Can you help me with this gympass npc not adding weight
//===== rAthena Script =======================================
//= Gym Pass Cash Item NPC
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
//= 1.3
//===== Compatible With: =====================================
//= rAthena Project
//===== Description: =========================================
//= [Official Conversion]
//= Exchange Gym Passes to learn "Enlarge Weight Limit"
//= iRO NPC situated in Payon beside Kafra Shop.
//===== Additional Comments: =================================
//= 1.0 First version [L0ne_W0lf]
//= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
//= 1.2 Replaced effect numerics with constants. [Samuray22]
//= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
//============================================================
payon,173,141,4 script Ripped Cabus#GymPass 899,{
mes "[Ripped]";
mes "Hey, there. People aren't";
mes "as physically active as they";
mes "used to be. Even if you fight";
mes "for a living, your body might";
mes "be weak and flabby in some";
mes "areas. Know what I mean?";
next;
mes "[Ripped]";
mes "Hey, train with me, and I can";
mes "guarantee that you'll be able";
mes "to lift and carry more of your";
mes "stuff. Just gimme your";
mes "^FF0000Gym Pass^000000 each time,";
mes "and we'll be good to go.";
next;
mes "[Ripped]";
mes "But don't get too excited:";
mes "no matter how much training";
mes "I take you through, you can";
mes "overdo it. You ever hear of";
mes "anyone that got too buff?";
mes "That's cuz they're dead. See?";
next;
mes "[Ripped]";
mes "I'd say that it'd be safe";
mes "for you to seriously train";
mes "with me and increase your";
mes "item carrying capacity ^FF000010 times^000000.";
mes "So... Are you ready to sweat?";
next;
switch(select("Yes:No:Um, my workouts wore off.")) {
case 1:
if (gympassmemory < 10) {
set .@add_carry,gympassmemory + 1;
set .@remain_carry,10 - .@add_carry;
if (countitem(7776) > 0) {
mes "[Ripped]";
mes "Oh, awesome, I see you";
mes "brought your Gym Pass.";
mes "Alright, just do what I do,";
mes "and try to feel the burn.";
mes "Ready? Let's do this.";
next;
specialeffect2 EF_EARTHSPIKE;
next;
specialeffect2 EF_DEVIL;
next;
specialeffect2 EF_COIN;
next;
specialeffect2 EF_SIGHTRASHER;
next;
mes "[Ripped]";
mes "There, you should be able";
mes "to carry more stuff with you.";
mes "Let's see, we can increase";
mes "your item carrying capacity";
mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
mes "training together like this.";
delitem 7776,1; //Max_Weight_Up_Scroll
set gympassmemory,.@add_carry;
skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT;
close;
}
else {
mes "[Ripped]";
mes "Dude, what'd I tell you?";
mes "You gotta bring me your";
mes "^FF0000Gym Pass^000000 if you wanna";
mes "work out, and build up your";
mes "item carrying muscles.";
close;
}
}
else {
mes "[Ripped]";
mes "Dude, I don't think we can";
mes "build up your item carrying";
mes "muscles anymore than that.";
mes "It's too dangerous for your";
mes "body if we even tried! C'mon,";
mes "I told you about the limits.";
close;
}
case 2:
mes "[Ripped]";
mes "Aw, that's too bad.";
mes "Well, come back if you";
mes "change your mind. Tell";
mes "your friends about me:";
mes "if they're flabby, I'll help";
mes "get them in shape.";
close;
case 3:
if (gympassmemory > 0) {
mes "[Ripped]";
mes "What happened?";
mes "You let your item carrying";
mes "muscles just atrophy? Lucky";
mes "for you, there's such a thing";
mes "as muscle memory. It's won't take";
mes "as long to build 'em back up...";
next;
specialeffect2 EF_EARTHSPIKE;
next;
specialeffect2 EF_DEVIL;
next;
specialeffect2 EF_COIN;
next;
specialeffect2 EF_SIGHTRASHER;
next;
mes "[Ripped]";
mes "How about that?";
mes "Your item carrying";
mes "muscles grew back,";
mes "just like that! Try not to";
mes "wimp out again, okay?";
skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT;
close;
}
else {
mes "[Ripped]";
mes "Uhh...";
mes "We didn't work out";
mes "together before.";
mes "I'm sure about that.";
close;
}
}
}
Question
Jonald
Can you help me with this gympass npc not adding weight
//===== rAthena Script ======================================= //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "[Ripped]"; mes "Hey, there. People aren't"; mes "as physically active as they"; mes "used to be. Even if you fight"; mes "for a living, your body might"; mes "be weak and flabby in some"; mes "areas. Know what I mean?"; next; mes "[Ripped]"; mes "Hey, train with me, and I can"; mes "guarantee that you'll be able"; mes "to lift and carry more of your"; mes "stuff. Just gimme your"; mes "^FF0000Gym Pass^000000 each time,"; mes "and we'll be good to go."; next; mes "[Ripped]"; mes "But don't get too excited:"; mes "no matter how much training"; mes "I take you through, you can"; mes "overdo it. You ever hear of"; mes "anyone that got too buff?"; mes "That's cuz they're dead. See?"; next; mes "[Ripped]"; mes "I'd say that it'd be safe"; mes "for you to seriously train"; mes "with me and increase your"; mes "item carrying capacity ^FF000010 times^000000."; mes "So... Are you ready to sweat?"; next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry; if (countitem(7776) > 0) { mes "[Ripped]"; mes "Oh, awesome, I see you"; mes "brought your Gym Pass."; mes "Alright, just do what I do,"; mes "and try to feel the burn."; mes "Ready? Let's do this."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "There, you should be able"; mes "to carry more stuff with you."; mes "Let's see, we can increase"; mes "your item carrying capacity"; mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Dude, what'd I tell you?"; mes "You gotta bring me your"; mes "^FF0000Gym Pass^000000 if you wanna"; mes "work out, and build up your"; mes "item carrying muscles."; close; } } else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; mes "muscles anymore than that."; mes "It's too dangerous for your"; mes "body if we even tried! C'mon,"; mes "I told you about the limits."; close; } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; mes "Well, come back if you"; mes "change your mind. Tell"; mes "your friends about me:"; mes "if they're flabby, I'll help"; mes "get them in shape."; close; case 3: if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; mes "muscles just atrophy? Lucky"; mes "for you, there's such a thing"; mes "as muscle memory. It's won't take"; mes "as long to build 'em back up..."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Uhh..."; mes "We didn't work out"; mes "together before."; mes "I'm sure about that."; close; } } }
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