Bringer Posted June 18, 2016 Posted June 18, 2016 (edited) done Edited November 14, 2019 by Bringer Quote
0 xilence01 Posted June 18, 2016 Posted June 18, 2016 Increase damage on Boss monster and Holy monster by 100%. [ERROR] RC_BOSS if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_ANGEL] += 100; sd->left_weapon.addrace[RC_ANGEL] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; sd->right_weapon.addrace[RC_BOSS] += 100; sd->left_weapon.addrace[RC_BOSS] += 100; } Try using Class_Boss Quote
0 Bringer Posted June 28, 2016 Author Posted June 28, 2016 Increase damage on Boss monster and Holy monster by 100%. [ERROR] RC_BOSS if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_ANGEL] += 100; sd->left_weapon.addrace[RC_ANGEL] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; sd->right_weapon.addrace[RC_BOSS] += 100; sd->left_weapon.addrace[RC_BOSS] += 100; } Try using Class_Boss error 'Class_Boss' undeclared Quote
0 xilence01 Posted June 29, 2016 Posted June 29, 2016 Increase damage on Boss monster and Holy monster by 100%. [ERROR] RC_BOSS if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addrace[RC_ANGEL] += 100; sd->left_weapon.addrace[RC_ANGEL] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; sd->right_weapon.addrace[RC_BOSS] += 100; sd->left_weapon.addrace[RC_BOSS] += 100; } Try using Class_Boss error 'Class_Boss' undeclared MD_BOSS, try. Quote
0 Ukiram Posted November 15, 2019 Posted November 15, 2019 On 2/14/2017 at 11:59 AM, noobzter003 said: RC_BOSS change to CLASS_BOSS hi how did you fix your increase damage on boss monster and holy monsters? Quote
0 Bringer Posted November 15, 2019 Author Posted November 15, 2019 13 minutes ago, Ryo Osaki said: hi how did you fix your increase damage on boss monster and holy monsters? if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addclass[CLASS_BOSS] += 100; sd->left_weapon.addclass[CLASS_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; } Quote
0 Ukiram Posted November 15, 2019 Posted November 15, 2019 55 minutes ago, Bringer said: if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addclass[CLASS_BOSS] += 100; sd->left_weapon.addclass[CLASS_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; } Thanks bro. Love ya Quote
0 Yhaj Posted September 21, 2020 Posted September 21, 2020 On 11/15/2019 at 9:13 AM, Ukiram said: Thanks bro. Love ya On 11/15/2019 at 8:18 AM, Bringer said: if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) { sd->right_weapon.addclass[CLASS_BOSS] += 100; sd->left_weapon.addclass[CLASS_BOSS] += 100; sd->right_weapon.addele[ELE_HOLY] += 100; sd->left_weapon.addele[ELE_HOLY] += 100; } Hi, where will I put this? Quote
0 Bringer Posted September 21, 2020 Author Posted September 21, 2020 2 hours ago, Yhaj said: Hi, where will I put this? status.cpp Quote
0 Yhaj Posted September 22, 2020 Posted September 22, 2020 15 hours ago, Bringer said: status.cpp Hmmm.. I mean where in the status.cpp? It's too many lines there... Quote
0 Bringer Posted September 25, 2020 Author Posted September 25, 2020 On 9/22/2020 at 11:49 AM, Yhaj said: Hmmm.. I mean where in the status.cpp? It's too many lines there... Quote https://github.com/rathena/rathena/blob/master/src/map/status.cpp#L4576 Quote
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