thunginamue Posted December 27, 2018 Group: Members Topic Count: 9 Topics Per Day: 0.00 Content Count: 28 Reputation: 3 Joined: 12/18/18 Last Seen: January 24 Share Posted December 27, 2018 i saw this and i kinda like making my own server, i downloaded the versio 2.6 aaaaaaaand the remove enchant does not work properly only slot 3 is removable and others is not can you help me? Quote Link to comment Share on other sites More sharing options...
sader1992 Posted December 30, 2018 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: Tuesday at 07:50 PM Author Share Posted December 30, 2018 On 12/27/2018 at 10:12 AM, thunginamue said: i saw this and i kinda like making my own server, i downloaded the versio 2.6 aaaaaaaand the remove enchant does not work properly only slot 3 is removable and others is not can you help me? sorry for that , I will check it out when I have some free time Quote Link to comment Share on other sites More sharing options...
mawjustin Posted February 26, 2020 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 124 Reputation: 6 Joined: 09/26/14 Last Seen: August 20, 2024 Share Posted February 26, 2020 (edited) On 12/30/2018 at 6:03 PM, sader1992 said: sorry for that , I will check it out when I have some free time Is this fixed already @sader1992? Is there a way for this to work?: (im using v2.6) After a successful removal of the enchanted orb, the orb will return to the inventory. Edited February 26, 2020 by mawjustin Quote Link to comment Share on other sites More sharing options...
sader1992 Posted February 28, 2020 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: Tuesday at 07:50 PM Author Share Posted February 28, 2020 On 2/26/2020 at 3:37 PM, mawjustin said: Is this fixed already @sader1992? Is there a way for this to work?: (im using v2.6) After a successful removal of the enchanted orb, the orb will return to the inventory. remove the enchantment is not intended to give it back to the player, it just remove it from the item , this is not a problem in the script. Quote Link to comment Share on other sites More sharing options...
sader1992 Posted February 28, 2020 Group: Content Moderator Topic Count: 55 Topics Per Day: 0.01 Content Count: 1691 Reputation: 716 Joined: 12/21/14 Last Seen: Tuesday at 07:50 PM Author Share Posted February 28, 2020 (edited) I don't support this script anymore , it still work with rathena to this date (but it does not have random option support), if you want to use it and have a problem in it , you have to fix it your self. however I don't suggest using any kind of "all in one" scripts , you can just create a small and much better script that work specifically as you wish instead of using some kind of "all in one". Edited February 28, 2020 by sader1992 Quote Link to comment Share on other sites More sharing options...
mawjustin Posted February 28, 2020 Group: Members Topic Count: 48 Topics Per Day: 0.01 Content Count: 124 Reputation: 6 Joined: 09/26/14 Last Seen: August 20, 2024 Share Posted February 28, 2020 Apologies @sader1992.. I changed a bit on the script. Thank you for this! Quote Link to comment Share on other sites More sharing options...
Rynax Posted April 8, 2020 Group: Members Topic Count: 3 Topics Per Day: 0.00 Content Count: 9 Reputation: 0 Joined: 01/16/20 Last Seen: January 5, 2021 Share Posted April 8, 2020 (edited) Hey @sader1992, looks like the script is not working, I downloaded it and setup it raw, just to check it enchants (give sucess msg) but the item vanishs from the game.. Can you help? Edited April 8, 2020 by Rynax Quote Link to comment Share on other sites More sharing options...
Humble_Bee Posted May 31, 2020 Group: Members Topic Count: 54 Topics Per Day: 0.03 Content Count: 112 Reputation: 9 Joined: 09/22/19 Last Seen: July 24, 2022 Share Posted May 31, 2020 (edited) I like your all-in-one script. I'm just trying to figure out how to make it if someone picks a particular slot, they get a particular set of enchants- like slot 4 on a weapon gives a weapon element, slot 3 gives stat buffs, slot 2 gives skill bonus buffs or something. I know it could be simple as make Weapon$ an array with 4 options that each are item arrays, and then it would just be "if slot 4 was selected, use Weapon$ and it's value 4", but I haven't figured out how to do it yet. Otherwise, loving that I can already permanently buff any weapon with any element that I want. Edit: I'm getting a little closer. I copied the Weapon$ array line and made a second one while changing the enchants, and then did an "if / else" statement. When I used the script, the game passed over the first Weapon$ array, which means it's working. Now I just need to find out what variable is attached to each card slot and I should be golden. "If slot 1, use this Weapon$" … "Else If slot 2, use this Weapon$ instead". Edited May 31, 2020 by Humble_Bee Quote Link to comment Share on other sites More sharing options...
BlazingSpear Posted February 5, 2022 Group: Members Topic Count: 22 Topics Per Day: 0.01 Content Count: 75 Reputation: 9 Joined: 11/27/16 Last Seen: April 11 Share Posted February 5, 2022 hi im having a problem in enchantment script im using old emulator i already update getitem3 function. when i enchant equipment is gone Quote Link to comment Share on other sites More sharing options...
rizsu0107 Posted February 5, 2023 Group: Members Topic Count: 14 Topics Per Day: 0.01 Content Count: 43 Reputation: 1 Joined: 06/24/22 Last Seen: Sunday at 04:57 AM Share Posted February 5, 2023 Hi, how to make the script to remove the orb and not deleting the orb, like when removing card it goes to inventory. please help! This guide doesn't work when I comment this line "delitem .@item,1;". On 11/8/2017 at 6:04 AM, sader1992 said: comment this line [210] delitem .@item,1; in s_brack: specialeffect2 155; mes "I am sorry"; mes "We did Fail"; specialeffect2 EF_PHARMACY_FAIL; if (rand(100) < .brack_chance){ set .@item, getequipid(.s_all_loc[s_all_selected]); delitem .@item,1; mes "and it broke!!"; specialeffect EF_SUI_EXPLOSION; } close; end; Quote Link to comment Share on other sites More sharing options...
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