Bringer Posted December 4, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Share Posted December 4, 2016 (edited) I need shop can buy items sample Menu Blue Potion Blessing Scroll Agi Scroll Cost 5 / 10 / 10 Cash point i can input how many i want to buy + can use @cpshop but they will cost 2 cash point .. but there will be WARNING MSG BEFORE THEY LOSE there 2 cash points Edited December 4, 2016 by Bringer Quote Link to comment Share on other sites More sharing options...
2 HappyMan Posted December 4, 2016 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 191 Reputation: 25 Joined: 07/19/14 Last Seen: June 26, 2019 Share Posted December 4, 2016 @Bringer //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4a //===== Compatible With: ===================================== //= rAthena SVN r15340+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ quiz_02,293,234,4 script Vote Shop 501,{ function Add; function Chk; function Slot; function A_An; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "qshop2"+.@i,1; npcshopattach "qshop2"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "qshop2"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; set @qe6,1; break; case 3: close; } } OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnInit: freeloop(1); // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Vote4Cash Items","Vote4Cash Foods"; // set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! Add(1,5401,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5402,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5288,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5793,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5387,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5486,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5338,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5346,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5336,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5360,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,18600,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5751,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5188,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5506,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5432,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5560,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5372,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5495,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,18656,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5579,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,20097,1,0,200,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5306,1,0,200,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12075,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12090,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12080,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12100,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12095,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12085,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,13697,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,13698,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); // -------------------------------------------------- freeloop(0); for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "qshop2"+.@i,909; end; } // -------- Dummy data (duplicate as needed) -------- - shop qshop21 -1,909:-1 - shop qshop22 -1,909:-1 - shop qshop23 -1,909:-1 1 Quote Link to comment Share on other sites More sharing options...
1 Stolao Posted December 5, 2016 Group: Developer Topic Count: 48 Topics Per Day: 0.01 Content Count: 1443 Reputation: 344 Joined: 10/17/12 Last Seen: Yesterday at 01:58 PM Share Posted December 5, 2016 How lazy can you be @Bringer? @HappyMan is offering to help you fix the issue with a script that does what you want and all you can say is "Thanks but I don't like that script", well frankly I have a few exspatives regarding that... Stop being lazy, learn to do things don't expect to be spoon fed, If you don't like something about an npc and don't know how to edit it I'm all for helping but you can't help those who can't help themselves, we are will gladly teach you and help you grow, I'm sure @Akkarin and most other members of the community feel the same way as well. 1 Quote Link to comment Share on other sites More sharing options...
0 Akkarin Posted December 4, 2016 Group: Forum Manager Topic Count: 282 Topics Per Day: 0.06 Content Count: 3144 Reputation: 1630 Joined: 03/26/12 Last Seen: April 15 Share Posted December 4, 2016 1 hour ago, Bringer said: Thanks but i dont like that npc Then use it as a base and change it to suit your requirements. I know this is a section to request scripts, but there's no need to be so damned lazy. Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted December 4, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted December 4, 2016 3 hours ago, Akkarin said: Then use it as a base and change it to suit your requirements. I know this is a section to request scripts, but there's no need to be so damned lazy. The reason why i dont want to use that ppc is sometimes i got stack while talking the npc i need to recon alwys even My NPC TIMER IS Disable Quote Link to comment Share on other sites More sharing options...
0 HappyMan Posted December 4, 2016 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 191 Reputation: 25 Joined: 07/19/14 Last Seen: June 26, 2019 Share Posted December 4, 2016 (edited) 5 hours ago, Bringer said: The reason why i dont want to use that ppc is sometimes i got stack while talking the npc i need to recon alwys even My NPC TIMER IS Disable if you encounter no option while talking in the npc just add close; or next; Edited December 5, 2016 by HappyMan Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted December 5, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted December 5, 2016 1 hour ago, HappyMan said: if you counter no option while talking in the npc just add close; or next; Which part i need to edit to solved the statck npc on the one you post it Quote Link to comment Share on other sites More sharing options...
0 HappyMan Posted December 5, 2016 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 191 Reputation: 25 Joined: 07/19/14 Last Seen: June 26, 2019 Share Posted December 5, 2016 2 minutes ago, Bringer said: Which part i need to edit to solved the statck npc on the one you post it tell me what part you got stack? Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted December 5, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted December 5, 2016 42 minutes ago, HappyMan said: tell me what part you got stack? on menu part Quote Link to comment Share on other sites More sharing options...
0 HappyMan Posted December 5, 2016 Group: Members Topic Count: 20 Topics Per Day: 0.01 Content Count: 191 Reputation: 25 Joined: 07/19/14 Last Seen: June 26, 2019 Share Posted December 5, 2016 4 minutes ago, Bringer said: on menu part can you make a screenshot and send it to me thru message? Quote Link to comment Share on other sites More sharing options...
0 Bringer Posted December 5, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted December 5, 2016 9 minutes ago, Stolao said: How lazy can you be @Bringer? @HappyMan is offering to help you fix the issue with a script that does what you want and all you can say is "Thanks but I don't like that script", well frankly I have a few exspatives regarding that... Stop being lazy, learn to do things don't expect to be spoon fed, If you don't like something about an npc and don't know how to edit it I'm all for helping but you can't help those who can't help themselves, we are will gladly teach you and help you grow, I'm sure @Akkarin and most other members of the community feel the same way as well. The reason i say that bcuz i got problem using that the euphy script every time i click will get stack @ menu script i already search the problem here @ rathena i aleady disbale the npc timer but still same problem thats why i'm looking for simple NPC Quote Link to comment Share on other sites More sharing options...
0 Emistry Posted December 5, 2016 Group: Forum Moderator Topic Count: 93 Topics Per Day: 0.02 Content Count: 10018 Reputation: 2369 Joined: 10/28/11 Last Seen: Yesterday at 05:32 PM Share Posted December 5, 2016 you can use normal cashshop like this... npc/merchants/cash_trader.txt then add this bindatcmd script. - script atcmd_example -1,{ OnInit: bindatcmd "cshop",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: callshop "<shop_name>",1; end; } 15 hours ago, Bringer said: Thanks but i dont like that npc You should avoid this kind of reply unless you specify the reason together or at least mention it at the very beginning. Quote Link to comment Share on other sites More sharing options...
-5 Bringer Posted December 4, 2016 Group: Members Topic Count: 162 Topics Per Day: 0.04 Content Count: 748 Reputation: 47 Joined: 03/12/14 Last Seen: Wednesday at 03:29 PM Author Share Posted December 4, 2016 38 minutes ago, HappyMan said: @Bringer //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4a //===== Compatible With: ===================================== //= rAthena SVN r15340+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //============================================================ quiz_02,293,234,4 script Vote Shop 501,{ function Add; function Chk; function Slot; function A_An; if(.Shops$ != "") set .@i,1; else { set .@menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) set .@menu$, .@menu$+.Shops$[.@i]+":"; set .@i, select(.@menu$); } dispbottom "Select one item at a time."; callshop "qshop2"+.@i,1; npcshopattach "qshop2"+.@i; end; function Add { if (getitemname(getarg(1))=="null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } for(set .@n,5; .@n<127; set .@n,.@n+2) { if (!getarg(.@n,0)) break; if (getitemname(getarg(.@n))=="null") { debugmes "Quest requirement #"+getarg(.@n)+" invalid (skipped)."; return; } } for(set .@i,2; .@i<.@n; set .@i,.@i+1) set getd(".q_"+getarg(1)+"["+(.@i-2)+"]"), getarg(.@i); npcshopadditem "qshop2"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0)<getarg(1)) { set @qe0,1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot){ case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),11)>0) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } OnBuyItem: set .@q[0],@bought_nameid; copyarray .@q[1],getd(".q_"+@bought_nameid+"[0]"),getarraysize(getd(".q_"+@bought_nameid+"[0]")); if (!.@q[1]) { message strcharinfo(0),"An error has occurred."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[1]>1)?.@q[1]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; if (.@q[2]) mes " > "+Chk(Zeny,.@q[2])+.@q[2]+" Zeny^000000"; if (.@q[3]) mes " > "+Chk(getd(.Points$[0]),.@q[3])+.@q[3]+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+.@q[3]+")^000000"; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1])+((.DisplayID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+.@q[.@i+1]+")^000000"; next; set @qe1, getiteminfo(.@q[0],5); set @qe2, getiteminfo(.@q[0],11); addtimer 1000, strnpcinfo(1)+"::OnEnd"; while(1){ switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((((@qe1&1) || (@qe1&256) || (@qe1&512)) && @qe2>0 && !@qe6)?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe0) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[1])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[1]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[2]) set Zeny, Zeny-.@q[2]; if (.@q[3]) setd .Points$[0], getd(.Points$[0])-.@q[3]; if (.@q[4]) for(set .@i,4; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]; getitem .@q[0],.@q[1]; if (.Announce) announce strcharinfo(0)+" has created "+A_An(getitemname(.@q[0]))+"!",0; specialeffect2 699; close; case 2: set @qe3, getlook(3); set @qe4, getlook(4); set @qe5, getlook(5); if (@qe1&1) atcommand "@changelook 3 "+@qe2; if (@qe1&256) atcommand "@changelook 1 "+@qe2; if (@qe1&512) atcommand "@changelook 2 "+@qe2; set @qe6,1; break; case 3: close; } } OnEnd: if (@qe6) { atcommand "@changelook 3 "+@qe3; atcommand "@changelook 1 "+@qe4; atcommand "@changelook 2 "+@qe5; } for(set .@i,0; .@i<7; set .@i,.@i+1) setd "@qe"+.@i,0; end; OnInit: freeloop(1); // --------------------- Config --------------------- // Custom points, if needed: "<variable>","<name to display>" setarray .Points$[0],"#CASHPOINTS","Cash Points"; set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .DisplayID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) // Shop categories, if needed: "<Shop 1>","<Shop 2>"{,...}; // Duplicate dummy data for any additional shops (bottom of script). // If no categories, use the second line instead (remove //). setarray .Shops$[1],"Vote4Cash Items","Vote4Cash Foods"; // set .Shops$,"n/a"; // Add(<shop number>,<reward ID>,<reward amount>,<Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // Shop number corresponds with order above (default is 1). // Note: Do NOT use a reward item more than once! Add(1,5401,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5402,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5288,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5793,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5387,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5486,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5338,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5346,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5336,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5360,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,18600,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5751,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5188,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5506,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5432,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5560,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5372,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5495,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,18656,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5579,1,0,25,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,20097,1,0,200,0,0,0,0,0,0,0,0,0,0,0,0); Add(1,5306,1,0,200,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12075,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12090,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12080,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12100,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12095,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,12085,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,13697,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); Add(2,13698,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0); // -------------------------------------------------- freeloop(0); for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) npcshopdelitem "qshop2"+.@i,909; end; } // -------- Dummy data (duplicate as needed) -------- - shop qshop21 -1,909:-1 - shop qshop22 -1,909:-1 - shop qshop23 -1,909:-1 Thanks but i dont like that npc Quote Link to comment Share on other sites More sharing options...
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Bringer
I need shop can buy items sample
Menu Blue Potion Blessing Scroll Agi Scroll
Cost 5 / 10 / 10 Cash point i can input how many i want to buy
+ can use @cpshop but they will cost 2 cash point .. but there will be WARNING MSG BEFORE THEY LOSE there 2 cash points
Edited by BringerLink to comment
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