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Jonald

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  1. Jonald

    Refiner Npc

    Hey i need this npc with downgrade and sure +10 equips ty in advance
  2. I mean i want treasure box cant be tarot or cant be asura strike
  3. Hi can someone help me with monster that cant be tarot and cant use asura strike like emperium in woe
  4. Hey i need gepard pm me

  5. Please help me my mvp boss getting frost like using stormgust or switch frost weapon. Can anyone help me with this
  6. how about my 1 kiel effect with no expert ring?
  7. @SpiritD i got script but when i equipped sprint armor sprint shoes 1 sprint ring and 1 expert ring 1 kiel = -70% after cast delay 2703,Expert_Ring,Expert Ring,4,30000,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ if ( isequippedcnt(4403) >= 2 && isequippedcnt(2703) < 2 ) bonus bDelayRate, -70 / isequippedcnt(4403); else bonus bDelayRate, -25; },{},{}
  8. @SpiritD not working cant spam my skills
  9. where i can put this? item_db.txt?
  10. Okay i will try it now btw thank you man
  11. 2 kiel + 2 Exper Ring = -70% 2 kiel +1 Expert Ring = -35% (Only 1 kiel and 1 Experting will work) 2 kiel = - 30% (Only 1 kiel will work) 3 kiel +2 Expert Ring = 70% (Three kiels will not work instead only 2 will work) like that @SpiritD
  12. i know i dont need a combo but i just want to get the kiel + er combo
  13. The problem is my kiel + er combo failed to work i equipped 1 er 1 kiel its working -70% after cast delay thats my script 2703,Expert_Ring,Expert Ring,4,30000,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ if ( isequippedcnt(4403) >= 2 && isequippedcnt(2703) < 2 ) bonus bDelayRate, -70 / isequippedcnt(4403); else bonus bDelayRate, -30; bonus bUseSPrate,5; },{},{}
  14. Yup thats normal in my server that item for donation shop only
  15. I dont have 2 slotted headgears in my server. Yep -70% only works if equip by 2 expert ring and 2 kiel
  16. @SpiritD 2kiel cards + 2 expert ring = -70% after cast delay wont work without the two rings.. 2 kiel worn together, only one kiel will take effect.. only one kiel should take effect even wearing 2-3 kiels considering kiel is -30% after cast delay..
  17. hi can you help with kiel + expert ring combo only 1 kiel working but if you equip 2 er 2 kiel = 70% nodelay but doesnt work with 1 er 1kiel or 2kiel or 1 kiel 1er 1 sprint ring
  18. Hi can someone help with kiel + expert ring combo 2 kiels = doesnt work 2kiels 2 er = works 1 kiel = only works 3 kiels = doesnt work
  19. Can i have a @itemfloor commands only for admin that drop item all over the map thanks in advance
  20. I use it but not working nothing happen no skill added
  21. Can you help me with this gympass npc not adding weight //===== rAthena Script ======================================= //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= [Official Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 899,{ mes "[Ripped]"; mes "Hey, there. People aren't"; mes "as physically active as they"; mes "used to be. Even if you fight"; mes "for a living, your body might"; mes "be weak and flabby in some"; mes "areas. Know what I mean?"; next; mes "[Ripped]"; mes "Hey, train with me, and I can"; mes "guarantee that you'll be able"; mes "to lift and carry more of your"; mes "stuff. Just gimme your"; mes "^FF0000Gym Pass^000000 each time,"; mes "and we'll be good to go."; next; mes "[Ripped]"; mes "But don't get too excited:"; mes "no matter how much training"; mes "I take you through, you can"; mes "overdo it. You ever hear of"; mes "anyone that got too buff?"; mes "That's cuz they're dead. See?"; next; mes "[Ripped]"; mes "I'd say that it'd be safe"; mes "for you to seriously train"; mes "with me and increase your"; mes "item carrying capacity ^FF000010 times^000000."; mes "So... Are you ready to sweat?"; next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry; if (countitem(7776) > 0) { mes "[Ripped]"; mes "Oh, awesome, I see you"; mes "brought your Gym Pass."; mes "Alright, just do what I do,"; mes "and try to feel the burn."; mes "Ready? Let's do this."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "There, you should be able"; mes "to carry more stuff with you."; mes "Let's see, we can increase"; mes "your item carrying capacity"; mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; skill "ALL_INCCARRY",.@add_carry,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Dude, what'd I tell you?"; mes "You gotta bring me your"; mes "^FF0000Gym Pass^000000 if you wanna"; mes "work out, and build up your"; mes "item carrying muscles."; close; } } else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; mes "muscles anymore than that."; mes "It's too dangerous for your"; mes "body if we even tried! C'mon,"; mes "I told you about the limits."; close; } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; mes "Well, come back if you"; mes "change your mind. Tell"; mes "your friends about me:"; mes "if they're flabby, I'll help"; mes "get them in shape."; close; case 3: if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; mes "muscles just atrophy? Lucky"; mes "for you, there's such a thing"; mes "as muscle memory. It's won't take"; mes "as long to build 'em back up..."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; skill "ALL_INCCARRY",gympassmemory,SKILL_PERM_GRANT; close; } else { mes "[Ripped]"; mes "Uhh..."; mes "We didn't work out"; mes "together before."; mes "I'm sure about that."; close; } } }
  22. @Technoken hey its okay now btw thank you for helping me +Rep
  23. Jonald

    Hourly Points

    Wait i post my script. my script is working but cash points not adding up - script cashpoints -1,{ OnInit: announce "The system have been reloaded, please relog again to get more points.", bc_all; .point_name$ = "cash points"; .point_amt = 1; // Normal points gained. .dlimit = 600; // Stop points if afk greater then in seconds. 600s = 10 minutes .enable = 1; .level = 0; .online_time = 360; // One hour = 3600 seconds bindatcmd "ht", "cashpoints::OnAtcommand", 0, 100; end; OnPCLoginEvent: if (BaseLevel >= .level) { #idle = 0; @backup_time = 0; if (!#acctick || #acctick > .online_time) #acctick = gettimetick(2) + .online_time; else #acctick += gettimetick(2); while(.enable) { @idle_time = checkidle(); if (checkvending() >= 1 || checkchatting() == 1 || @idle_time >= .dlimit) { #acctick += @idle_time; // Add idle time #idle = 1; dispbottom "The hourly points event haulted because you were vending, chatting, or idle."; dispbottom "Please relog again."; } else { sleep2 1000; @backup_time = .@time_left = #acctick - gettimetick(2); if (.@time_left <= 0) { #RP += .point_amt; #acctick = gettimetick(2) + .online_time; dispbottom "Gained " + .point_amt + " " + .point_name$ + ". Total " + #RP + " points."; } else { .@time_left = .online_time - .@time_left; .@Time$ = ""; .@Minutes = .@time_left / 60; .@time_left -= (.@Minutes * 60); if (.@Minutes > 1) .@Time$ += .@Minutes + " minutes, "; else if (.@Minutes > 0) .@Time$ += .@Minutes + " minute, "; if (.@time_left > 1 || .@time_left == 0) .@Time$ += .@time_left + " seconds"; else if (.@time_left == 1) .@Time$ += .@time_left + " second"; if (.@Minutes == 15 && .@time_left == 0 || .@Minutes == 30 && .@time_left == 0 || .@Minutes == 45 && .@time_left == 0) dispbottom "You spend a total of [" + .@Time$ + "] playing."; } } if (#idle) break; } } end; OnPCLogoutEvent: // BackUP online time if (BaseLevel >= .level) { if (@backup_time) #acctick = @backup_time; } end; OnAtcommand: if (BaseLevel >= .level) { if (#idle) { .@Time$ = ""; .@Minutes = @idle_time / 60; .@time_left = @idle_time - (.@Minutes * 60); if (.@Minutes > 1) .@Time$ += .@Minutes + " minutes, "; else if (.@Minutes > 0) .@Time$ += .@Minutes + " minute, "; if (.@time_left > 1 || .@time_left == 0) .@Time$ += .@time_left + " seconds"; else if (.@time_left == 1) .@Time$ += .@time_left + " second"; dispbottom "You been idle for " + .@Time$ + ". Please relog again."; } else { .@time_left = @backup_time; .@Time$ = ""; .@Minutes = .@time_left / 60; .@time_left -= (.@Minutes * 60); if (.@Minutes > 1) .@Time$ += .@Minutes + " minutes, "; else if (.@Minutes > 0) .@Time$ += .@Minutes + " minute, "; if (.@time_left > 1 || .@time_left == 0) .@Time$ += .@time_left + " seconds"; else if (.@time_left == 1) .@Time$ += .@time_left + " second"; dispbottom "You have [" + .@Time$ + "] left in able to gain a reward points."; } } end; } Okay i will try it now ill be back later thank you @Sryx hey bro it worked thank you so much
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