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Star Gladiator Soul Link


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Posted

 

Increase damage on Boss monster and Holy monster by 100%.  [ERROR] RC_BOSS

		if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
			sd->right_weapon.addrace[RC_ANGEL] += 100;
			sd->left_weapon.addrace[RC_ANGEL] += 100;
			sd->right_weapon.addele[ELE_HOLY] += 100;
			sd->left_weapon.addele[ELE_HOLY] += 100;
			sd->right_weapon.addrace[RC_BOSS] += 100;
			sd->left_weapon.addrace[RC_BOSS] += 100;
		}

Try using Class_Boss

  • 0
Posted

 

 

Increase damage on Boss monster and Holy monster by 100%.  [ERROR] RC_BOSS

		if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
			sd->right_weapon.addrace[RC_ANGEL] += 100;
			sd->left_weapon.addrace[RC_ANGEL] += 100;
			sd->right_weapon.addele[ELE_HOLY] += 100;
			sd->left_weapon.addele[ELE_HOLY] += 100;
			sd->right_weapon.addrace[RC_BOSS] += 100;
			sd->left_weapon.addrace[RC_BOSS] += 100;
		}

Try using Class_Boss

 

error 'Class_Boss' undeclared

  • 0
Posted

 

 

 

Increase damage on Boss monster and Holy monster by 100%.  [ERROR] RC_BOSS

		if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
			sd->right_weapon.addrace[RC_ANGEL] += 100;
			sd->left_weapon.addrace[RC_ANGEL] += 100;
			sd->right_weapon.addele[ELE_HOLY] += 100;
			sd->left_weapon.addele[ELE_HOLY] += 100;
			sd->right_weapon.addrace[RC_BOSS] += 100;
			sd->left_weapon.addrace[RC_BOSS] += 100;
		}

Try using Class_Boss

 

error 'Class_Boss' undeclared

 

MD_BOSS, try.

  • 0
Posted
On 2/14/2017 at 11:59 AM, noobzter003 said:

RC_BOSS change to CLASS_BOSS

 

hi how did you fix your increase damage on boss monster and holy monsters?

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Posted
13 minutes ago, Ryo Osaki said:

hi how did you fix your increase damage on boss monster and holy monsters?

	if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
		sd->right_weapon.addclass[CLASS_BOSS] += 100;
		sd->left_weapon.addclass[CLASS_BOSS] += 100;
		sd->right_weapon.addele[ELE_HOLY] += 100;
		sd->left_weapon.addele[ELE_HOLY] += 100;
	}

 

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Posted
55 minutes ago, Bringer said:

	if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
		sd->right_weapon.addclass[CLASS_BOSS] += 100;
		sd->left_weapon.addclass[CLASS_BOSS] += 100;
		sd->right_weapon.addele[ELE_HOLY] += 100;
		sd->left_weapon.addele[ELE_HOLY] += 100;
	}

 

Thanks bro. ❤️ Love ya

  • 0
Posted
On 11/15/2019 at 9:13 AM, Ukiram said:

Thanks bro. ❤️ Love ya

 

On 11/15/2019 at 8:18 AM, Bringer said:

	if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
		sd->right_weapon.addclass[CLASS_BOSS] += 100;
		sd->left_weapon.addclass[CLASS_BOSS] += 100;
		sd->right_weapon.addele[ELE_HOLY] += 100;
		sd->left_weapon.addele[ELE_HOLY] += 100;
	}

 

Hi, where will I put this?

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