case 2: goto RestartRace; case 3: goto GetReward; case 4: goto ExplainRace; case 5: goto ShowRewarded; default: end; } SetReward: mes "[ ^0099ccRace to Max Level^000000 ]"; if ($reward == 0) set $reward, .@defaultreward; mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; mes "Do you want to change it?"; next; if (select("Yes:No") == 1) { mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Please enter the new reward item ID."; input .@rewardid; next; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Set " + getitemname(.@rewardid) + " as the reward?"; if(select("Yes:No") == 1) { set $reward, .@rewardid; } } goto Begin; RestartRace: mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; next; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); next; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; getitem $reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all; close; ExplainRace: mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; next; goto Begin; ShowRewarded: mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? $rewarded$[.@rewardablejobs[.@i]] : "^ff0000Nobody^000000"); } next; goto Begin; } is this char base or account base only? Quote Link to comment Share on other sites More sharing options...
0 Tyrfing Posted May 30, 2018 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 86 Reputation: 21 Joined: 10/02/13 Last Seen: October 23, 2024 Share Posted May 30, 2018 1 hour ago, skymia said: is this char base or account base only? Char-based Quote Link to comment Share on other sites More sharing options...
0 Yrok Posted May 30, 2018 Group: Members Topic Count: 1 Topics Per Day: 0.00 Content Count: 4 Reputation: 1 Joined: 09/04/15 Last Seen: June 11, 2018 Author Share Posted May 30, 2018 Thanks a lot its working now Quote Link to comment Share on other sites More sharing options...
0 FrostbiteDC Posted July 3, 2018 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 8 Reputation: 0 Joined: 02/28/13 Last Seen: July 10, 2018 Share Posted July 3, 2018 Hello, sorry for necro but can someone change this into Trans job? Quote Link to comment Share on other sites More sharing options...
0 skymia Posted May 14, 2020 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted May 14, 2020 On 5/22/2018 at 8:13 AM, Tyrfing said: I'm sorry, I made a mistake. Here you go, please upvote my post. /////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level // // Description: // This NPC allows for Game Masters to set a reward to // be given to the first player of each 2nd class that // reaches maximum level (base and class). //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ set .@gm_level, 99; // GM level required to set the reward set .@maxbase, 99; set .@maxjob, 50; set .@defaultreward, 510; setarray .@rewardablejobs[0], Job_Knight, Job_Alchemist, Job_Assassin, Job_Bard, Job_Blacksmith, Job_Crusader, Job_Dancer, Job_Hunter, Job_Monk, Job_Priest, Job_Rogue, Job_Sage, Job_Wizard; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); switch(select(((getgmlevel() >= .@gm_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) { case 1: goto SetReward; case 2: goto RestartRace; case 3: goto GetReward; case 4: goto ExplainRace; case 5: goto ShowRewarded; default: end; } SetReward: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; if ($reward == 0) set $reward, .@defaultreward; mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; mes "Do you want to change it?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Please enter the new reward item ID."; input .@rewardid; clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Set " + getitemname(.@rewardid) + " as the reward?"; if(select("Yes:No") == 1) { set $reward, .@rewardid; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; getitem $reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all; close; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? $rewarded$[.@rewardablejobs[.@i]] : "^ff0000Nobody^000000"); } next; goto Begin; } You can change the maxbase and maxjob variables to match your server configuration, as well as define the minimum GM level to set the rewards on the NPC by changing gm_level variable. How to set the reward with random item? Rare item: costume 1,costume 2,costume 3, etc.... with a 30% chance Normal item: costume 1,costume 2,costume 3, etc.... with a 70% chance Quote Link to comment Share on other sites More sharing options...
0 Tyrfing Posted May 21, 2020 Group: Members Topic Count: 0 Topics Per Day: 0 Content Count: 86 Reputation: 21 Joined: 10/02/13 Last Seen: October 23, 2024 Share Posted May 21, 2020 (edited) On 5/14/2020 at 12:33 AM, skymia said: How to set the reward with random item? Rare item: costume 1,costume 2,costume 3, etc.... with a 30% chance Normal item: costume 1,costume 2,costume 3, etc.... with a 70% chance Been very busy and I'm not really very active in rAthena (or any other RO community) anylonger, but I had some spare time so here you go. /////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level (v2) // // Description: // This NPC allows for Game Masters to set rewards to // be given to the first player of each 2nd class that // reaches the maximum level (base and class). // // Changes relative to v1: // - Support for multiple rewards in two categories // (rare and common). // - Support for setting rewards by name in-game // (requires SQL item_db). Otherwise, specify item ID. // - Support for setting the rare rates in-game. // // Additional info: // - Remember to change .@sql_item_db to 1 if you use // a SQL item_db. //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ // GM level required to change the reward set .@gm_level, 99; // Set this to 1 if you are using SQL item_db. set .@sql_item_db, 0; // The item_db SQL table name. set .@item_db_table$, "item_db_re"; // Base and job levels required set .@maxbase, 99; set .@maxjob, 50; // The default/initial percentage for rare items. set .@rare_chance, 30; // Rewards. Remember, you can change these in-game too! setarray .@default_rare_rewards[0], 510, 511, 512, 513, 514; setarray .@default_common_rewards[0], 510, 511, 512, 513, 514; if ($r99_rare_chance == 0) $r99_rare_chance = .@rare_chance; if (getarraysize($rare_rewards) == 0) copyarray $rare_rewards[0], .@default_rare_rewards[0], getarraysize(.@default_rare_rewards); if (getarraysize($common_rewards) == 0) copyarray $common_rewards[0], .@default_common_rewards[0], getarraysize(.@default_common_rewards); setarray .@rewardablejobs[0], Job_Knight, Job_Alchemist, Job_Assassin, Job_Bard, Job_Blacksmith, Job_Crusader, Job_Dancer, Job_Hunter, Job_Monk, Job_Priest, Job_Rogue, Job_Sage, Job_Wizard; function SelectFromArray; function ListRewards; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); if (getgmlevel() >= .@gm_level) { .@select$ = "Change rare item chance:Update rewards:Restart race:Test reward:View explanation:Show rewarded players:Cancel"; switch(select(.@select$)) { case 1: goto ChangeRate; case 2: goto UpdateRewards; case 3: goto RestartRace; case 4: goto GetReward; case 5: goto ExplainRace; case 6: goto ShowRewarded; default: end; } } else { .@select$ = "YES!:...What reward?:Who was rewarded?:Cancel"; switch(select(.@select$)) { case 1: goto GetReward; case 2: goto ExplainRace; case 3: goto ShowRewarded; default: end; } } ChangeRate: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "The rare item rate is currently set to ^0099cc" + $r99_rare_chance + "%^000000."; mes "What do you want to change it to?"; input .@new_rate; set $r99_rare_chance, .@new_rate; mes "Done!"; next; goto Begin; // TODO: Provide a means to update the rewards arrays UpdateRewards: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Choose which rewards you want to review or update."; switch (select("Rare rewards:Common rewards:Cancel")) { case 1: goto UpdateRareRewards; case 2: goto UpdateCommonRewards; default: end; } // mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; // mes "Do you want to change it?"; // if (select("Yes:No") == 1) { // clear; // mes "[ ^0099ccRace to Max Level^000000 ]"; // mes "Please enter the new reward item ID."; // input .@rewardid; // clear; // mes "[ ^0099ccRace to Max Level^000000 ]"; // mes "Set " + getitemname(.@rewardid) + " as the reward?"; // if(select("Yes:No") == 1) { // set $reward, .@rewardid; // } // } goto Begin; UpdateRareRewards: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "These are the rare rewards:"; ListRewards($rare_rewards); if (select("Change reward:Cancel") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Which reward do you want to change?"; .@selected_reward = SelectFromArray($rare_rewards); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Ah, the ^0099cc" + getitemname($rare_rewards[.@selected_reward - 1]) + "^000000."; if (.@sql_item_db == 1) { mes "What do you want to change it to? (Item name)"; input .@new_reward$; .@sql$ = "SELECT id from `"+ .@item_db_table$ +"` WHERE name_japanese LIKE '%"+ escape_sql(.@new_reward$) +"%'"; query_sql(.@sql$, .@sql_results); .@selected = SelectFromArray(.@sql_results); .@selected = .@sql_results[.@selected - 1]; } else { mes "What do you want to change it to? (Item ID)"; input .@selected; } clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Update to ^0099cc" + getitemname(.@selected) + "^000000?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Item updated."; $rare_rewards[.@selected_reward - 1] = .@selected; next; } } goto Begin; UpdateCommonRewards: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "These are the common rewards:"; ListRewards($common_rewards); if (select("Change reward:Cancel") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Which reward do you want to change?"; .@selected_reward = SelectFromArray($common_rewards); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Ah, the ^0099cc" + getitemname($common_rewards[.@selected_reward - 1]) + "^000000."; if (.@sql_item_db == 1) { mes "What do you want to change it to? (Item name)"; input .@new_reward$; .@sql$ = "SELECT id from `"+ .@item_db_table$ +"` WHERE name_japanese LIKE '%"+ escape_sql(.@new_reward$) +"%'"; query_sql(.@sql$, .@sql_results); .@selected = SelectFromArray(.@sql_results); .@selected = .@sql_results[.@selected - 1]; } else { mes "What do you want to change it to? (Item ID)"; input .@selected; } clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Update to ^0099cc" + getitemname(.@selected) + "^000000?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Item updated."; $common_rewards[.@selected_reward - 1] = .@selected; next; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; // Choose item category based on probability set .@itemCategory, 0; set .@chance, rand(100); if (.@chance < $r99_rare_chance) { set .@itemCategory, 1; } if (.@itemCategory == 0) { set .@reward, $common_rewards[rand(getarraysize($common_rewards))]; .@type$ = "Common"; } else { set .@reward, $rare_rewards[rand(getarraysize($rare_rewards))]; .@type$ = "Rare"; } getitem .@reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname(.@reward) + " ("+ .@type$ +") !", bc_all; close; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; if ($r99_rare_chance > 0) { mes "There is ^0099cc" + $r99_rare_chance + "%^000000 of chance that you'll get a rare item!"; mes "Possible rare items:"; set .@length, getarraysize($rare_rewards); for (.@i = 0; .@i < .@length; .@i++) { set .@item, $rare_rewards[.@i]; mes " - " + getitemname(.@item); } } mes "Possible common items:"; set .@length, getarraysize($common_rewards); for (.@i = 0; .@i < .@length; .@i++) { set .@item, $common_rewards[.@i]; mes " - " + getitemname(.@item); } next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? "^0055ff" + $rewarded$[.@rewardablejobs[.@i]] + "^000000" : "^999999Nobody^000000"); } next; goto Begin; function SelectFromArray { .@size = getarraysize(getarg(0)); .@rewards_s$ = ""; for (.@i = 0; .@i < .@size; .@i++) { .@rewards_s$ = .@rewards_s$ + getitemname(getelementofarray(getarg(0), .@i )) + ":"; } return select(.@rewards_s$); } function ListRewards { .@rewards = getarg(0); .@size = getarraysize(getarg(0)); for (.@i = 0; .@i < .@size; .@i++) { mes .@i + 1 + ". " + getitemname(getelementofarray(getarg(0), .@i)); } } } It would probably take me longer to make a version that supports transcendental classes, which I can't really afford to do now. Edited May 21, 2020 by Tyrfing Quote Link to comment Share on other sites More sharing options...
0 skymia Posted May 22, 2020 Group: Members Topic Count: 63 Topics Per Day: 0.02 Content Count: 298 Reputation: 4 Joined: 02/19/17 Last Seen: May 26, 2024 Share Posted May 22, 2020 7 hours ago, Tyrfing said: Been very busy and I'm not really very active in rAthena (or any other RO community) anylonger, but I had some spare time so here you go. /////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level (v2) // // Description: // This NPC allows for Game Masters to set rewards to // be given to the first player of each 2nd class that // reaches the maximum level (base and class). // // Changes relative to v1: // - Support for multiple rewards in two categories // (rare and common). // - Support for setting rewards by name in-game // (requires SQL item_db). Otherwise, specify item ID. // - Support for setting the rare rates in-game. // // Additional info: // - Remember to change .@sql_item_db to 1 if you use // a SQL item_db. //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ // GM level required to change the reward set .@gm_level, 99; // Set this to 1 if you are using SQL item_db. set .@sql_item_db, 0; // The item_db SQL table name. set .@item_db_table$, "item_db_re"; // Base and job levels required set .@maxbase, 99; set .@maxjob, 50; // The default/initial percentage for rare items. set .@rare_chance, 30; // Rewards. Remember, you can change these in-game too! setarray .@default_rare_rewards[0], 510, 511, 512, 513, 514; setarray .@default_common_rewards[0], 510, 511, 512, 513, 514; if ($r99_rare_chance == 0) $r99_rare_chance = .@rare_chance; if (getarraysize($rare_rewards) == 0) copyarray $rare_rewards[0], .@default_rare_rewards[0], getarraysize(.@default_rare_rewards); if (getarraysize($common_rewards) == 0) copyarray $common_rewards[0], .@default_common_rewards[0], getarraysize(.@default_common_rewards); setarray .@rewardablejobs[0], Job_Knight, Job_Alchemist, Job_Assassin, Job_Bard, Job_Blacksmith, Job_Crusader, Job_Dancer, Job_Hunter, Job_Monk, Job_Priest, Job_Rogue, Job_Sage, Job_Wizard; function SelectFromArray; function ListRewards; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); if (getgmlevel() >= .@gm_level) { .@select$ = "Change rare item chance:Update rewards:Restart race:Test reward:View explanation:Show rewarded players:Cancel"; switch(select(.@select$)) { case 1: goto ChangeRate; case 2: goto UpdateRewards; case 3: goto RestartRace; case 4: goto GetReward; case 5: goto ExplainRace; case 6: goto ShowRewarded; default: end; } } else { .@select$ = "YES!:...What reward?:Who was rewarded?:Cancel"; switch(select(.@select$)) { case 1: goto GetReward; case 2: goto ExplainRace; case 3: goto ShowRewarded; default: end; } } ChangeRate: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "The rare item rate is currently set to ^0099cc" + $r99_rare_chance + "%^000000."; mes "What do you want to change it to?"; input .@new_rate; set $r99_rare_chance, .@new_rate; mes "Done!"; next; goto Begin; // TODO: Provide a means to update the rewards arrays UpdateRewards: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Choose which rewards you want to review or update."; switch (select("Rare rewards:Common rewards:Cancel")) { case 1: goto UpdateRareRewards; case 2: goto UpdateCommonRewards; default: end; } // mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; // mes "Do you want to change it?"; // if (select("Yes:No") == 1) { // clear; // mes "[ ^0099ccRace to Max Level^000000 ]"; // mes "Please enter the new reward item ID."; // input .@rewardid; // clear; // mes "[ ^0099ccRace to Max Level^000000 ]"; // mes "Set " + getitemname(.@rewardid) + " as the reward?"; // if(select("Yes:No") == 1) { // set $reward, .@rewardid; // } // } goto Begin; UpdateRareRewards: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "These are the rare rewards:"; ListRewards($rare_rewards); if (select("Change reward:Cancel") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Which reward do you want to change?"; .@selected_reward = SelectFromArray($rare_rewards); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Ah, the ^0099cc" + getitemname($rare_rewards[.@selected_reward - 1]) + "^000000."; if (.@sql_item_db == 1) { mes "What do you want to change it to? (Item name)"; input .@new_reward$; .@sql$ = "SELECT id from `"+ .@item_db_table$ +"` WHERE name_japanese LIKE '%"+ escape_sql(.@new_reward$) +"%'"; query_sql(.@sql$, .@sql_results); .@selected = SelectFromArray(.@sql_results); .@selected = .@sql_results[.@selected - 1]; } else { mes "What do you want to change it to? (Item ID)"; input .@selected; } clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Update to ^0099cc" + getitemname(.@selected) + "^000000?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Item updated."; $rare_rewards[.@selected_reward - 1] = .@selected; next; } } goto Begin; UpdateCommonRewards: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "These are the common rewards:"; ListRewards($common_rewards); if (select("Change reward:Cancel") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Which reward do you want to change?"; .@selected_reward = SelectFromArray($common_rewards); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Ah, the ^0099cc" + getitemname($common_rewards[.@selected_reward - 1]) + "^000000."; if (.@sql_item_db == 1) { mes "What do you want to change it to? (Item name)"; input .@new_reward$; .@sql$ = "SELECT id from `"+ .@item_db_table$ +"` WHERE name_japanese LIKE '%"+ escape_sql(.@new_reward$) +"%'"; query_sql(.@sql$, .@sql_results); .@selected = SelectFromArray(.@sql_results); .@selected = .@sql_results[.@selected - 1]; } else { mes "What do you want to change it to? (Item ID)"; input .@selected; } clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Update to ^0099cc" + getitemname(.@selected) + "^000000?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Item updated."; $common_rewards[.@selected_reward - 1] = .@selected; next; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; // Choose item category based on probability set .@itemCategory, 0; set .@chance, rand(100); if (.@chance < $r99_rare_chance) { set .@itemCategory, 1; } if (.@itemCategory == 0) { set .@reward, $common_rewards[rand(getarraysize($common_rewards))]; .@type$ = "Common"; } else { set .@reward, $rare_rewards[rand(getarraysize($rare_rewards))]; .@type$ = "Rare"; } getitem .@reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname(.@reward) + " ("+ .@type$ +") !", bc_all; close; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; if ($r99_rare_chance > 0) { mes "There is ^0099cc" + $r99_rare_chance + "%^000000 of chance that you'll get a rare item!"; mes "Possible rare items:"; set .@length, getarraysize($rare_rewards); for (.@i = 0; .@i < .@length; .@i++) { set .@item, $rare_rewards[.@i]; mes " - " + getitemname(.@item); } } mes "Possible common items:"; set .@length, getarraysize($common_rewards); for (.@i = 0; .@i < .@length; .@i++) { set .@item, $common_rewards[.@i]; mes " - " + getitemname(.@item); } next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? "^0055ff" + $rewarded$[.@rewardablejobs[.@i]] + "^000000" : "^999999Nobody^000000"); } next; goto Begin; function SelectFromArray { .@size = getarraysize(getarg(0)); .@rewards_s$ = ""; for (.@i = 0; .@i < .@size; .@i++) { .@rewards_s$ = .@rewards_s$ + getitemname(getelementofarray(getarg(0), .@i )) + ":"; } return select(.@rewards_s$); } function ListRewards { .@rewards = getarg(0); .@size = getarraysize(getarg(0)); for (.@i = 0; .@i < .@size; .@i++) { mes .@i + 1 + ". " + getitemname(getelementofarray(getarg(0), .@i)); } } } It would probably take me longer to make a version that supports transcendental classes, which I can't really afford to do now. i will try this later thanks sir Quote Link to comment Share on other sites More sharing options...
0 behemothcze Posted August 20, 2020 Group: Members Topic Count: 40 Topics Per Day: 0.01 Content Count: 102 Reputation: 2 Joined: 02/24/17 Last Seen: January 31, 2021 Share Posted August 20, 2020 On 5/22/2018 at 8:13 AM, Tyrfing said: I'm sorry, I made a mistake. Here you go, please upvote my post. /////////////////////////////////////////////////////// // ___________ _____.__ // \__ ___/__.__.________/ ____\__| ____ ____ // | | < | |\_ __ \ __\| |/ \ / ___\ // | | \___ | | | \/| | | | | \/ /_/ > // |____| / ____| |__| |__| |__|___| /\___ / // \/ Scripts \//_____/ // //===================================================== // Name: Race to Max Level // // Description: // This NPC allows for Game Masters to set a reward to // be given to the first player of each 2nd class that // reaches maximum level (base and class). //===================================================== /////////////////////////////////////////////////////// prontera,147,180,5 script Race to Max Level 58,{ set .@gm_level, 99; // GM level required to set the reward set .@maxbase, 99; set .@maxjob, 50; set .@defaultreward, 510; setarray .@rewardablejobs[0], Job_Knight, Job_Alchemist, Job_Assassin, Job_Bard, Job_Blacksmith, Job_Crusader, Job_Dancer, Job_Hunter, Job_Monk, Job_Priest, Job_Rogue, Job_Sage, Job_Wizard; Begin: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Hello, " + ((getgmlevel() >= .@gm_level) ? "master! What do you want to do today?" : "are you here for your reward?"); switch(select(((getgmlevel() >= .@gm_level) ? "Set Reward:Restart Race" : ":") + ":YES!:...Reward?:Who was rewarded?:Cancel")) { case 1: goto SetReward; case 2: goto RestartRace; case 3: goto GetReward; case 4: goto ExplainRace; case 5: goto ShowRewarded; default: end; } SetReward: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; if ($reward == 0) set $reward, .@defaultreward; mes "The reward is " + getitemname($reward) + " (ID: " + $reward + ")."; mes "Do you want to change it?"; if (select("Yes:No") == 1) { clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Please enter the new reward item ID."; input .@rewardid; clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Set " + getitemname(.@rewardid) + " as the reward?"; if(select("Yes:No") == 1) { set $reward, .@rewardid; } } goto Begin; RestartRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Are you sure you want to restart the race?"; if (select("Yes:No") == 1) { for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { set $rewarded$[.@rewardablejobs[.@i]], ""; } announce "The Race to Max Level has begun! Claim a reward once you reach " + .@maxbase + " base and " + .@maxjob + " class!", bc_all; } goto Begin; GetReward: mes "Let's see... " + strcharinfo(0) + ", huh?"; set .@competitioner, 0; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { if (Class == .@rewardablejobs[.@i]) { set .@competitioner, 1; if (BaseLevel < .@maxbase || JobLevel < .@maxjob) { mes "I'm sorry, but you still need to level a bit more."; } else if ($rewarded$[Class] == strcharinfo(0)) { mes "You have already claimed your reward."; } else if ($rewarded$[Class] != "") { mes "Too late!"; mes "The reward for " + jobname(Class) + " was already claimed by " + $rewarded$[Class] + "."; } else goto GiveReward; } } if (.@competitioner == 0) mes "You need to change your job."; close; GiveReward: set $rewarded$[Class], strcharinfo(0); clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Congratulations! You were the first " + jobname(Class) + " to reach " + .@maxbase + " base and " + .@maxjob + " class!"; getitem $reward, 1; announce strcharinfo(0) + " (" + jobname(Class) + ") reached Max. Level and received " + getitemname($reward) + "!", bc_all; close; ExplainRace: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; mes "Yes! When you reach the maximum level for your class, talk to me and you'll be rewarded with a special item."; next; goto Begin; ShowRewarded: clear; mes "[ ^0099ccRace to Max Level^000000 ]"; for (.@i = 0; .@i < getarraysize(.@rewardablejobs); .@i++) { mes jobname(.@rewardablejobs[.@i]) + ": " + (($rewarded$[.@rewardablejobs[.@i]] != "") ? $rewarded$[.@rewardablejobs[.@i]] : "^ff0000Nobody^000000"); } next; goto Begin; } You can change the maxbase and maxjob variables to match your server configuration, as well as define the minimum GM level to set the rewards on the NPC by changing gm_level variable. how can i use this so only new create character can join the event? and player who already 99/70 cant claim the reward? Quote Link to comment Share on other sites More sharing options...
0 AinsLord Posted April 23, 2021 Group: Members Topic Count: 261 Topics Per Day: 0.08 Content Count: 758 Reputation: 20 Joined: 11/21/15 Last Seen: March 23 Share Posted April 23, 2021 (edited) is this possible that the item is account bound/cantdrop/trade/vend/sell? sorry to bump into this thread Edited April 23, 2021 by AinsLord more info Quote Link to comment Share on other sites More sharing options...
0 Haganezuka Posted August 14, 2021 Group: Members Topic Count: 23 Topics Per Day: 0.01 Content Count: 116 Reputation: 4 Joined: 08/14/16 Last Seen: 3 hours ago Share Posted August 14, 2021 On 4/23/2021 at 11:10 AM, AinsLord said: is this possible that the item is account bound/cantdrop/trade/vend/sell? sorry to bump into this thread @AinsLord You can set the item flags via item_db.yml use this as an example - Id: 11503 AegisName: White Siege Potion Name: White Siege Potion Type: Healing Weight: 30 Trade: Override: 100 NoDrop: true NoTrade: true NoSell: true NoCart: true NoGuildStorage: true NoMail: true NoAuction: true Script: | itemheal rand(400,500),0; as you can see, I've used the Trade flag to set the item to account bound. Quote Link to comment Share on other sites More sharing options...
Question
Yrok
Can someone give a script about this Race to max level reward giver.. When player reaches his max level. he will talk to this npc then. give him reward. 1 Reward Only Per Job.
Jobs:
Knight
Wizard
Hunter
Blacksmith
Assassin
Priest
Crusader
Sage
Bard
Dancer
Alchemist
Rouge
Monk
and please Broadcast it. thank you
Edited by YrokLink to comment
Share on other sites
20 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.