Jump to content
  • 0
Bringer

Star Gladiator Soul Link

Question

11 answers to this question

Recommended Posts

  • 0

 

Increase damage on Boss monster and Holy monster by 100%.  [ERROR] RC_BOSS

		if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
			sd->right_weapon.addrace[RC_ANGEL] += 100;
			sd->left_weapon.addrace[RC_ANGEL] += 100;
			sd->right_weapon.addele[ELE_HOLY] += 100;
			sd->left_weapon.addele[ELE_HOLY] += 100;
			sd->right_weapon.addrace[RC_BOSS] += 100;
			sd->left_weapon.addrace[RC_BOSS] += 100;
		}

Try using Class_Boss

Link to comment
Share on other sites

  • 0

 

 

Increase damage on Boss monster and Holy monster by 100%.  [ERROR] RC_BOSS

		if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
			sd->right_weapon.addrace[RC_ANGEL] += 100;
			sd->left_weapon.addrace[RC_ANGEL] += 100;
			sd->right_weapon.addele[ELE_HOLY] += 100;
			sd->left_weapon.addele[ELE_HOLY] += 100;
			sd->right_weapon.addrace[RC_BOSS] += 100;
			sd->left_weapon.addrace[RC_BOSS] += 100;
		}

Try using Class_Boss

 

error 'Class_Boss' undeclared

Link to comment
Share on other sites

  • 0

 

 

 

Increase damage on Boss monster and Holy monster by 100%.  [ERROR] RC_BOSS

		if (sc && sc->data[SC_SPIRIT && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
			sd->right_weapon.addrace[RC_ANGEL] += 100;
			sd->left_weapon.addrace[RC_ANGEL] += 100;
			sd->right_weapon.addele[ELE_HOLY] += 100;
			sd->left_weapon.addele[ELE_HOLY] += 100;
			sd->right_weapon.addrace[RC_BOSS] += 100;
			sd->left_weapon.addrace[RC_BOSS] += 100;
		}

Try using Class_Boss

 

error 'Class_Boss' undeclared

 

MD_BOSS, try.

Link to comment
Share on other sites

  • 0
13 minutes ago, Ryo Osaki said:

hi how did you fix your increase damage on boss monster and holy monsters?

	if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
		sd->right_weapon.addclass[CLASS_BOSS] += 100;
		sd->left_weapon.addclass[CLASS_BOSS] += 100;
		sd->right_weapon.addele[ELE_HOLY] += 100;
		sd->left_weapon.addele[ELE_HOLY] += 100;
	}

 

Link to comment
Share on other sites

  • 0
55 minutes ago, Bringer said:
	if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
		sd->right_weapon.addclass[CLASS_BOSS] += 100;
		sd->left_weapon.addclass[CLASS_BOSS] += 100;
		sd->right_weapon.addele[ELE_HOLY] += 100;
		sd->left_weapon.addele[ELE_HOLY] += 100;
	}

 

Thanks bro. ❤️ Love ya

Link to comment
Share on other sites

  • 0
On 11/15/2019 at 9:13 AM, Ukiram said:

Thanks bro. ❤️ Love ya

 

On 11/15/2019 at 8:18 AM, Bringer said:
	if(sc && sc->data[SC_SPIRIT] && sc->data[SC_SPIRIT]->val2 == SL_STAR) {
		sd->right_weapon.addclass[CLASS_BOSS] += 100;
		sd->left_weapon.addclass[CLASS_BOSS] += 100;
		sd->right_weapon.addele[ELE_HOLY] += 100;
		sd->left_weapon.addele[ELE_HOLY] += 100;
	}

 

Hi, where will I put this?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use and Privacy Policy.