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Utility: sader's Enchantment NPC


sader1992

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i saw this and i kinda like making my own server, i downloaded the versio 2.6 aaaaaaaand the remove enchant does not work properly only slot 3 is removable and others is not can you help me? 

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On 12/27/2018 at 10:12 AM, thunginamue said:

i saw this and i kinda like making my own server, i downloaded the versio 2.6 aaaaaaaand the remove enchant does not work properly only slot 3 is removable and others is not can you help me? 

sorry for that , I will check it out when I have some free time

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On 12/30/2018 at 6:03 PM, sader1992 said:

sorry for that , I will check it out when I have some free time

 

Is this fixed already @sader1992?

Is there a way for this to work?: (im using v2.6)

After a successful removal of the enchanted orb, the orb will return to the inventory.

Edited by mawjustin
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On 2/26/2020 at 3:37 PM, mawjustin said:

 

Is this fixed already @sader1992?

Is there a way for this to work?: (im using v2.6)

After a successful removal of the enchanted orb, the orb will return to the inventory.

remove the enchantment is not intended to give it back to the player, it just remove it from the item , this is not a problem in the script.

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I don't support this script anymore , it still work with rathena to this date (but it does not have random option support), if you want to use it and have a problem in it , you have to fix it your self.

 

however I don't suggest using any kind of "all in one" scripts , you can just create a small and much better script that work specifically as you wish instead of using some kind of "all in one".

Edited by sader1992
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Apologies @sader1992.. I changed a bit on the script. Thank you for this! ?

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Hey @sader1992, looks like the script is not working, I downloaded it and setup it raw, just to check it enchants (give sucess msg) but the item vanishs from the game..

 

Can you help?

Edited by Rynax
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I like your all-in-one script. I'm just trying to figure out how to make it if someone picks a particular slot, they get a particular set of enchants- like slot 4 on a weapon gives a weapon element, slot 3 gives stat buffs, slot 2 gives skill bonus buffs or something. I know it could be simple as make Weapon$ an array with 4 options that each are item arrays, and then it would just be "if slot 4 was selected, use Weapon$ and it's value 4", but I haven't figured out how to do it yet. Otherwise, loving that I can already permanently buff any weapon with any element that I want. ?

Edit: I'm getting a little closer. I copied the Weapon$ array line and made a second one while changing the enchants, and then did an "if / else" statement. When I used the script, the game passed over the first Weapon$ array, which means it's working. Now I just need to find out what variable is attached to each card slot and I should be golden. "If slot 1, use this Weapon$" … "Else If slot 2, use this Weapon$ instead".

Edited by Humble_Bee
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hi im having a problem in enchantment script im using old emulator i already update getitem3 function. when i enchant equipment is gone

 

image.png.4b32a699e8228c34578b1c258f2fd33d.png

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Hi, how to make the script to remove the orb and not deleting the orb, like when removing card it goes to inventory. please help! This guide doesn't work when I comment this line "delitem .@item,1;".

On 11/8/2017 at 6:04 AM, sader1992 said:

comment this line [210]

delitem .@item,1;

in

s_brack:
	specialeffect2 155;
	mes "I am sorry";
	mes "We did Fail";
	specialeffect2 EF_PHARMACY_FAIL;
	if (rand(100) < .brack_chance){
		set .@item, getequipid(.s_all_loc[s_all_selected]);
		delitem .@item,1;
		mes "and it broke!!";
		specialeffect EF_SUI_EXPLOSION;
	}
	close;
end;

 

 

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