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HappyMan

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  1. HappyMan's post in Emperium Breaker Announcer was marked as the answer   
    trunk/npc/guild/agit_template.txt Replace this line: mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; With this: mapannounce strnpcinfo(2),"The emperium has been destroyed by " + strcharinfo(0),bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; ==================================================== Find : // Respawn the Emperium, and display new owners. Add before the line : set .@breaker$, strcharinfo(0); Find : end; // War of Emperium has ended. Add before the line : announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by [ "+.@breaker$+" ] of the [" + getguildName(.@GID) + "] guild.",bc_all; here..
  2. HappyMan's post in Hourly reward item was marked as the answer   
    //===== Hourly Points Script ========================================= //===== By: ========================================================== //= GorthexTiger modified by Nibi //===== Current Version: ============================================= //= 1.0 //===== Compatible With: ============================================= //= Any eAthena Version //===== Description: ================================================= //= Get Points every successful hours of gameplay, you cannot get //= the points even if you miss a second or a minute. A player will //= get a very big bonus if they played 12 hours consecutively //= or without logging out of the game. If the player is vending //= the script will then stop. //===== Additional Comments: ========================================= //= You can modify the script to your liking. //= The default points is Kafrapoints change it anyway if you like. //= 1.1 = Check Chatting too //= 1.2 = 5 Minute Idle Check & @at/@autotrade check. //= 1.3 = Corrected the current balance line on 12 Hours Consecutive //==================================================================== - script hourlypoints -1,{ //--Start of the Script OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer30000: //Check if Vending (normal or @at) if(checkvending() >= 1 || checkchatting() == 1) { dispbottom "The hourly points event stopped because you were vending / chatting. Please relog if you wish to start again."; stopnpctimer; end; } //Check if Idle getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } //If move timer resets else { set @afk, 0; } set @map$, .@map$; set @x, .@x; set @y, .@y; //Idle Check for 5 Minutes if(@afk == 5) { dispbottom "The hourly points event stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } end; OnTimer60000: set @minute, @minute + 1; //Check for 1 Minute if(@minute == 60){ set @minute,0; set .@point_amt, 3; //Points to get every hour (default: 10) getitem 7227,.@point_amt; dispbottom "You received "+.@point_amt+" TCG by staying ingame for 1 hour"; set @consecutive_hour, @consecutive_hour + 1; } //Check for 12 hours consecutive if(@consecutive_hour == 12) { set @consecutive_hour,0; set .@cpoint_amt, 50; //Points to get for 12 Consecutive hours (default: 50) getitem 7227,.@point_amt; dispbottom "You received "+.@point_amt+" TCG in playing for 12 consecutive hours"; } stopnpctimer; initnpctimer; end; } //--End of the Script
  3. HappyMan's post in Need Help about Poem of bragi was marked as the answer   
    conf/battle/skill.conf
     
    // Dancing Weapon Switch
    // On official servers, a fix is in place that prevents the switching of weapons to cancel songs.
    // Default: yes
    dancing_weaponswitch_fix: no
  4. HappyMan's post in Reset NPC including Hatred and Feeling reset. was marked as the answer   
    here.
    Lunette,44,113,5 script SG Resetter 644,{ cutin "arang01",2; mes "[sG Resetter]"; mes "What do you wish to reset?"; menu "Reset Feeling",feeling,"Reset Hatred",hatred; feeling: atcommand "@feelreset"; mes "Done."; close2; cutin "",255; end; hatred: set PC_HATE_MOB_MOON, 0; set PC_HATE_MOB_STAR, 0; set PC_HATE_MOB_SUN, 0; mes "Done."; next; mes "[sG Resetter]"; mes "Hatred will be reset upon relogging."; mes "Do you wish to relog now?"; menu "Relog now",relog,"Later",later; relog: atcommand "@kick "+strcharinfo(0); end; later: next; mes "[sG Resetter]"; mes "Ok then, but don't forget changes won't take effect until you relog."; close2; cutin "",255; end; }  
  5. HappyMan's post in Disguise Event!!! was marked as the answer   
    change your langtype in your xml. i have same problem and i try to change my langtype it work.
  6. HappyMan's post in Ring sprite changer was marked as the answer   
    20430,Baby_RKnight_Suit,Baby RKnight Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4096;},{changebase class;} 20431,Baby_RGuard_Suit,Baby RGuard Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4102;},{changebase class;} 20432,Baby_GLTCross_Suit,Baby GLTCross Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4101;},{changebase class;} 20433,Baby_Shura_Suit,Baby Shura Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4106;},{changebase class;} 20434,Baby_Shadow_Chaser_Suit,Baby Shadow Chaser Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4108;},{changebase class;} 20435,Baby_Mechanic_Suit,Baby Mechanic Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4100;},{changebase class;} 20436,Baby_Archbishop_Suit,Baby Archbishop Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4099;},{changebase class;} 20437,Baby_Ranger_Suit,Baby Ranger Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4098;},{changebase class;} 20438,Baby_Warlock_Suit,Baby Warlock Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4097;},{changebase class;} 20439,Baby_Genetic_Suit,Baby Genetic Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4107;},{changebase class;} 20440,Baby_Sorcerer_Suit,Baby Sorcerer Suit,5,0,,200,,0,,1,0xFFFFFFFF,7,2,8192,,60,0,0,{},{changebase 4103;},{changebase class;}  
    here..
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